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-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp398
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h119
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp90
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.h15
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp164
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPGH.cpp12
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp42
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp82
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp2
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp72
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp78
11 files changed, 564 insertions, 510 deletions
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 4a0988f302..89a3e9f269 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -26,41 +26,46 @@
#include "OutdoorPvPMgr.h"
#include "WorldPacket.h"
-OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP* pvp):
- m_capturePointSpawnId(0), m_capturePoint(nullptr), m_maxValue(0.0f), m_minValue(0.0f), m_maxSpeed(0),
- m_value(0), m_team(TEAM_NEUTRAL), m_OldState(OBJECTIVESTATE_NEUTRAL),
- m_State(OBJECTIVESTATE_NEUTRAL), m_neutralValuePct(0), m_PvP(pvp)
-{ }
+OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP* pvp) :
+ _pvp(pvp)
+{
+}
bool OPvPCapturePoint::HandlePlayerEnter(Player* player)
{
- if (m_capturePoint)
+ if (_capturePoint)
{
- player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 1);
- player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
- player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct);
+ player->SendUpdateWorldState(_capturePoint->GetGOInfo()->capturePoint.worldState1, 1);
+ player->SendUpdateWorldState(_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32)std::ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f));
+ player->SendUpdateWorldState(_capturePoint->GetGOInfo()->capturePoint.worldstate3, _neutralValuePct);
}
- return m_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second;
+
+ return _activePlayers[player->GetTeamId()].insert(player->GetGUID()).second;
}
void OPvPCapturePoint::HandlePlayerLeave(Player* player)
{
- if (m_capturePoint)
- player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
- m_activePlayers[player->GetTeamId()].erase(player->GetGUID());
+ if (_capturePoint)
+ {
+ player->SendUpdateWorldState(_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
+ }
+
+ _activePlayers[player->GetTeamId()].erase(player->GetGUID());
}
void OPvPCapturePoint::SendChangePhase()
{
- if (!m_capturePoint)
+ if (!_capturePoint)
return;
// send this too, sometimes the slider disappears, dunno why :(
- SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 1);
+ SendUpdateWorldState(_capturePoint->GetGOInfo()->capturePoint.worldState1, 1);
+
// send these updates to only the ones in this objective
- SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
+ SendUpdateWorldState(_capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32)std::ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f));
+
// send this too, sometimes it resets :S
- SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct);
+ SendUpdateWorldState(_capturePoint->GetGOInfo()->capturePoint.worldstate3, _neutralValuePct);
}
void OPvPCapturePoint::AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry)
@@ -69,11 +74,15 @@ void OPvPCapturePoint::AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry
{
const GameObjectData* data = sObjectMgr->GetGameObjectData(guid);
if (!data)
+ {
return;
+ }
+
entry = data->id;
}
- m_Objects[type] = guid;
- m_ObjectTypes[m_Objects[type]] = type;
+
+ _objects[type] = guid;
+ _objectTypes[_objects[type]] = type;
}
void OPvPCapturePoint::AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entry)
@@ -82,11 +91,15 @@ void OPvPCapturePoint::AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entr
{
const CreatureData* data = sObjectMgr->GetCreatureData(guid);
if (!data)
+ {
return;
+ }
+
entry = data->id1;
}
- m_Creatures[type] = guid;
- m_CreatureTypes[m_Creatures[type]] = type;
+
+ _creatures[type] = guid;
+ _creatureTypes[_creatures[type]] = type;
}
bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
@@ -100,9 +113,9 @@ bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x,
return false;
}
-bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay)
+bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimeDelay)
{
- if (ObjectGuid::LowType guid = sObjectMgr->AddCreData(entry, map, x, y, z, o, spawntimedelay))
+ if (ObjectGuid::LowType guid = sObjectMgr->AddCreData(entry, map, x, y, z, o, spawntimeDelay))
{
AddCre(type, guid, entry);
return true;
@@ -128,34 +141,37 @@ bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, fl
return false;
// get the needed values from goinfo
- m_maxValue = (float)goinfo->capturePoint.maxTime;
- m_maxSpeed = m_maxValue / (goinfo->capturePoint.minTime ? goinfo->capturePoint.minTime : 60);
- m_neutralValuePct = goinfo->capturePoint.neutralPercent;
- m_minValue = CalculatePct(m_maxValue, m_neutralValuePct);
+ _maxValue = (float)goinfo->capturePoint.maxTime;
+ _maxSpeed = _maxValue / float(goinfo->capturePoint.minTime ? goinfo->capturePoint.minTime : 60);
+ _neutralValuePct = goinfo->capturePoint.neutralPercent;
+ _minValue = CalculatePct(_maxValue, _neutralValuePct);
return true;
}
bool OPvPCapturePoint::DelCreature(uint32 type)
{
- ObjectGuid::LowType spawnId = m_Creatures[type];
+ ObjectGuid::LowType spawnId = _creatures[type];
if (!spawnId)
{
- LOG_DEBUG("outdoorpvp", "opvp creature type {} was already deleted", type);
+ LOG_DEBUG("outdoorpvp", "OutdoorPvP: Creature type {} was already deleted", type);
return false;
}
- auto bounds = m_PvP->GetMap()->GetCreatureBySpawnIdStore().equal_range(spawnId);
+ auto bounds = _pvp->GetMap()->GetCreatureBySpawnIdStore().equal_range(spawnId);
for (auto itr = bounds.first; itr != bounds.second;)
{
// can happen when closing the core
Creature* c = itr->second;
++itr;
+
// Don't save respawn time
c->SetRespawnTime(0);
c->RemoveCorpse();
c->AddObjectToRemoveList();
}
- LOG_DEBUG("outdoorpvp", "deleting opvp creature type {}", type);
+
+ LOG_DEBUG("outdoorpvp", "OutdoorPvP: Deleting creature type {}", type);
+
// explicit removal from map
// beats me why this is needed, but with the recent removal "cleanup" some creatures stay in the map if "properly" deleted
// so this is a big fat workaround, if AddObjectToRemoveList and DoDelayedMovesAndRemoves worked correctly, this wouldn't be needed
@@ -164,23 +180,23 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
// delete respawn time for this creature
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
stmt->SetData(0, spawnId);
- stmt->SetData(1, m_PvP->GetMap()->GetId());
+ stmt->SetData(1, _pvp->GetMap()->GetId());
stmt->SetData(2, 0); // instance id, always 0 for world maps
CharacterDatabase.Execute(stmt);
sObjectMgr->DeleteCreatureData(spawnId);
- m_CreatureTypes[m_Creatures[type]] = 0;
- m_Creatures[type] = 0;
+ _creatureTypes[_creatures[type]] = 0;
+ _creatures[type] = 0;
return true;
}
bool OPvPCapturePoint::DelObject(uint32 type)
{
- ObjectGuid::LowType spawnId = m_Objects[type];
+ ObjectGuid::LowType spawnId = _objects[type];
if (!spawnId)
return false;
- auto bounds = m_PvP->GetMap()->GetGameObjectBySpawnIdStore().equal_range(spawnId);
+ auto bounds = _pvp->GetMap()->GetGameObjectBySpawnIdStore().equal_range(spawnId);
for (auto itr = bounds.first; itr != bounds.second;)
{
GameObject* go = itr->second;
@@ -191,8 +207,8 @@ bool OPvPCapturePoint::DelObject(uint32 type)
}
sObjectMgr->DeleteGOData(spawnId);
- m_ObjectTypes[m_Objects[type]] = 0;
- m_Objects[type] = 0;
+ _objectTypes[_objects[type]] = 0;
+ _objects[type] = 0;
return true;
}
@@ -201,10 +217,10 @@ bool OPvPCapturePoint::DelCapturePoint()
sObjectMgr->DeleteGOData(m_capturePointSpawnId);
m_capturePointSpawnId = 0;
- if (m_capturePoint)
+ if (_capturePoint)
{
- m_capturePoint->SetRespawnTime(0); // not save respawn time
- m_capturePoint->Delete();
+ _capturePoint->SetRespawnTime(0); // not save respawn time
+ _capturePoint->Delete();
}
return true;
@@ -212,39 +228,46 @@ bool OPvPCapturePoint::DelCapturePoint()
void OPvPCapturePoint::DeleteSpawns()
{
- for (std::map<uint32, ObjectGuid::LowType>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i)
- DelObject(i->first);
- for (std::map<uint32, ObjectGuid::LowType>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i)
- DelCreature(i->first);
+ for (auto const& [type, guid] : _objects)
+ {
+ DelObject(type);
+ }
+
+ for (auto const& [type, guid] : _creatures)
+ {
+ DelCreature(type);
+ }
+
DelCapturePoint();
}
void OutdoorPvP::DeleteSpawns()
{
// Remove script from any registered gameobjects/creatures
- for (auto itr = m_GoScriptStore.begin(); itr != m_GoScriptStore.end(); ++itr)
+ for (auto& itr : _goScriptStore)
{
- if (GameObject* go = itr->second)
+ if (GameObject* go = itr.second)
go->ClearZoneScript();
}
- m_GoScriptStore.clear();
- for (auto itr = m_CreatureScriptStore.begin(); itr != m_CreatureScriptStore.end(); ++itr)
+ _goScriptStore.clear();
+
+ for (auto& itr : _creatureScriptStore)
{
- if (Creature* creature = itr->second)
+ if (Creature* creature = itr.second)
creature->ClearZoneScript();
}
- m_CreatureScriptStore.clear();
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ _creatureScriptStore.clear();
+
+ for (auto& capturePoint : _capturePoints)
{
- itr->second->DeleteSpawns();
- delete itr->second;
+ capturePoint.second->DeleteSpawns();
+ delete capturePoint.second;
}
- m_capturePoints.clear();
-}
-OutdoorPvP::OutdoorPvP() : m_TypeId(0), m_sendUpdate(true), m_map(nullptr) { }
+ _capturePoints.clear();
+}
OutdoorPvP::~OutdoorPvP()
{
@@ -253,149 +276,173 @@ OutdoorPvP::~OutdoorPvP()
void OutdoorPvP::HandlePlayerEnterZone(Player* player, uint32 /*zone*/)
{
- m_players[player->GetTeamId()].insert(player->GetGUID());
+ _players[player->GetTeamId()].insert(player->GetGUID());
}
void OutdoorPvP::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
{
// inform the objectives of the leaving
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- itr->second->HandlePlayerLeave(player);
+ for (auto& _capturePoint : _capturePoints)
+ {
+ _capturePoint.second->HandlePlayerLeave(player);
+ }
+
// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
if (!player->GetSession()->PlayerLogout())
+ {
SendRemoveWorldStates(player);
- m_players[player->GetTeamId()].erase(player->GetGUID());
- LOG_DEBUG("outdoorpvp", "Player {} left an outdoorpvp zone", player->GetName());
+ }
+
+ _players[player->GetTeamId()].erase(player->GetGUID());
+ LOG_DEBUG("outdoorpvp", "OutdoorPvP: Player {} left an outdoorpvp zone", player->GetName());
}
void OutdoorPvP::HandlePlayerResurrects(Player* /*player*/, uint32 /*zone*/)
{
+
}
bool OutdoorPvP::Update(uint32 diff)
{
bool objective_changed = false;
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (auto& capturePoint : _capturePoints)
{
- if (itr->second->Update(diff))
+ if (capturePoint.second->Update(diff))
objective_changed = true;
}
+
return objective_changed;
}
bool OPvPCapturePoint::Update(uint32 diff)
{
- if (!m_capturePoint)
+ if (!_capturePoint)
return false;
- float radius = (float)m_capturePoint->GetGOInfo()->capturePoint.radius;
+ auto radius = (float)_capturePoint->GetGOInfo()->capturePoint.radius;
- for (uint32 team = 0; team < 2; ++team)
+ for (auto const& activePlayer : _activePlayers)
{
- for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
+ for (auto itr = activePlayer.begin(); itr != activePlayer.end();)
{
ObjectGuid playerGuid = *itr;
++itr;
if (Player* player = ObjectAccessor::FindPlayer(playerGuid))
- if (!m_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
+ if (!_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
HandlePlayerLeave(player);
}
}
std::list<Player*> players;
- Acore::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius);
- Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(m_capturePoint, players, checker);
- Cell::VisitWorldObjects(m_capturePoint, searcher, radius);
+ Acore::AnyPlayerInObjectRangeCheck checker(_capturePoint, radius);
+ Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(_capturePoint, players, checker);
+ Cell::VisitWorldObjects(_capturePoint, searcher, radius);
- for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
+ for (auto& itr : players)
{
- Player* const player = *itr;
+ Player* const player = itr;
if (player->IsOutdoorPvPActive())
{
- if (m_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second)
- HandlePlayerEnter(*itr);
+ if (_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second)
+ HandlePlayerEnter(itr);
}
}
// get the difference of numbers
- float fact_diff = ((float)m_activePlayers[0].size() - (float)m_activePlayers[1].size()) * diff / OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL;
- if (!fact_diff)
+ float factDiff = ((float)_activePlayers[0].size() - (float)_activePlayers[1].size()) * float(diff) / OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL;
+ if (factDiff == 0.f)
return false;
TeamId ChallengerId = TEAM_NEUTRAL;
- float maxDiff = m_maxSpeed * diff;
+ float maxDiff = _maxSpeed * float(diff);
- if (fact_diff < 0)
+ if (factDiff < 0.f)
{
// horde is in majority, but it's already horde-controlled -> no change
- if (m_State == OBJECTIVESTATE_HORDE && m_value <= -m_maxValue)
+ if (_state == OBJECTIVESTATE_HORDE && _value <= -_maxValue)
return false;
- if (fact_diff < -maxDiff)
- fact_diff = -maxDiff;
+ if (factDiff < -maxDiff)
+ factDiff = -maxDiff;
ChallengerId = TEAM_HORDE;
}
else
{
// ally is in majority, but it's already ally-controlled -> no change
- if (m_State == OBJECTIVESTATE_ALLIANCE && m_value >= m_maxValue)
+ if (_state == OBJECTIVESTATE_ALLIANCE && _value >= _maxValue)
return false;
- if (fact_diff > maxDiff)
- fact_diff = maxDiff;
+ if (factDiff > maxDiff)
+ factDiff = maxDiff;
ChallengerId = TEAM_ALLIANCE;
}
- float oldValue = m_value;
- TeamId oldTeam = m_team;
-
- m_OldState = m_State;
+ float oldValue = _value;
+ TeamId oldTeam = _team;
- m_value += fact_diff;
+ _oldState = _state;
+ _value += factDiff;
- if (m_value < -m_minValue) // red
+ if (_value < -_minValue) // red
{
- if (m_value < -m_maxValue)
- m_value = -m_maxValue;
- m_State = OBJECTIVESTATE_HORDE;
- m_team = TEAM_HORDE;
+ if (_value < -_maxValue)
+ {
+ _value = -_maxValue;
+ }
+
+ _state = OBJECTIVESTATE_HORDE;
+ _team = TEAM_HORDE;
}
- else if (m_value > m_minValue) // blue
+ else if (_value > _minValue) // blue
{
- if (m_value > m_maxValue)
- m_value = m_maxValue;
- m_State = OBJECTIVESTATE_ALLIANCE;
- m_team = TEAM_ALLIANCE;
+ if (_value > _maxValue)
+ {
+ _value = _maxValue;
+ }
+
+ _state = OBJECTIVESTATE_ALLIANCE;
+ _team = TEAM_ALLIANCE;
}
- else if (oldValue * m_value <= 0) // grey, go through mid point
+ else if (oldValue * _value <= 0) // grey, go through mid-point
{
// if challenger is ally, then n->a challenge
if (ChallengerId == TEAM_ALLIANCE)
- m_State = OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE;
- // if challenger is horde, then n->h challenge
- else if (ChallengerId == TEAM_HORDE)
- m_State = OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE;
- m_team = TEAM_NEUTRAL;
+ {
+ _state = OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE;
+ }
+ else if (ChallengerId == TEAM_HORDE) // if challenger is horde, then n->h challenge
+ {
+ _state = OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE;
+ }
+
+ _team = TEAM_NEUTRAL;
}
- else // grey, did not go through mid point
+ else // grey, did not go through mid-point
{
// old phase and current are on the same side, so one team challenges the other
- if (ChallengerId == TEAM_ALLIANCE && (m_OldState == OBJECTIVESTATE_HORDE || m_OldState == OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE))
- m_State = OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE;
- else if (ChallengerId == TEAM_HORDE && (m_OldState == OBJECTIVESTATE_ALLIANCE || m_OldState == OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE))
- m_State = OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE;
- m_team = TEAM_NEUTRAL;
+ if (ChallengerId == TEAM_ALLIANCE && (_oldState == OBJECTIVESTATE_HORDE || _oldState == OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE))
+ {
+ _state = OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE;
+ }
+ else if (ChallengerId == TEAM_HORDE && (_oldState == OBJECTIVESTATE_ALLIANCE || _oldState == OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE))
+ {
+ _state = OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE;
+ }
+
+ _team = TEAM_NEUTRAL;
}
- if (m_value != oldValue)
+ if (_value != oldValue)
+ {
SendChangePhase();
+ }
- if (m_OldState != m_State)
+ if (_oldState != _state)
{
- if (oldTeam != m_team)
+ if (oldTeam != _team)
{
ChangeTeam(oldTeam);
}
@@ -409,20 +456,20 @@ bool OPvPCapturePoint::Update(uint32 diff)
void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value)
{
- if (m_sendUpdate)
- for (int i = 0; i < 2; ++i)
- for (PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr)
- if (Player* const player = ObjectAccessor::FindPlayer(*itr))
+ if (_sendUpdate)
+ for (auto const& _player : _players)
+ for (auto itr : _player)
+ if (Player* const player = ObjectAccessor::FindPlayer(itr))
player->SendUpdateWorldState(field, value);
}
void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
{
- for (uint32 team = 0; team < 2; ++team)
+ for (auto const& activePlayer : _activePlayers)
{
// send to all players present in the area
- for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* const player = ObjectAccessor::FindPlayer(*itr))
+ for (auto itr : activePlayer)
+ if (Player* const player = ObjectAccessor::FindPlayer(itr))
player->SendUpdateWorldState(field, value);
}
}
@@ -430,7 +477,7 @@ void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
void OPvPCapturePoint::SendObjectiveComplete(uint32 id, ObjectGuid guid)
{
uint32 team;
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
team = 0;
@@ -443,19 +490,20 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id, ObjectGuid guid)
}
// send to all players present in the area
- for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* const player = ObjectAccessor::FindPlayer(*itr))
+ for (auto itr : _activePlayers[team])
+ if (Player* const player = ObjectAccessor::FindPlayer(itr))
player->KilledMonsterCredit(id, guid);
}
void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
{
+ ASSERT(killer);
+
if (Group* group = killer->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* groupGuy = itr->GetSource();
-
if (!groupGuy)
continue;
@@ -474,7 +522,7 @@ void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
- if (killer && ((killer->IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed->GetTypeId() == TYPEID_UNIT))
+ if ((killer->IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed->GetTypeId() == TYPEID_UNIT)
{
HandleKillImpl(killer, killed);
}
@@ -483,8 +531,8 @@ void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
bool OutdoorPvP::IsInsideObjective(Player* player) const
{
- for (OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->IsInsideObjective(player))
+ for (auto& capturePoint : _capturePoints)
+ if (capturePoint.second->IsInsideObjective(player))
return true;
return false;
@@ -492,14 +540,14 @@ bool OutdoorPvP::IsInsideObjective(Player* player) const
bool OPvPCapturePoint::IsInsideObjective(Player* player) const
{
- PlayerSet const& plSet = m_activePlayers[player->GetTeamId()];
+ PlayerSet const& plSet = _activePlayers[player->GetTeamId()];
return plSet.find(player->GetGUID()) != plSet.end();
}
bool OutdoorPvP::HandleCustomSpell(Player* player, uint32 spellId, GameObject* go)
{
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->HandleCustomSpell(player, spellId, go))
+ for (auto& capturePoint : _capturePoints)
+ if (capturePoint.second->HandleCustomSpell(player, spellId, go))
return true;
return false;
@@ -507,15 +555,13 @@ bool OutdoorPvP::HandleCustomSpell(Player* player, uint32 spellId, GameObject* g
bool OPvPCapturePoint::HandleCustomSpell(Player* player, uint32 /*spellId*/, GameObject* /*go*/)
{
- if (!player->IsOutdoorPvPActive())
- return false;
- return false;
+ return player->IsOutdoorPvPActive();
}
bool OutdoorPvP::HandleOpenGo(Player* player, GameObject* go)
{
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->HandleOpenGo(player, go) >= 0)
+ for (auto& capturePoint : _capturePoints)
+ if (capturePoint.second->HandleOpenGo(player, go) >= 0)
return true;
return false;
@@ -523,8 +569,8 @@ bool OutdoorPvP::HandleOpenGo(Player* player, GameObject* go)
bool OutdoorPvP::HandleGossipOption(Player* player, Creature* creature, uint32 id)
{
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->HandleGossipOption(player, creature, id))
+ for (auto& capturePoint : _capturePoints)
+ if (capturePoint.second->HandleGossipOption(player, creature, id))
return true;
return false;
@@ -532,8 +578,8 @@ bool OutdoorPvP::HandleGossipOption(Player* player, Creature* creature, uint32 i
bool OutdoorPvP::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& gso)
{
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->CanTalkTo(player, c, gso))
+ for (auto& capturePoint : _capturePoints)
+ if (capturePoint.second->CanTalkTo(player, c, gso))
return true;
return false;
@@ -541,8 +587,8 @@ bool OutdoorPvP::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& g
bool OutdoorPvP::HandleDropFlag(Player* player, uint32 id)
{
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->HandleDropFlag(player, id))
+ for (auto& capturePoint : _capturePoints)
+ if (capturePoint.second->HandleDropFlag(player, id))
return true;
return false;
@@ -565,14 +611,20 @@ bool OPvPCapturePoint::HandleDropFlag(Player* /*player*/, uint32 /*id*/)
int32 OPvPCapturePoint::HandleOpenGo(Player* /*player*/, GameObject* go)
{
- std::map<ObjectGuid::LowType, uint32>::iterator itr = m_ObjectTypes.find(go->GetSpawnId());
- if (itr != m_ObjectTypes.end())
+ auto const itr = _objectTypes.find(go->GetSpawnId());
+ if (itr != _objectTypes.end())
{
- return itr->second;
+ return (int32)itr->second;
}
+
return -1;
}
+void OPvPCapturePoint::SetSlider(float slider)
+{
+ _value = std::clamp<float>(slider, -_maxValue, _maxValue);
+}
+
bool OutdoorPvP::HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/)
{
return false;
@@ -581,9 +633,9 @@ bool OutdoorPvP::HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/)
void OutdoorPvP::BroadcastPacket(WorldPacket& data) const
{
// This is faster than sWorld->SendZoneMessage
- for (uint32 team = 0; team < 2; ++team)
- for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* const player = ObjectAccessor::FindPlayer(*itr))
+ for (auto const& playerSet : _players)
+ for (auto itr : playerSet)
+ if (Player* const player = ObjectAccessor::FindPlayer(itr))
player->GetSession()->SendPacket(&data);
}
@@ -594,7 +646,7 @@ void OutdoorPvP::RegisterZone(uint32 zoneId)
bool OutdoorPvP::HasPlayer(Player const* player) const
{
- PlayerSet const& plSet = m_players[player->GetTeamId()];
+ PlayerSet const& plSet = _players[player->GetTeamId()];
return plSet.find(player->GetGUID()) != plSet.end();
}
@@ -602,15 +654,15 @@ void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId, Player* sameMapPlr)
{
if (spellId > 0)
{
- for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* const player = ObjectAccessor::FindPlayer(*itr))
+ for (auto itr : _players[team])
+ if (Player* const player = ObjectAccessor::FindPlayer(itr))
if (!sameMapPlr || sameMapPlr->FindMap() == player->FindMap())
player->CastSpell(player, (uint32)spellId, true);
}
else
{
- for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if (Player* const player = ObjectAccessor::FindPlayer(*itr))
+ for (auto itr : _players[team])
+ if (Player* const player = ObjectAccessor::FindPlayer(itr))
if (!sameMapPlr || sameMapPlr->FindMap() == player->FindMap())
player->RemoveAura((uint32) - spellId); // by stack?
}
@@ -618,49 +670,69 @@ void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId, Player* sameMapPlr)
void OutdoorPvP::TeamApplyBuff(TeamId teamId, uint32 spellId, uint32 spellId2, Player* sameMapPlr)
{
- TeamCastSpell(teamId, spellId, sameMapPlr);
+ TeamCastSpell(teamId, (int32)spellId, sameMapPlr);
TeamCastSpell(teamId == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE, spellId2 ? -(int32)spellId2 : -(int32)spellId, sameMapPlr);
}
void OutdoorPvP::OnGameObjectCreate(GameObject* go)
{
GoScriptPair sp(go->GetGUID().GetCounter(), go);
- m_GoScriptStore.insert(sp);
+ _goScriptStore.insert(sp);
if (go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
+ {
return;
+ }
if (OPvPCapturePoint* cp = GetCapturePoint(go->GetSpawnId()))
- cp->m_capturePoint = go;
+ {
+ cp->_capturePoint = go;
+ }
}
void OutdoorPvP::OnGameObjectRemove(GameObject* go)
{
- m_GoScriptStore.erase(go->GetGUID().GetCounter());
+ _goScriptStore.erase(go->GetGUID().GetCounter());
if (go->GetGoType() != GAMEOBJECT_TYPE_CAPTURE_POINT)
+ {
return;
+ }
if (OPvPCapturePoint* cp = GetCapturePoint(go->GetSpawnId()))
- cp->m_capturePoint = nullptr;
+ {
+ cp->_capturePoint = nullptr;
+ }
}
void OutdoorPvP::OnCreatureCreate(Creature* creature)
{
CreatureScriptPair sp(creature->GetGUID().GetCounter(), creature);
- m_CreatureScriptStore.insert(sp);
+ _creatureScriptStore.insert(sp);
}
void OutdoorPvP::OnCreatureRemove(Creature* creature)
{
- m_CreatureScriptStore.erase(creature->GetGUID().GetCounter());
+ _creatureScriptStore.erase(creature->GetGUID().GetCounter());
}
void OutdoorPvP::SetMapFromZone(uint32 zone)
{
AreaTableEntry const* areaTable = sAreaTableStore.LookupEntry(zone);
ASSERT(areaTable);
+
Map* map = sMapMgr->CreateBaseMap(areaTable->mapid);
ASSERT(!map->Instanceable());
- m_map = map;
+ _map = map;
+}
+
+OPvPCapturePoint* OutdoorPvP::GetCapturePoint(ObjectGuid::LowType spawnId) const
+{
+ auto const itr = _capturePoints.find(spawnId);
+ if (itr != _capturePoints.end())
+ {
+ return itr->second;
+ }
+
+ return nullptr;
}
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index 531605ada5..247ed0834e 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -21,6 +21,7 @@
#include "SharedDefines.h"
#include "Util.h"
#include "ZoneScript.h"
+#include <array>
class GameObject;
@@ -80,17 +81,17 @@ class GameObject;
class WorldPacket;
class Creature;
class Unit;
-struct GossipMenuItems;
class OutdoorPvP;
+struct GossipMenuItems;
+
typedef GuidSet PlayerSet;
class OPvPCapturePoint
{
public:
- OPvPCapturePoint(OutdoorPvP* pvp);
-
- virtual ~OPvPCapturePoint() {}
+ explicit OPvPCapturePoint(OutdoorPvP* pvp);
+ virtual ~OPvPCapturePoint() = default;
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
@@ -113,24 +114,16 @@ public:
// returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update.
virtual bool Update(uint32 diff);
-
virtual void ChangeState() = 0;
-
virtual void ChangeTeam(TeamId /*oldTeam*/) {}
-
virtual void SendChangePhase();
-
- virtual bool HandleGossipOption(Player* player, Creature* creature, uint32 gossipid);
-
+ virtual bool HandleGossipOption(Player* player, Creature* creature, uint32 gossipId);
virtual bool CanTalkTo(Player* player, Creature* c, GossipMenuItems const& gso);
-
virtual bool HandleDropFlag(Player* player, uint32 spellId);
-
virtual void DeleteSpawns();
- ObjectGuid::LowType m_capturePointSpawnId;
-
- GameObject* m_capturePoint;
+ ObjectGuid::LowType m_capturePointSpawnId{};
+ GameObject* _capturePoint{};
void AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry = 0);
void AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entry = 0);
@@ -138,58 +131,54 @@ public:
bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o = 0,
float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
- void SetSlider(float slider)
- {
- m_value = std::clamp<float>(slider, -m_maxValue, m_maxValue);
- }
+ void SetSlider(float slider);
- float GetSlider()
+ [[nodiscard]] float GetSlider() const
{
- return m_value;
+ return _value;
}
protected:
bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o,
float rotation0, float rotation1, float rotation2, float rotation3);
- bool AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
-
+ bool AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimeDelay = 0);
bool DelCreature(uint32 type);
bool DelObject(uint32 type);
-
bool DelCapturePoint();
protected:
// active players in the area of the objective, 0 - alliance, 1 - horde
- PlayerSet m_activePlayers[2];
+ std::array<PlayerSet, 2> _activePlayers;
// total shift needed to capture the objective
- float m_maxValue;
- float m_minValue;
+ float _maxValue{};
+ float _minValue{};
// maximum speed of capture
- float m_maxSpeed;
+ float _maxSpeed{};
// the status of the objective
- float m_value;
+ float _value{};
- TeamId m_team;
+ TeamId _team{ TEAM_NEUTRAL };
// objective states
- ObjectiveStates m_OldState;
- ObjectiveStates m_State;
+ ObjectiveStates _oldState{ OBJECTIVESTATE_NEUTRAL };
+ ObjectiveStates _state{ OBJECTIVESTATE_NEUTRAL };
// neutral value on capture bar
- uint32 m_neutralValuePct;
+ uint32 _neutralValuePct{};
// pointer to the OutdoorPvP this objective belongs to
- OutdoorPvP* m_PvP;
+ OutdoorPvP* _pvp{};
- // map to store the various gameobjects and creatures spawned by the objective
+ // map to store the various game objects and creatures
+ // spawned by the objective
// type, guid
- std::map<uint32, ObjectGuid::LowType> m_Objects;
- std::map<uint32, ObjectGuid::LowType> m_Creatures;
- std::map<ObjectGuid::LowType, uint32> m_ObjectTypes;
- std::map<ObjectGuid::LowType, uint32> m_CreatureTypes;
+ std::unordered_map<uint32, ObjectGuid::LowType> _objects;
+ std::unordered_map<uint32, ObjectGuid::LowType> _creatures;
+ std::unordered_map<ObjectGuid::LowType, uint32> _objectTypes;
+ std::unordered_map<ObjectGuid::LowType, uint32> _creatureTypes;
};
// base class for specific outdoor pvp handlers
@@ -199,7 +188,7 @@ class OutdoorPvP : public ZoneScript
public:
// ctor
- OutdoorPvP();
+ OutdoorPvP() = default;
// dtor
~OutdoorPvP() override;
@@ -213,7 +202,7 @@ public:
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
- // called when a player triggers an areatrigger
+ // called when a player triggers an area trigger
virtual bool HandleAreaTrigger(Player* player, uint32 trigger);
// called on custom spell
@@ -246,63 +235,43 @@ public:
// awards rewards for player kill
virtual void AwardKillBonus(Player* /*player*/) {}
- uint32 GetTypeId() {return m_TypeId;}
-
+ uint32 GetTypeId() const { return _typeId; }
virtual bool HandleDropFlag(Player* player, uint32 spellId);
-
- virtual bool HandleGossipOption(Player* player, Creature* creature, uint32 gossipid);
-
+ virtual bool HandleGossipOption(Player* player, Creature* creature, uint32 gossipId);
virtual bool CanTalkTo(Player* player, Creature* c, GossipMenuItems const& gso);
-
void TeamApplyBuff(TeamId teamId, uint32 spellId, uint32 spellId2 = 0, Player* sameMapPlr = nullptr);
- Map* GetMap() const { return m_map; }
+ Map* GetMap() const { return _map; }
protected:
- // the map of the objectives belonging to this outdoorpvp
- OPvPCapturePointMap m_capturePoints;
-
- PlayerSet m_players[2];
-
- uint32 m_TypeId;
-
- bool m_sendUpdate;
-
- // world state stuff
- virtual void SendRemoveWorldStates(Player* /*player*/) {}
-
void BroadcastPacket(WorldPacket& data) const;
+ virtual void SendRemoveWorldStates(Player* /*player*/) {} // world state stuff
virtual void HandlePlayerEnterZone(Player* player, uint32 zone);
virtual void HandlePlayerLeaveZone(Player* player, uint32 zone);
-
virtual void HandlePlayerResurrects(Player* player, uint32 zone);
void AddCapturePoint(OPvPCapturePoint* cp)
{
- m_capturePoints[cp->m_capturePointSpawnId] = cp;
- }
-
- OPvPCapturePoint* GetCapturePoint(ObjectGuid::LowType spawnId) const
- {
- OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(spawnId);
- if (itr != m_capturePoints.end())
- return itr->second;
- return nullptr;
+ _capturePoints[cp->m_capturePointSpawnId] = cp;
}
+ OPvPCapturePoint* GetCapturePoint(ObjectGuid::LowType spawnId) const;
void RegisterZone(uint32 zoneid);
-
bool HasPlayer(Player const* player) const;
-
void TeamCastSpell(TeamId team, int32 spellId, Player* sameMapPlr = nullptr);
// Hack to store map
void SetMapFromZone(uint32 zone);
- std::map<ObjectGuid::LowType, GameObject*> m_GoScriptStore;
- std::map<ObjectGuid::LowType, Creature*> m_CreatureScriptStore;
- Map* m_map;
+ // the map of the objectives belonging to this outdoor pvp
+ OPvPCapturePointMap _capturePoints;
+ std::array<PlayerSet, 2> _players;
+ uint32 _typeId{};
+ bool _sendUpdate{ true };
+ Map* _map{};
+ std::unordered_map<ObjectGuid::LowType, GameObject*> _goScriptStore;
+ std::unordered_map<ObjectGuid::LowType, Creature*> _creatureScriptStore;
};
#endif /*OUTDOOR_PVP_H_*/
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
index 57fe3166bb..2e5c86298b 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
@@ -35,12 +35,8 @@ OutdoorPvPMgr* OutdoorPvPMgr::instance()
void OutdoorPvPMgr::Die()
{
- //LOG_DEBUG("outdoorpvp", "Deleting OutdoorPvPMgr");
- for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
- delete *itr;
-
- for (OutdoorPvPDataMap::iterator itr = m_OutdoorPvPDatas.begin(); itr != m_OutdoorPvPDatas.end(); ++itr)
- delete itr->second;
+ m_OutdoorPvPSet.clear();
+ m_OutdoorPvPDatas.clear();
}
void OutdoorPvPMgr::InitOutdoorPvP()
@@ -60,10 +56,8 @@ void OutdoorPvPMgr::InitOutdoorPvP()
uint32 count = 0;
uint32 typeId = 0;
- do
+ for (auto const& fields : *result)
{
- Field* fields = result->Fetch();
-
typeId = fields[0].Get<uint8>();
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_OUTDOORPVP, typeId, nullptr))
@@ -75,26 +69,25 @@ void OutdoorPvPMgr::InitOutdoorPvP()
continue;
}
- OutdoorPvPData* data = new OutdoorPvPData();
- OutdoorPvPTypes realTypeId = OutdoorPvPTypes(typeId);
+ auto data = std::make_unique<OutdoorPvPData>();
+ auto realTypeId = OutdoorPvPTypes(typeId);
data->TypeId = realTypeId;
data->ScriptId = sObjectMgr->GetScriptId(fields[1].Get<std::string>());
- m_OutdoorPvPDatas[realTypeId] = data;
+ m_OutdoorPvPDatas[realTypeId] = std::move(data);
++count;
- } while (result->NextRow());
+ }
- OutdoorPvP* pvp;
for (uint8 i = 1; i < MAX_OUTDOORPVP_TYPES; ++i)
{
- OutdoorPvPDataMap::iterator iter = m_OutdoorPvPDatas.find(OutdoorPvPTypes(i));
+ auto iter = m_OutdoorPvPDatas.find(OutdoorPvPTypes(i));
if (iter == m_OutdoorPvPDatas.end())
{
LOG_ERROR("sql.sql", "Could not initialize OutdoorPvP object for type ID {}; no entry in database.", uint32(i));
continue;
}
- pvp = sScriptMgr->CreateOutdoorPvP(iter->second);
+ auto pvp = std::unique_ptr<OutdoorPvP>(sScriptMgr->CreateOutdoorPvP(iter->second.get()));
if (!pvp)
{
LOG_ERROR("outdoorpvp", "Could not initialize OutdoorPvP object for type ID {}; got nullptr pointer from script.", uint32(i));
@@ -104,11 +97,10 @@ void OutdoorPvPMgr::InitOutdoorPvP()
if (!pvp->SetupOutdoorPvP())
{
LOG_ERROR("outdoorpvp", "Could not initialize OutdoorPvP object for type ID {}; SetupOutdoorPvP failed.", uint32(i));
- delete pvp;
continue;
}
- m_OutdoorPvPSet.push_back(pvp);
+ m_OutdoorPvPSet.emplace_back(std::move(pvp));
}
LOG_INFO("server.loading", ">> Loaded {} outdoor PvP definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -122,7 +114,7 @@ void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP* handle)
void OutdoorPvPMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
{
- OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
+ auto itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
return;
@@ -137,7 +129,7 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
{
- OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
+ auto itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
return;
@@ -153,22 +145,27 @@ void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
OutdoorPvP* OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
{
- OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
+ auto itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
{
// no handle for this zone, return
return nullptr;
}
+
return itr->second;
}
void OutdoorPvPMgr::Update(uint32 diff)
{
m_UpdateTimer += diff;
+
if (m_UpdateTimer > OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL)
{
- for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
- (*itr)->Update(m_UpdateTimer);
+ for (auto const& itr : m_OutdoorPvPSet)
+ {
+ itr->Update(m_UpdateTimer);
+ }
+
m_UpdateTimer = 0;
}
}
@@ -176,72 +173,91 @@ void OutdoorPvPMgr::Update(uint32 diff)
bool OutdoorPvPMgr::HandleCustomSpell(Player* player, uint32 spellId, GameObject* go)
{
// pussywizard: no mutex because not affecting other players
- for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (auto& itr : m_OutdoorPvPSet)
{
- if ((*itr)->HandleCustomSpell(player, spellId, go))
+ if (itr->HandleCustomSpell(player, spellId, go))
+ {
return true;
+ }
}
+
return false;
}
ZoneScript* OutdoorPvPMgr::GetZoneScript(uint32 zoneId)
{
- OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneId);
+ auto itr = m_OutdoorPvPMap.find(zoneId);
if (itr != m_OutdoorPvPMap.end())
+ {
return itr->second;
- else
- return nullptr;
+ }
+
+ return nullptr;
}
bool OutdoorPvPMgr::HandleOpenGo(Player* player, GameObject* go)
{
std::lock_guard<std::mutex> guard(_lock); // pussywizard
- for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+
+ for (auto& itr : m_OutdoorPvPSet)
{
- if ((*itr)->HandleOpenGo(player, go))
+ if (itr->HandleOpenGo(player, go))
+ {
return true;
+ }
}
+
return false;
}
void OutdoorPvPMgr::HandleGossipOption(Player* player, Creature* creature, uint32 gossipid)
{
std::lock_guard<std::mutex> guard(_lock); // pussywizard
- for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+
+ for (auto& itr : m_OutdoorPvPSet)
{
- if ((*itr)->HandleGossipOption(player, creature, gossipid))
+ if (itr->HandleGossipOption(player, creature, gossipid))
+ {
return;
+ }
}
}
bool OutdoorPvPMgr::CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso)
{
- for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (auto& itr : m_OutdoorPvPSet)
{
- if ((*itr)->CanTalkTo(player, creature, gso))
+ if (itr->CanTalkTo(player, creature, gso))
+ {
return true;
+ }
}
+
return false;
}
void OutdoorPvPMgr::HandleDropFlag(Player* player, uint32 spellId)
{
// pussywizard: no mutex because not affecting other players
- for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
+ for (auto& itr : m_OutdoorPvPSet)
{
- if ((*itr)->HandleDropFlag(player, spellId))
+ if (itr->HandleDropFlag(player, spellId))
+ {
return;
+ }
}
}
void OutdoorPvPMgr::HandlePlayerResurrects(Player* player, uint32 zoneid)
{
- OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
+ auto itr = m_OutdoorPvPMap.find(zoneid);
if (itr == m_OutdoorPvPMap.end())
return;
// pussywizard: no mutex because not affecting other players
if (itr->second->HasPlayer(player))
+ {
itr->second->HandlePlayerResurrects(player, zoneid);
+ }
}
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
index cf3b4b2c5d..8bc52b1d64 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.h
@@ -21,6 +21,7 @@
#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000
#include "OutdoorPvP.h"
+#include <memory>
class Player;
class GameObject;
@@ -39,7 +40,7 @@ class OutdoorPvPMgr
{
private:
OutdoorPvPMgr();
- ~OutdoorPvPMgr() {};
+ ~OutdoorPvPMgr() = default;
public:
static OutdoorPvPMgr* instance();
@@ -80,24 +81,20 @@ public:
void HandleDropFlag(Player* player, uint32 spellId);
- // pussywizard: lock required because different functions affect m_players
+ // pussywizard: lock required because different functions affect _players
std::mutex _lock;
private:
- typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
- typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
- typedef std::map<OutdoorPvPTypes, OutdoorPvPData*> OutdoorPvPDataMap;
-
// contains all initiated outdoor pvp events
// used when initing / cleaning up
- OutdoorPvPSet m_OutdoorPvPSet;
+ std::vector<std::unique_ptr<OutdoorPvP>> m_OutdoorPvPSet;
// maps the zone ids to an outdoor pvp event
// used in player event handling
- OutdoorPvPMap m_OutdoorPvPMap;
+ std::map<uint32/*zoneid*/, OutdoorPvP*> m_OutdoorPvPMap;
// Holds the outdoor PvP templates
- OutdoorPvPDataMap m_OutdoorPvPDatas;
+ std::map<OutdoorPvPTypes, std::unique_ptr<OutdoorPvPData>> m_OutdoorPvPDatas;
// update interval
uint32 m_UpdateTimer;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
index 27bb601027..b7575681ac 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
@@ -38,34 +38,34 @@ OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP* pvp)
void OPvPCapturePointEP_EWT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
+ if ( _oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_A));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
}
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
+ else if ( _oldState == OBJECTIVESTATE_HORDE && _oldState != _state )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_H));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
}
uint32 artkit = 21;
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = EP_TS_A;
artkit = 2;
SummonSupportUnitAtNorthpassTower(TEAM_ALLIANCE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, TEAM_ALLIANCE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_A));
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_ALLIANCE);
+ if (_oldState != _state) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
artkit = 1;
SummonSupportUnitAtNorthpassTower(TEAM_HORDE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_EWT, TEAM_HORDE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_H));
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_HORDE);
+ if (_oldState != _state) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
@@ -85,7 +85,7 @@ void OPvPCapturePointEP_EWT::ChangeState()
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
- bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_EWT_FLAGS]);
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[EP_EWT_FLAGS]);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
@@ -101,10 +101,10 @@ void OPvPCapturePointEP_EWT::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPacket& data)
@@ -118,11 +118,11 @@ void OPvPCapturePointEP_EWT::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointEP_EWT::UpdateTowerState()
{
- m_PvP->SendUpdateWorldState(EP_EWT_A, bool(m_TowerState & EP_TS_A));
- m_PvP->SendUpdateWorldState(EP_EWT_H, bool(m_TowerState & EP_TS_H));
- m_PvP->SendUpdateWorldState(EP_EWT_N_A, bool(m_TowerState & EP_TS_N_A));
- m_PvP->SendUpdateWorldState(EP_EWT_N_H, bool(m_TowerState & EP_TS_N_H));
- m_PvP->SendUpdateWorldState(EP_EWT_N, bool(m_TowerState & EP_TS_N));
+ _pvp->SendUpdateWorldState(EP_EWT_A, bool(m_TowerState & EP_TS_A));
+ _pvp->SendUpdateWorldState(EP_EWT_H, bool(m_TowerState & EP_TS_H));
+ _pvp->SendUpdateWorldState(EP_EWT_N_A, bool(m_TowerState & EP_TS_N_A));
+ _pvp->SendUpdateWorldState(EP_EWT_N_H, bool(m_TowerState & EP_TS_N_H));
+ _pvp->SendUpdateWorldState(EP_EWT_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* player)
@@ -130,9 +130,9 @@ bool OPvPCapturePointEP_EWT::HandlePlayerEnter(Player* player)
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -170,34 +170,34 @@ OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT(OutdoorPvP* pvp)
void OPvPCapturePointEP_NPT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
+ if ( _oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_A));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
}
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
+ else if ( _oldState == OBJECTIVESTATE_HORDE && _oldState != _state )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_H));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
}
uint32 artkit = 21;
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = EP_TS_A;
artkit = 2;
SummonGO(TEAM_ALLIANCE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, TEAM_ALLIANCE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_A));
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_ALLIANCE);
+ if (_oldState != _state) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
artkit = 1;
SummonGO(TEAM_HORDE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_NPT, TEAM_HORDE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_H));
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_HORDE);
+ if (_oldState != _state) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
@@ -227,7 +227,7 @@ void OPvPCapturePointEP_NPT::ChangeState()
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
- bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_NPT_FLAGS]);
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[EP_NPT_FLAGS]);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
@@ -243,10 +243,10 @@ void OPvPCapturePointEP_NPT::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPacket& data)
@@ -260,11 +260,11 @@ void OPvPCapturePointEP_NPT::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointEP_NPT::UpdateTowerState()
{
- m_PvP->SendUpdateWorldState(EP_NPT_A, bool(m_TowerState & EP_TS_A));
- m_PvP->SendUpdateWorldState(EP_NPT_H, bool(m_TowerState & EP_TS_H));
- m_PvP->SendUpdateWorldState(EP_NPT_N_A, bool(m_TowerState & EP_TS_N_A));
- m_PvP->SendUpdateWorldState(EP_NPT_N_H, bool(m_TowerState & EP_TS_N_H));
- m_PvP->SendUpdateWorldState(EP_NPT_N, bool(m_TowerState & EP_TS_N));
+ _pvp->SendUpdateWorldState(EP_NPT_A, bool(m_TowerState & EP_TS_A));
+ _pvp->SendUpdateWorldState(EP_NPT_H, bool(m_TowerState & EP_TS_H));
+ _pvp->SendUpdateWorldState(EP_NPT_N_A, bool(m_TowerState & EP_TS_N_A));
+ _pvp->SendUpdateWorldState(EP_NPT_N_H, bool(m_TowerState & EP_TS_N_H));
+ _pvp->SendUpdateWorldState(EP_NPT_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* player)
@@ -272,9 +272,9 @@ bool OPvPCapturePointEP_NPT::HandlePlayerEnter(Player* player)
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -294,7 +294,7 @@ void OPvPCapturePointEP_NPT::SummonGO(TeamId teamId)
DelObject(EP_NPT_BUFF);
AddObject(EP_NPT_BUFF, EP_NPT_LordaeronShrine.entry, EP_NPT_LordaeronShrine.map, EP_NPT_LordaeronShrine.x, EP_NPT_LordaeronShrine.y, EP_NPT_LordaeronShrine.z, EP_NPT_LordaeronShrine.o, EP_NPT_LordaeronShrine.rot0, EP_NPT_LordaeronShrine.rot1, EP_NPT_LordaeronShrine.rot2, EP_NPT_LordaeronShrine.rot3);
Map* map = sMapMgr->FindMap(0, 0);
- auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_NPT_BUFF]);
+ auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[EP_NPT_BUFF]);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
if (GameObject* go = itr->second)
go->SetUInt32Value(GAMEOBJECT_FACTION, (teamId == TEAM_ALLIANCE ? 84 : 83));
@@ -312,34 +312,34 @@ OPvPCapturePointEP_CGT::OPvPCapturePointEP_CGT(OutdoorPvP* pvp)
void OPvPCapturePointEP_CGT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
+ if ( _oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_A));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, TEAM_NEUTRAL);
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_NEUTRAL);
}
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
+ else if ( _oldState == OBJECTIVESTATE_HORDE && _oldState != _state )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_H));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, TEAM_NEUTRAL);
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_NEUTRAL);
}
uint32 artkit = 21;
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = EP_TS_A;
artkit = 2;
LinkGraveyard(TEAM_ALLIANCE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, TEAM_ALLIANCE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_A));
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_ALLIANCE);
+ if (_oldState != _state) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
artkit = 1;
LinkGraveyard(TEAM_HORDE);
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_CGT, TEAM_HORDE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_H));
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_HORDE);
+ if (_oldState != _state) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_CGT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
@@ -359,7 +359,7 @@ void OPvPCapturePointEP_CGT::ChangeState()
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
- bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_CGT_FLAGS]);
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[EP_CGT_FLAGS]);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
@@ -375,10 +375,10 @@ void OPvPCapturePointEP_CGT::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPacket& data)
@@ -392,11 +392,11 @@ void OPvPCapturePointEP_CGT::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointEP_CGT::UpdateTowerState()
{
- m_PvP->SendUpdateWorldState(EP_CGT_A, bool(m_TowerState & EP_TS_A));
- m_PvP->SendUpdateWorldState(EP_CGT_H, bool(m_TowerState & EP_TS_H));
- m_PvP->SendUpdateWorldState(EP_CGT_N_A, bool(m_TowerState & EP_TS_N_A));
- m_PvP->SendUpdateWorldState(EP_CGT_N_H, bool(m_TowerState & EP_TS_N_H));
- m_PvP->SendUpdateWorldState(EP_CGT_N, bool(m_TowerState & EP_TS_N));
+ _pvp->SendUpdateWorldState(EP_CGT_A, bool(m_TowerState & EP_TS_A));
+ _pvp->SendUpdateWorldState(EP_CGT_H, bool(m_TowerState & EP_TS_H));
+ _pvp->SendUpdateWorldState(EP_CGT_N_A, bool(m_TowerState & EP_TS_N_A));
+ _pvp->SendUpdateWorldState(EP_CGT_N_H, bool(m_TowerState & EP_TS_N_H));
+ _pvp->SendUpdateWorldState(EP_CGT_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* player)
@@ -404,9 +404,9 @@ bool OPvPCapturePointEP_CGT::HandlePlayerEnter(Player* player)
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -439,34 +439,34 @@ OPvPCapturePointEP_PWT::OPvPCapturePointEP_PWT(OutdoorPvP* pvp)
void OPvPCapturePointEP_PWT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
- if ( m_OldState == OBJECTIVESTATE_ALLIANCE && m_OldState != m_State )
+ if ( _oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_A));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, TEAM_NEUTRAL);
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_NEUTRAL);
}
- else if ( m_OldState == OBJECTIVESTATE_HORDE && m_OldState != m_State )
+ else if ( _oldState == OBJECTIVESTATE_HORDE && _oldState != _state )
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_H));
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, TEAM_NEUTRAL);
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_NEUTRAL);
}
uint32 artkit = 21;
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
m_TowerState = EP_TS_A;
SummonFlightMaster(TEAM_ALLIANCE);
artkit = 2;
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, TEAM_ALLIANCE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_A));
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_ALLIANCE);
+ if (_oldState != _state) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_A));
break;
case OBJECTIVESTATE_HORDE:
m_TowerState = EP_TS_H;
SummonFlightMaster(TEAM_HORDE);
artkit = 1;
- ((OutdoorPvPEP*)m_PvP)->SetControlledState(EP_PWT, TEAM_HORDE);
- if (m_OldState != m_State) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_H));
+ ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_HORDE);
+ if (_oldState != _state) sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_PWT_H));
break;
case OBJECTIVESTATE_NEUTRAL:
m_TowerState = EP_TS_N;
@@ -496,7 +496,7 @@ void OPvPCapturePointEP_PWT::ChangeState()
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
- bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_PWT_FLAGS]);
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[EP_PWT_FLAGS]);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
@@ -512,10 +512,10 @@ void OPvPCapturePointEP_PWT::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
- SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPacket& data)
@@ -529,11 +529,11 @@ void OPvPCapturePointEP_PWT::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointEP_PWT::UpdateTowerState()
{
- m_PvP->SendUpdateWorldState(EP_PWT_A, bool(m_TowerState & EP_TS_A));
- m_PvP->SendUpdateWorldState(EP_PWT_H, bool(m_TowerState & EP_TS_H));
- m_PvP->SendUpdateWorldState(EP_PWT_N_A, bool(m_TowerState & EP_TS_N_A));
- m_PvP->SendUpdateWorldState(EP_PWT_N_H, bool(m_TowerState & EP_TS_N_H));
- m_PvP->SendUpdateWorldState(EP_PWT_N, bool(m_TowerState & EP_TS_N));
+ _pvp->SendUpdateWorldState(EP_PWT_A, bool(m_TowerState & EP_TS_A));
+ _pvp->SendUpdateWorldState(EP_PWT_H, bool(m_TowerState & EP_TS_H));
+ _pvp->SendUpdateWorldState(EP_PWT_N_A, bool(m_TowerState & EP_TS_N_A));
+ _pvp->SendUpdateWorldState(EP_PWT_N_H, bool(m_TowerState & EP_TS_N_H));
+ _pvp->SendUpdateWorldState(EP_PWT_N, bool(m_TowerState & EP_TS_N));
}
bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* player)
@@ -541,9 +541,9 @@ bool OPvPCapturePointEP_PWT::HandlePlayerEnter(Player* player)
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(EP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -565,7 +565,7 @@ void OPvPCapturePointEP_PWT::SummonFlightMaster(TeamId teamId)
/*
// sky - we need update gso code
- Creature* c = HashMapHolder<Creature>::Find(m_Creatures[EP_PWT_FLIGHTMASTER]);
+ Creature* c = HashMapHolder<Creature>::Find(_creatures[EP_PWT_FLIGHTMASTER]);
//Spawn flight master as friendly to capturing team
c->SetUInt32Value(GAMEOBJECT_FACTION, (teamId == TEAM_ALLIANCE ? 55 : 68));
if (c)
@@ -608,7 +608,7 @@ void OPvPCapturePointEP_PWT::SummonFlightMaster(TeamId teamId)
// ep
OutdoorPvPEP::OutdoorPvPEP()
{
- m_TypeId = OUTDOOR_PVP_EP;
+ _typeId = OUTDOOR_PVP_EP;
memset(EP_ControlsId, TEAM_NEUTRAL, sizeof(EP_ControlsId));
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
@@ -684,7 +684,7 @@ void OutdoorPvPEP::HandlePlayerLeaveZone(Player* player, uint32 zone)
void OutdoorPvPEP::BuffTeams()
{
- for (PlayerSet::iterator itr = m_players[0].begin(); itr != m_players[0].end(); ++itr)
+ for (PlayerSet::iterator itr = _players[0].begin(); itr != _players[0].end(); ++itr)
{
if (Player* player = ObjectAccessor::FindPlayer(*itr))
{
@@ -694,7 +694,7 @@ void OutdoorPvPEP::BuffTeams()
player->CastSpell(player, EP_AllianceBuffs[m_AllianceTowersControlled - 1], true);
}
}
- for (PlayerSet::iterator itr = m_players[1].begin(); itr != m_players[1].end(); ++itr)
+ for (PlayerSet::iterator itr = _players[1].begin(); itr != _players[1].end(); ++itr)
{
if (Player* player = ObjectAccessor::FindPlayer(*itr))
{
@@ -718,7 +718,7 @@ void OutdoorPvPEP::FillInitialWorldStates(WorldPacket& data)
data << EP_UI_TOWER_SLIDER_DISPLAY << uint32(0);
data << EP_UI_TOWER_SLIDER_POS << uint32(50);
data << EP_UI_TOWER_SLIDER_N << uint32(100);
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPGH.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPGH.cpp
index 253eabed8c..4783209b7f 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPGH.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPGH.cpp
@@ -25,7 +25,7 @@
OutdoorPvPGH::OutdoorPvPGH()
{
- m_TypeId = OUTDOOR_PVP_GH;
+ _typeId = OUTDOOR_PVP_GH;
}
bool OutdoorPvPGH::SetupOutdoorPvP()
@@ -61,9 +61,9 @@ void OPvPCapturePointGH::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(GH_UI_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(GH_UI_SLIDER_POS, phase);
- SendUpdateWorldState(GH_UI_SLIDER_N, m_neutralValuePct);
+ SendUpdateWorldState(GH_UI_SLIDER_N, _neutralValuePct);
}
bool OPvPCapturePointGH::HandlePlayerEnter(Player* player)
@@ -71,9 +71,9 @@ bool OPvPCapturePointGH::HandlePlayerEnter(Player* player)
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(GH_UI_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(GH_UI_SLIDER_POS, phase);
- player->SendUpdateWorldState(GH_UI_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(GH_UI_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -88,7 +88,7 @@ void OPvPCapturePointGH::HandlePlayerLeave(Player* player)
void OPvPCapturePointGH::ChangeState()
{
uint32 artkit = 21;
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
sGameEventMgr->StopEvent(GH_ALLIANCE_DEFENSE_EVENT);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
index c22384502c..c66679b382 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
@@ -62,7 +62,7 @@ OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType ty
OutdoorPvPHP::OutdoorPvPHP()
{
- m_TypeId = OUTDOOR_PVP_HP;
+ _typeId = OUTDOOR_PVP_HP;
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
}
@@ -162,7 +162,7 @@ void OutdoorPvPHP::FillInitialWorldStates(WorldPacket& data)
data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0);
data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50);
data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100);
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
@@ -171,21 +171,21 @@ void OutdoorPvPHP::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointHP::ChangeState()
{
uint32 field = 0;
- switch (m_OldState)
+ switch (_oldState)
{
case OBJECTIVESTATE_NEUTRAL:
field = HP_MAP_N[m_TowerType];
break;
case OBJECTIVESTATE_ALLIANCE:
field = HP_MAP_A[m_TowerType];
- if (uint32 alliance_towers = ((OutdoorPvPHP*)m_PvP)->GetAllianceTowersControlled())
- ((OutdoorPvPHP*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
+ if (uint32 alliance_towers = ((OutdoorPvPHP*)_pvp)->GetAllianceTowersControlled())
+ ((OutdoorPvPHP*)_pvp)->SetAllianceTowersControlled(--alliance_towers);
sWorld->SendZoneText(OutdoorPvPHPBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(HP_LANG_LOSE_A[m_TowerType]));
break;
case OBJECTIVESTATE_HORDE:
field = HP_MAP_H[m_TowerType];
- if (uint32 horde_towers = ((OutdoorPvPHP*)m_PvP)->GetHordeTowersControlled())
- ((OutdoorPvPHP*)m_PvP)->SetHordeTowersControlled(--horde_towers);
+ if (uint32 horde_towers = ((OutdoorPvPHP*)_pvp)->GetHordeTowersControlled())
+ ((OutdoorPvPHP*)_pvp)->SetHordeTowersControlled(--horde_towers);
sWorld->SendZoneText(OutdoorPvPHPBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(HP_LANG_LOSE_H[m_TowerType]));
break;
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
@@ -205,12 +205,12 @@ void OPvPCapturePointHP::ChangeState()
// send world state update
if (field)
{
- m_PvP->SendUpdateWorldState(field, 0);
+ _pvp->SendUpdateWorldState(field, 0);
field = 0;
}
uint32 artkit = 21;
uint32 artkit2 = HP_TowerArtKit_N[m_TowerType];
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_NEUTRAL:
field = HP_MAP_N[m_TowerType];
@@ -220,9 +220,9 @@ void OPvPCapturePointHP::ChangeState()
field = HP_MAP_A[m_TowerType];
artkit = 2;
artkit2 = HP_TowerArtKit_A[m_TowerType];
- uint32 alliance_towers = ((OutdoorPvPHP*)m_PvP)->GetAllianceTowersControlled();
+ uint32 alliance_towers = ((OutdoorPvPHP*)_pvp)->GetAllianceTowersControlled();
if (alliance_towers < 3)
- ((OutdoorPvPHP*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
+ ((OutdoorPvPHP*)_pvp)->SetAllianceTowersControlled(++alliance_towers);
sWorld->SendZoneText(OutdoorPvPHPBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(HP_LANG_CAPTURE_A[m_TowerType]));
break;
}
@@ -231,9 +231,9 @@ void OPvPCapturePointHP::ChangeState()
field = HP_MAP_H[m_TowerType];
artkit = 1;
artkit2 = HP_TowerArtKit_H[m_TowerType];
- uint32 horde_towers = ((OutdoorPvPHP*)m_PvP)->GetHordeTowersControlled();
+ uint32 horde_towers = ((OutdoorPvPHP*)_pvp)->GetHordeTowersControlled();
if (horde_towers < 3)
- ((OutdoorPvPHP*)m_PvP)->SetHordeTowersControlled(++horde_towers);
+ ((OutdoorPvPHP*)_pvp)->SetHordeTowersControlled(++horde_towers);
sWorld->SendZoneText(OutdoorPvPHPBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(HP_LANG_CAPTURE_H[m_TowerType]));
break;
}
@@ -250,24 +250,24 @@ void OPvPCapturePointHP::ChangeState()
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit);
- bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[m_TowerType]);
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[m_TowerType]);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
itr->second->SetGoArtKit(artkit2);
// send world state update
if (field)
- m_PvP->SendUpdateWorldState(field, 1);
+ _pvp->SendUpdateWorldState(field, 1);
// complete quest objective
- if (m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
+ if (_state == OBJECTIVESTATE_ALLIANCE || _state == OBJECTIVESTATE_HORDE)
SendObjectiveComplete(HP_CREDITMARKER[m_TowerType]);
}
void OPvPCapturePointHP::SendChangePhase()
{
- SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, _neutralValuePct);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
@@ -275,7 +275,7 @@ void OPvPCapturePointHP::SendChangePhase()
void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket& data)
{
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
@@ -305,9 +305,9 @@ bool OPvPCapturePointHP::HandlePlayerEnter(Player* player)
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index 3e2626563a..4e7aefb203 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -28,7 +28,7 @@
OutdoorPvPNA::OutdoorPvPNA()
{
- m_TypeId = OUTDOOR_PVP_NA;
+ _typeId = OUTDOOR_PVP_NA;
m_obj = nullptr;
}
@@ -44,7 +44,7 @@ void OutdoorPvPNA::HandleKillImpl(Player* player, Unit* killed)
uint32 OPvPCapturePointNA::GetAliveGuardsCount()
{
uint32 cnt = 0;
- for (std::map<uint32, ObjectGuid::LowType>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr)
+ for (auto itr = _creatures.begin(); itr != _creatures.end(); ++itr)
{
switch (itr->first)
{
@@ -64,7 +64,7 @@ uint32 OPvPCapturePointNA::GetAliveGuardsCount()
case NA_NPC_GUARD_14:
case NA_NPC_GUARD_15:
{
- auto bounds = m_PvP->GetMap()->GetCreatureBySpawnIdStore().equal_range(itr->second);
+ auto bounds = _pvp->GetMap()->GetCreatureBySpawnIdStore().equal_range(itr->second);
for (auto itr2 = bounds.first; itr2 != bounds.second; ++itr2)
if (itr2->second->IsAlive())
++cnt;
@@ -158,10 +158,10 @@ void OPvPCapturePointNA::FactionTakeOver(TeamId teamId)
m_WyvernStateNorth = WYVERN_NEU_HORDE;
m_WyvernStateEast = WYVERN_NEU_HORDE;
m_WyvernStateWest = WYVERN_NEU_HORDE;
- m_PvP->TeamApplyBuff(TEAM_ALLIANCE, NA_CAPTURE_BUFF);
- m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
- m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
- m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
+ _pvp->TeamApplyBuff(TEAM_ALLIANCE, NA_CAPTURE_BUFF);
+ _pvp->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0);
+ _pvp->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 1);
+ _pvp->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
sWorld->SendZoneText(NA_HALAA_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_NA_CAPTURE_A));
}
else
@@ -170,10 +170,10 @@ void OPvPCapturePointNA::FactionTakeOver(TeamId teamId)
m_WyvernStateNorth = WYVERN_NEU_ALLIANCE;
m_WyvernStateEast = WYVERN_NEU_ALLIANCE;
m_WyvernStateWest = WYVERN_NEU_ALLIANCE;
- m_PvP->TeamApplyBuff(TEAM_HORDE, NA_CAPTURE_BUFF);
- m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 1);
- m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
- m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
+ _pvp->TeamApplyBuff(TEAM_HORDE, NA_CAPTURE_BUFF);
+ _pvp->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 1);
+ _pvp->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0);
+ _pvp->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
sWorld->SendZoneText(NA_HALAA_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_NA_CAPTURE_H));
}
UpdateWyvernRoostWorldState(NA_ROOST_S);
@@ -187,9 +187,9 @@ bool OPvPCapturePointNA::HandlePlayerEnter(Player* player)
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -211,7 +211,7 @@ OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP* pvp) :
bool OutdoorPvPNA::SetupOutdoorPvP()
{
- // m_TypeId = OUTDOOR_PVP_NA; _MUST_ be set in ctor, because of spawns cleanup
+ // _typeId = OUTDOOR_PVP_NA; _MUST_ be set in ctor, because of spawns cleanup
// add the zones affected by the pvp buff
RegisterZone(NA_BUFF_ZONE);
SetMapFromZone(NA_BUFF_ZONE);
@@ -535,9 +535,9 @@ bool OPvPCapturePointNA::Update(uint32 diff)
{
// let the controlling faction advance in phase
bool capturable = false;
- if (m_ControllingFaction == TEAM_ALLIANCE && m_activePlayers[0].size() > m_activePlayers[1].size())
+ if (m_ControllingFaction == TEAM_ALLIANCE && _activePlayers[0].size() > _activePlayers[1].size())
capturable = true;
- else if (m_ControllingFaction == TEAM_HORDE && m_activePlayers[0].size() < m_activePlayers[1].size())
+ else if (m_ControllingFaction == TEAM_HORDE && _activePlayers[0].size() < _activePlayers[1].size())
capturable = true;
if (m_GuardCheckTimer < diff)
@@ -550,7 +550,7 @@ bool OPvPCapturePointNA::Update(uint32 diff)
if (m_GuardsAlive == 0)
m_capturable = true;
// update the guard count for the players in zone
- m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
+ _pvp->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
}
}
else m_GuardCheckTimer -= diff;
@@ -573,7 +573,7 @@ bool OPvPCapturePointNA::Update(uint32 diff)
void OPvPCapturePointNA::ChangeState()
{
uint32 artkit = 21;
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_NEUTRAL:
m_HalaaState = HALAA_N;
@@ -616,18 +616,18 @@ void OPvPCapturePointNA::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(NA_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
- SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, _neutralValuePct);
}
void OPvPCapturePointNA::UpdateHalaaWorldState()
{
- m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, uint32(bool(m_HalaaState & HALAA_N)));
- m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, uint32(bool(m_HalaaState & HALAA_N_A)));
- m_PvP->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, uint32(bool(m_HalaaState & HALAA_N_H)));
- m_PvP->SendUpdateWorldState(NA_MAP_HALAA_HORDE, uint32(bool(m_HalaaState & HALAA_H)));
- m_PvP->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, uint32(bool(m_HalaaState & HALAA_A)));
+ _pvp->SendUpdateWorldState(NA_MAP_HALAA_NEUTRAL, uint32(bool(m_HalaaState & HALAA_N)));
+ _pvp->SendUpdateWorldState(NA_MAP_HALAA_NEU_A, uint32(bool(m_HalaaState & HALAA_N_A)));
+ _pvp->SendUpdateWorldState(NA_MAP_HALAA_NEU_H, uint32(bool(m_HalaaState & HALAA_N_H)));
+ _pvp->SendUpdateWorldState(NA_MAP_HALAA_HORDE, uint32(bool(m_HalaaState & HALAA_H)));
+ _pvp->SendUpdateWorldState(NA_MAP_HALAA_ALLIANCE, uint32(bool(m_HalaaState & HALAA_A)));
}
void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
@@ -635,28 +635,28 @@ void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
switch (roost)
{
case NA_ROOST_S:
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, uint32(bool(m_WyvernStateSouth & WYVERN_HORDE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_H, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_HORDE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_NEU_A, uint32(bool(m_WyvernStateSouth & WYVERN_NEU_ALLIANCE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_H, uint32(bool(m_WyvernStateSouth & WYVERN_HORDE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_SOUTH_A, uint32(bool(m_WyvernStateSouth & WYVERN_ALLIANCE)));
break;
case NA_ROOST_N:
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, uint32(bool(m_WyvernStateNorth & WYVERN_HORDE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_H, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_HORDE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_NEU_A, uint32(bool(m_WyvernStateNorth & WYVERN_NEU_ALLIANCE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_H, uint32(bool(m_WyvernStateNorth & WYVERN_HORDE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_NORTH_A, uint32(bool(m_WyvernStateNorth & WYVERN_ALLIANCE)));
break;
case NA_ROOST_W:
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, uint32(bool(m_WyvernStateWest & WYVERN_HORDE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_H, uint32(bool(m_WyvernStateWest & WYVERN_NEU_HORDE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_WEST_NEU_A, uint32(bool(m_WyvernStateWest & WYVERN_NEU_ALLIANCE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_WEST_H, uint32(bool(m_WyvernStateWest & WYVERN_HORDE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_WEST_A, uint32(bool(m_WyvernStateWest & WYVERN_ALLIANCE)));
break;
case NA_ROOST_E:
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, uint32(bool(m_WyvernStateEast & WYVERN_HORDE)));
- m_PvP->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_H, uint32(bool(m_WyvernStateEast & WYVERN_NEU_HORDE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_EAST_NEU_A, uint32(bool(m_WyvernStateEast & WYVERN_NEU_ALLIANCE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_EAST_H, uint32(bool(m_WyvernStateEast & WYVERN_HORDE)));
+ _pvp->SendUpdateWorldState(NA_MAP_WYVERN_EAST_A, uint32(bool(m_WyvernStateEast & WYVERN_ALLIANCE)));
break;
}
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index c19cc12713..c3acb40fb7 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -30,7 +30,7 @@
OutdoorPvPSI::OutdoorPvPSI()
{
- m_TypeId = OUTDOOR_PVP_SI;
+ _typeId = OUTDOOR_PVP_SI;
m_Gathered_A = 0;
m_Gathered_H = 0;
m_LastController = TEAM_NEUTRAL;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
index 6cc2876fd4..409a9e104a 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
@@ -28,7 +28,7 @@
OutdoorPvPTF::OutdoorPvPTF()
{
- m_TypeId = OUTDOOR_PVP_TF;
+ _typeId = OUTDOOR_PVP_TF;
m_IsLocked = false;
m_JustLocked = false;
@@ -74,7 +74,7 @@ void OutdoorPvPTF::FillInitialWorldStates(WorldPacket& data)
data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}
@@ -136,7 +136,7 @@ void OutdoorPvPTF::ResetZoneToTeamControlled(TeamId team)
break;
}
- for (auto& [guid, tower] : m_capturePoints)
+ for (auto& [guid, tower] : _capturePoints)
{
dynamic_cast<OPvPCapturePointTF*>(tower)->ResetToTeamControlled(team);
}
@@ -150,32 +150,32 @@ void OPvPCapturePointTF::ResetToTeamControlled(TeamId team)
switch (team)
{
case TEAM_HORDE:
- m_State = OBJECTIVESTATE_HORDE;
- m_OldState = OBJECTIVESTATE_HORDE;
- m_team = TEAM_HORDE;
+ _state = OBJECTIVESTATE_HORDE;
+ _oldState = OBJECTIVESTATE_HORDE;
+ _team = TEAM_HORDE;
break;
case TEAM_ALLIANCE:
- m_State = OBJECTIVESTATE_ALLIANCE;
- m_OldState = OBJECTIVESTATE_ALLIANCE;
- m_team = TEAM_ALLIANCE;
+ _state = OBJECTIVESTATE_ALLIANCE;
+ _oldState = OBJECTIVESTATE_ALLIANCE;
+ _team = TEAM_ALLIANCE;
break;
case TEAM_NEUTRAL:
- m_State = OBJECTIVESTATE_NEUTRAL;
- m_OldState = OBJECTIVESTATE_NEUTRAL;
- m_team = TEAM_NEUTRAL;
+ _state = OBJECTIVESTATE_NEUTRAL;
+ _oldState = OBJECTIVESTATE_NEUTRAL;
+ _team = TEAM_NEUTRAL;
break;
}
- m_value = 0.0f;
+ _value = 0.0f;
ChangeState();
SendChangePhase();
}
void OPvPCapturePointTF::UpdateTowerState()
{
- m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n), uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
- m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h), uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
- m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
+ _pvp->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n), uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
+ _pvp->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h), uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
+ _pvp->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
}
bool OPvPCapturePointTF::HandlePlayerEnter(Player* player)
@@ -183,9 +183,9 @@ bool OPvPCapturePointTF::HandlePlayerEnter(Player* player)
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
- player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, _neutralValuePct);
return true;
}
return false;
@@ -382,45 +382,45 @@ bool OutdoorPvPTF::SetupOutdoorPvP()
bool OPvPCapturePointTF::Update(uint32 diff)
{
// can update even in locked state if gathers the controlling faction
- bool canupdate = ((((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled() > 0) && m_activePlayers[0].size() > m_activePlayers[1].size()) ||
- ((((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled() > 0) && m_activePlayers[0].size() < m_activePlayers[1].size());
+ bool canupdate = ((((OutdoorPvPTF*)_pvp)->GetAllianceTowersControlled() > 0) && _activePlayers[0].size() > _activePlayers[1].size()) ||
+ ((((OutdoorPvPTF*)_pvp)->GetHordeTowersControlled() > 0) && _activePlayers[0].size() < _activePlayers[1].size());
// if gathers the other faction, then only update if the pvp is unlocked
- canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->IsLocked();
+ canupdate = canupdate || !((OutdoorPvPTF*)_pvp)->IsLocked();
return canupdate && OPvPCapturePoint::Update(diff);
}
void OPvPCapturePointTF::ChangeState()
{
// if changing from controlling alliance to horde
- if (m_OldState == OBJECTIVESTATE_ALLIANCE)
+ if (_oldState == OBJECTIVESTATE_ALLIANCE)
{
- if (uint32 alliance_towers = ((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled())
- ((OutdoorPvPTF*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
+ if (uint32 alliance_towers = ((OutdoorPvPTF*)_pvp)->GetAllianceTowersControlled())
+ ((OutdoorPvPTF*)_pvp)->SetAllianceTowersControlled(--alliance_towers);
sWorld->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_TF_LOSE_A));
}
// if changing from controlling horde to alliance
- else if (m_OldState == OBJECTIVESTATE_HORDE)
+ else if (_oldState == OBJECTIVESTATE_HORDE)
{
- if (uint32 horde_towers = ((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled())
- ((OutdoorPvPTF*)m_PvP)->SetHordeTowersControlled(--horde_towers);
+ if (uint32 horde_towers = ((OutdoorPvPTF*)_pvp)->GetHordeTowersControlled())
+ ((OutdoorPvPTF*)_pvp)->SetHordeTowersControlled(--horde_towers);
sWorld->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_TF_LOSE_H));
}
uint32 artkit = 21;
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
{
m_TowerState = TF_TOWERSTATE_A;
artkit = 2;
- uint32 alliance_towers = ((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled();
+ uint32 alliance_towers = ((OutdoorPvPTF*)_pvp)->GetAllianceTowersControlled();
if (alliance_towers < TF_TOWER_NUM)
- ((OutdoorPvPTF*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
+ ((OutdoorPvPTF*)_pvp)->SetAllianceTowersControlled(++alliance_towers);
sWorld->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A));
- for (PlayerSet::iterator itr = m_activePlayers[0].begin(); itr != m_activePlayers[0].end(); ++itr)
+ for (PlayerSet::iterator itr = _activePlayers[0].begin(); itr != _activePlayers[0].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->AreaExploredOrEventHappens(TF_ALLY_QUEST);
break;
@@ -429,13 +429,13 @@ void OPvPCapturePointTF::ChangeState()
{
m_TowerState = TF_TOWERSTATE_H;
artkit = 1;
- uint32 horde_towers = ((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled();
+ uint32 horde_towers = ((OutdoorPvPTF*)_pvp)->GetHordeTowersControlled();
if (horde_towers < TF_TOWER_NUM)
- ((OutdoorPvPTF*)m_PvP)->SetHordeTowersControlled(++horde_towers);
+ ((OutdoorPvPTF*)_pvp)->SetHordeTowersControlled(++horde_towers);
sWorld->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H));
- for (PlayerSet::iterator itr = m_activePlayers[1].begin(); itr != m_activePlayers[1].end(); ++itr)
+ for (PlayerSet::iterator itr = _activePlayers[1].begin(); itr != _activePlayers[1].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
player->AreaExploredOrEventHappens(TF_HORDE_QUEST);
break;
@@ -461,10 +461,10 @@ void OPvPCapturePointTF::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
// send this too, sometimes it resets :S
- SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
+ SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, _neutralValuePct);
}
class OutdoorPvP_terokkar_forest : public OutdoorPvPScript
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
index f701b22fa5..2b6b23300e 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
@@ -44,12 +44,12 @@ void OPvPCapturePointZM_Beacon::FillInitialWorldStates(WorldPacket& data)
void OPvPCapturePointZM_Beacon::UpdateTowerState()
{
- m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_n), uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
- m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_n), uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
- m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_a), uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
- m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_a), uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
- m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
- m_PvP->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
+ _pvp->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_n), uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
+ _pvp->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_n), uint32(bool(m_TowerState & ZM_TOWERSTATE_N)));
+ _pvp->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_a), uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
+ _pvp->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_a), uint32(bool(m_TowerState & ZM_TOWERSTATE_A)));
+ _pvp->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].ui_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
+ _pvp->SendUpdateWorldState(uint32(ZMBeaconInfo[m_TowerType].map_tower_h), uint32(bool(m_TowerState & ZM_TOWERSTATE_H)));
}
bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player* player)
@@ -57,9 +57,9 @@ bool OPvPCapturePointZM_Beacon::HandlePlayerEnter(Player* player)
if (OPvPCapturePoint::HandlePlayerEnter(player))
{
player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
- player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_neutralValuePct);
+ player->SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, _neutralValuePct);
return true;
}
return false;
@@ -74,37 +74,37 @@ void OPvPCapturePointZM_Beacon::HandlePlayerLeave(Player* player)
void OPvPCapturePointZM_Beacon::ChangeState()
{
// if changing from controlling alliance to horde
- if (m_OldState == OBJECTIVESTATE_ALLIANCE)
+ if (_oldState == OBJECTIVESTATE_ALLIANCE)
{
- if (uint32 alliance_towers = ((OutdoorPvPZM*)m_PvP)->GetAllianceTowersControlled())
- ((OutdoorPvPZM*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
+ if (uint32 alliance_towers = ((OutdoorPvPZM*)_pvp)->GetAllianceTowersControlled())
+ ((OutdoorPvPZM*)_pvp)->SetAllianceTowersControlled(--alliance_towers);
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(ZMBeaconLoseA[m_TowerType]));
}
// if changing from controlling horde to alliance
- else if (m_OldState == OBJECTIVESTATE_HORDE)
+ else if (_oldState == OBJECTIVESTATE_HORDE)
{
- if (uint32 horde_towers = ((OutdoorPvPZM*)m_PvP)->GetHordeTowersControlled())
- ((OutdoorPvPZM*)m_PvP)->SetHordeTowersControlled(--horde_towers);
+ if (uint32 horde_towers = ((OutdoorPvPZM*)_pvp)->GetHordeTowersControlled())
+ ((OutdoorPvPZM*)_pvp)->SetHordeTowersControlled(--horde_towers);
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(ZMBeaconLoseH[m_TowerType]));
}
- switch (m_State)
+ switch (_state)
{
case OBJECTIVESTATE_ALLIANCE:
{
m_TowerState = ZM_TOWERSTATE_A;
- uint32 alliance_towers = ((OutdoorPvPZM*)m_PvP)->GetAllianceTowersControlled();
+ uint32 alliance_towers = ((OutdoorPvPZM*)_pvp)->GetAllianceTowersControlled();
if (alliance_towers < ZM_NUM_BEACONS)
- ((OutdoorPvPZM*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
+ ((OutdoorPvPZM*)_pvp)->SetAllianceTowersControlled(++alliance_towers);
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(ZMBeaconCaptureA[m_TowerType]));
break;
}
case OBJECTIVESTATE_HORDE:
{
m_TowerState = ZM_TOWERSTATE_H;
- uint32 horde_towers = ((OutdoorPvPZM*)m_PvP)->GetHordeTowersControlled();
+ uint32 horde_towers = ((OutdoorPvPZM*)_pvp)->GetHordeTowersControlled();
if (horde_towers < ZM_NUM_BEACONS)
- ((OutdoorPvPZM*)m_PvP)->SetHordeTowersControlled(++horde_towers);
+ ((OutdoorPvPZM*)_pvp)->SetHordeTowersControlled(++horde_towers);
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(ZMBeaconCaptureH[m_TowerType]));
break;
}
@@ -125,9 +125,9 @@ void OPvPCapturePointZM_Beacon::SendChangePhase()
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_disp, 1);
// send these updates to only the ones in this objective
- uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
+ uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_pos, phase);
- SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, m_neutralValuePct);
+ SendUpdateWorldState(ZMBeaconInfo[m_TowerType].slider_n, _neutralValuePct);
}
bool OutdoorPvPZM::Update(uint32 diff)
@@ -172,7 +172,7 @@ void OutdoorPvPZM::HandlePlayerLeaveZone(Player* player, uint32 zone)
OutdoorPvPZM::OutdoorPvPZM()
{
- m_TypeId = OUTDOOR_PVP_ZM;
+ _typeId = OUTDOOR_PVP_ZM;
m_GraveYard = nullptr;
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
@@ -210,8 +210,8 @@ void OutdoorPvPZM::HandleKillImpl(Player* player, Unit* killed)
bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
{
- bool retval = m_State != m_OldState;
- m_State = m_OldState;
+ bool retval = _state != _oldState;
+ _state = _oldState;
return retval;
}
@@ -229,7 +229,7 @@ int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, GameObject* go)
AddObject(0, ZM_Banner_A.entry, ZM_Banner_A.map, ZM_Banner_A.x, ZM_Banner_A.y, ZM_Banner_A.z, ZM_Banner_A.o, ZM_Banner_A.rot0, ZM_Banner_A.rot1, ZM_Banner_A.rot2, ZM_Banner_A.rot3);
sGraveyard->RemoveGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_HORDE); // rem gy
sGraveyard->AddGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_ALLIANCE, false); // add gy
- m_PvP->TeamApplyBuff(TEAM_ALLIANCE, ZM_CAPTURE_BUFF, 0, player);
+ _pvp->TeamApplyBuff(TEAM_ALLIANCE, ZM_CAPTURE_BUFF, 0, player);
player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_A);
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_A));
}
@@ -242,7 +242,7 @@ int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, GameObject* go)
AddObject(0, ZM_Banner_H.entry, ZM_Banner_H.map, ZM_Banner_H.x, ZM_Banner_H.y, ZM_Banner_H.z, ZM_Banner_H.o, ZM_Banner_H.rot0, ZM_Banner_H.rot1, ZM_Banner_H.rot2, ZM_Banner_H.rot3);
sGraveyard->RemoveGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_ALLIANCE); // rem gy
sGraveyard->AddGraveyardLink(ZM_GRAVEYARD_ID, ZM_GRAVEYARD_ZONE, TEAM_HORDE, false); // add gy
- m_PvP->TeamApplyBuff(TEAM_HORDE, ZM_CAPTURE_BUFF, 0, player);
+ _pvp->TeamApplyBuff(TEAM_HORDE, ZM_CAPTURE_BUFF, 0, player);
player->RemoveAurasDueToSpell(ZM_BATTLE_STANDARD_H);
sWorld->SendZoneText(ZM_GRAVEYARD_ZONE, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_ZM_CAPTURE_GY_H));
}
@@ -266,14 +266,14 @@ OPvPCapturePointZM_GraveYard::OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp)
void OPvPCapturePointZM_GraveYard::UpdateTowerState()
{
- m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N)));
- m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H)));
- m_PvP->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A)));
-
- m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_ALLIANCE));
- m_PvP->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_ALLIANCE));
- m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_HORDE));
- m_PvP->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_HORDE));
+ _pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_N, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_N)));
+ _pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_H, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_H)));
+ _pvp->SendUpdateWorldState(ZM_MAP_GRAVEYARD_A, uint32(bool(m_GraveYardState & ZM_GRAVEYARD_A)));
+
+ _pvp->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_ALLIANCE));
+ _pvp->SendUpdateWorldState(ZM_MAP_ALLIANCE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_ALLIANCE));
+ _pvp->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_READY, uint32(m_BothControllingFactionId == TEAM_HORDE));
+ _pvp->SendUpdateWorldState(ZM_MAP_HORDE_FLAG_NOT_READY, uint32(m_BothControllingFactionId != TEAM_HORDE));
}
void OPvPCapturePointZM_GraveYard::FillInitialWorldStates(WorldPacket& data)
@@ -336,8 +336,8 @@ void OPvPCapturePointZM_GraveYard::SetBeaconState(TeamId controlling_factionId)
bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& /*gso*/)
{
ObjectGuid guid = c->GetGUID();
- std::map<ObjectGuid::LowType, uint32>::iterator itr = m_CreatureTypes.find(guid.GetCounter());
- if (itr != m_CreatureTypes.end())
+ auto itr = _creatureTypes.find(guid.GetCounter());
+ if (itr != _creatureTypes.end())
{
if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && player->GetTeamId() == TEAM_ALLIANCE && m_BothControllingFactionId == TEAM_ALLIANCE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_A)
return true;
@@ -349,8 +349,8 @@ bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* player, Creature* c, Gossip
bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* player, Creature* creature, uint32 /*gossipid*/)
{
- std::map<ObjectGuid::LowType, uint32>::iterator itr = m_CreatureTypes.find(creature->GetSpawnId());
- if (itr != m_CreatureTypes.end())
+ auto itr = _creatureTypes.find(creature->GetSpawnId());
+ if (itr != _creatureTypes.end())
{
// if the flag is already taken, then return
if (m_FlagCarrierGUID)
@@ -416,7 +416,7 @@ void OutdoorPvPZM::SetHordeTowersControlled(uint32 count)
void OutdoorPvPZM::FillInitialWorldStates(WorldPacket& data)
{
data << ZM_WORLDSTATE_UNK_1 << uint32(1);
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OPvPCapturePointMap::iterator itr = _capturePoints.begin(); itr != _capturePoints.end(); ++itr)
{
itr->second->FillInitialWorldStates(data);
}