diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2cd31a8fa8..a183d14672 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1801,7 +1801,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo } // Xinef: check reversely obj vs viewpoint, object could be a gameObject which overrides _IsWithinDist function to include gameobject size - if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), true)) + if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), false)) return false; } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0700d1140e..cc9a820fc7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16327,7 +16327,7 @@ bool Player::IsWorldObjectOutOfSightRange(WorldObject const* target) const } // Check if out of range - return !m_seer->IsWithinDist(target, GetSightRange(target), true); + return !m_seer->IsWithinDist(target, GetSightRange(target), false); } std::string Player::GetPlayerName() |