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-rw-r--r--src/game/Entities/Player/Player.cpp2
-rw-r--r--src/game/Scripting/ScriptMgr.cpp5
-rw-r--r--src/game/Scripting/ScriptMgr.h6
3 files changed, 12 insertions, 1 deletions
diff --git a/src/game/Entities/Player/Player.cpp b/src/game/Entities/Player/Player.cpp
index 81efbb048d..06d293073b 100644
--- a/src/game/Entities/Player/Player.cpp
+++ b/src/game/Entities/Player/Player.cpp
@@ -12820,6 +12820,8 @@ void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
it->RemoveFromWorld();
it->DestroyForPlayer(this);
}
+
+ sScriptMgr->OnAfterPlayerMoveItemFromInventory(this,it,bag,slot,update);
}
}
diff --git a/src/game/Scripting/ScriptMgr.cpp b/src/game/Scripting/ScriptMgr.cpp
index 730ce93aa6..d717649c61 100644
--- a/src/game/Scripting/ScriptMgr.cpp
+++ b/src/game/Scripting/ScriptMgr.cpp
@@ -1328,6 +1328,11 @@ void ScriptMgr::OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 slot, Item
FOREACH_SCRIPT(PlayerScript)->OnAfterSetVisibleItemSlot(player, slot,item);
}
+void ScriptMgr::OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uint8 bag, uint8 slot, bool update)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnAfterMoveItemFromInventory(player, it, bag, slot, update);
+}
+
// Guild
void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
{
diff --git a/src/game/Scripting/ScriptMgr.h b/src/game/Scripting/ScriptMgr.h
index 98eb5e9fe7..0059fb4dd6 100644
--- a/src/game/Scripting/ScriptMgr.h
+++ b/src/game/Scripting/ScriptMgr.h
@@ -788,6 +788,9 @@ class PlayerScript : public ScriptObject
// To change behaviour of set visible item slot
virtual void OnAfterSetVisibleItemSlot(Player* /*player*/, uint8 /*slot*/, Item* /*item*/) { }
+
+ // After an item has been moved from inventory
+ virtual void OnAfterMoveItemFromInventory(Player* /*player*/, Item* /*it*/,uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) { }
};
class GuildScript : public ScriptObject
@@ -1084,7 +1087,8 @@ class ScriptMgr
void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action);
void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code);
void OnPlayerBeingCharmed(Player* player, Unit* charmer, uint32 oldFactionId, uint32 newFactionId);
- void OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 /*slot*/, Item *item);
+ void OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 slot, Item *item);
+ void OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
public: /* GuildScript */