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-rw-r--r--src/server/game/Movement/MotionMaster.cpp12
-rw-r--r--src/server/game/Movement/MotionMaster.h6
-rw-r--r--src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp12
-rw-r--r--src/server/game/Movement/MovementGenerators/PointMovementGenerator.h5
4 files changed, 24 insertions, 11 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index b966861ddb..1d5ceda960 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -349,7 +349,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
}
}
-void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, bool forceDestination, MovementSlot slot)
+void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, bool forceDestination, MovementSlot slot, float orientation /* = 0.0f*/)
{
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
@@ -360,7 +360,7 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z);
#endif
- Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, NULL, generatePath, forceDestination), slot);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
}
else
{
@@ -368,7 +368,7 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
_owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z);
#endif
- Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, NULL, generatePath, forceDestination), slot);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
}
}
@@ -553,7 +553,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
-void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id, const Movement::PointsArray* path, bool generatePath)
+void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id, const Movement::PointsArray* path, bool generatePath, float orientation /* = 0.0f*/)
{
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
@@ -567,7 +567,7 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
#endif
- Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed, orientation, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED);
}
else
{
@@ -575,7 +575,7 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
_owner->GetEntry(), _owner->GetGUIDLow(), x, y, z);
#endif
- Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed, orientation, path, generatePath, generatePath), MOTION_SLOT_CONTROLLED);
}
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 0899c89b69..aa92fdd899 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -168,8 +168,8 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
void MovePoint(uint32 id, const Position &pos, bool generatePath = true, bool forceDestination = true)
- { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, forceDestination); }
- void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, bool forceDestination = true, MovementSlot slot = MOTION_SLOT_ACTIVE);
+ { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, forceDestination, MOTION_SLOT_ACTIVE, pos.GetOrientation()); }
+ void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, bool forceDestination = true, MovementSlot slot = MOTION_SLOT_ACTIVE, float orientation = 0.0f);
void MoveSplinePath(Movement::PointsArray* path);
// These two movement types should only be used with creatures having landing/takeoff animations
@@ -178,7 +178,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveTakeoff(uint32 id, Position const& pos, float speed);
void MoveTakeoff(uint32 id, float x, float y, float z, float speed); // pussywizard: added for easy calling by passing 3 floats x, y, z
- void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, const Movement::PointsArray* path = NULL, bool generatePath = false);
+ void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, const Movement::PointsArray* path = NULL, bool generatePath = false, float orientation = 0.0f);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = 0)
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 0d540adff0..a7c59fd44e 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -59,6 +59,12 @@ void PointMovementGenerator<T>::DoInitialize(T* unit)
}
if (speed > 0.0f)
init.SetVelocity(speed);
+
+ if (i_orientation > 0.0f)
+ {
+ init.SetFacing(i_orientation);
+ }
+
init.Launch();
}
@@ -101,6 +107,12 @@ bool PointMovementGenerator<T>::DoUpdate(T* unit, uint32 /*diff*/)
init.MoveTo(i_x, i_y, i_z);
if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
init.SetVelocity(speed);
+
+ if (i_orientation > 0.0f)
+ {
+ init.SetFacing(i_orientation);
+ }
+
init.Launch();
}
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
index d806d95e82..3fe663acfb 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
@@ -14,8 +14,8 @@ template<class T>
class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementGenerator<T> >
{
public:
- PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f, const Movement::PointsArray* _path = NULL, bool generatePath = false, bool forceDestination = false) : id(_id),
- i_x(_x), i_y(_y), i_z(_z), speed(_speed), _generatePath(generatePath), _forceDestination(forceDestination)
+ PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f, float orientation = 0.0f, const Movement::PointsArray* _path = nullptr, bool generatePath = false, bool forceDestination = false) : id(_id),
+ i_x(_x), i_y(_y), i_z(_z), speed(_speed), i_orientation(orientation), _generatePath(generatePath), _forceDestination(forceDestination)
{
if (_path)
m_precomputedPath = *_path;
@@ -37,6 +37,7 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG
uint32 id;
float i_x, i_y, i_z;
float speed;
+ float i_orientation;
bool i_recalculateSpeed;
Movement::PointsArray m_precomputedPath;
bool _generatePath;