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-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp38
1 files changed, 30 insertions, 8 deletions
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
index b324e5d1e2..2ad55a1aa6 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
@@ -124,7 +124,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_ID, 49838, true);
}
- void EnterCombat(Unit* who)
+ void EnterCombat(Unit* /*who*/)
{
if( lock )
return;
@@ -198,7 +198,7 @@ public:
me->ResetPlayerDamageReq();
}
- void JustDied(Unit* killer)
+ void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
@@ -206,24 +206,46 @@ public:
pInstance->SetData(DATA_UROM, DONE);
}
- void KilledUnit(Unit *victim)
+ void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_PLAYER_KILL);
}
- void SpellHit(Unit* caster, const SpellInfo* spell)
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
switch( spell->Id )
{
case SPELL_SUMMON_MENAGERIE_1:
+ {
+ for( uint8 i=0; i<4; ++i )
+ me->SummonCreature(summons[0][i], cords[0][0] + ((i%2) ? 4.0f : -4.0f), cords[0][1] + (i<2 ? 4.0f : -4.0f), cords[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
+ uint8 phase = GetPhaseByCurrentPosition();
+ me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]);
+ me->DestroyForNearbyPlayers();
+ LeaveCombat();
+ me->CastSpell(me, SPELL_EVOCATION, true);
+ releaseLockTimer = 1;
+ }
+ break;
case SPELL_SUMMON_MENAGERIE_2:
+ {
+ for( uint8 i=0; i<4; ++i )
+ me->SummonCreature(summons[1][i], cords[1][0] + ((i%2) ? 4.0f : -4.0f), cords[1][1] + (i<2 ? 4.0f : -4.0f), cords[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
+ uint8 phase = GetPhaseByCurrentPosition();
+ me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]);
+ me->DestroyForNearbyPlayers();
+ LeaveCombat();
+ me->CastSpell(me, SPELL_EVOCATION, true);
+ releaseLockTimer = 1;
+ }
+ break;
case SPELL_SUMMON_MENAGERIE_3:
{
- me->DestroyForNearbyPlayers();
- uint8 phase = GetPhaseByCurrentPosition();
for( uint8 i=0; i<4; ++i )
- me->SummonCreature(summons[phase][i], cords[phase][0] + ((i%2) ? 4.0f : -4.0f), cords[phase][1] + (i<2 ? 4.0f : -4.0f), cords[phase][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
++ me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
+ uint8 phase = GetPhaseByCurrentPosition();
me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]);
+ me->DestroyForNearbyPlayers();
LeaveCombat();
me->CastSpell(me, SPELL_EVOCATION, true);
releaseLockTimer = 1;
@@ -249,7 +271,7 @@ public:
}
}
- void MoveInLineOfSight(Unit* who) {}
+ void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(uint32 diff)
{