summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Conditions/DisableMgr.cpp51
-rw-r--r--src/server/game/DungeonFinding/LFG.h8
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp20
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h4
4 files changed, 56 insertions, 27 deletions
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index 234ddfe5a2..c02c7c6819 100644
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -388,30 +388,39 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* unit,
}
case DISABLE_TYPE_MAP:
case DISABLE_TYPE_LFG_MAP:
- if (Player const* player = unit->ToPlayer())
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
+ if (!mapEntry)
+ return false;
+
+ if (!mapEntry->IsDungeon())
+ return mapEntry->map_type == MAP_COMMON;
+
+ uint8 disabledModes = itr->second.flags;
+
+ Difficulty targetDifficulty;
+ if (unit && unit->IsPlayer())
+ targetDifficulty = unit->ToPlayer()->GetDifficulty(mapEntry->IsRaid());
+ else
+ targetDifficulty = Difficulty(flags);
+
+ GetDownscaledMapDifficultyData(entry, targetDifficulty);
+
+ switch (targetDifficulty)
{
- MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
- if (mapEntry->IsDungeon())
- {
- uint8 disabledModes = itr->second.flags;
- Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
- GetDownscaledMapDifficultyData(entry, targetDifficulty);
- switch (targetDifficulty)
- {
- case DUNGEON_DIFFICULTY_NORMAL:
- return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
- case DUNGEON_DIFFICULTY_HEROIC:
- return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
- case RAID_DIFFICULTY_10MAN_HEROIC:
- return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
- case RAID_DIFFICULTY_25MAN_HEROIC:
- return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
- }
- }
- else if (mapEntry->map_type == MAP_COMMON)
- return true;
+ case DUNGEON_DIFFICULTY_NORMAL:
+ return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
+ case DUNGEON_DIFFICULTY_HEROIC:
+ return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
+ case RAID_DIFFICULTY_10MAN_HEROIC:
+ return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
+ case RAID_DIFFICULTY_25MAN_HEROIC:
+ return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
+ default:
+ return false;
}
return false;
+ }
case DISABLE_TYPE_VMAP:
return flags & itr->second.flags;
case DISABLE_TYPE_QUEST:
diff --git a/src/server/game/DungeonFinding/LFG.h b/src/server/game/DungeonFinding/LFG.h
index 4ba61eefef..260f29f089 100644
--- a/src/server/game/DungeonFinding/LFG.h
+++ b/src/server/game/DungeonFinding/LFG.h
@@ -100,6 +100,14 @@ namespace lfg
LFG_ANSWER_AGREE = 1
};
+ enum LfgRandomDungeonIds : uint32
+ {
+ RANDOM_DUNGEON_NORMAL_TBC = 259,
+ RANDOM_DUNGEON_HEROIC_TBC = 260,
+ RANDOM_DUNGEON_NORMAL_WOTLK = 261,
+ RANDOM_DUNGEON_HEROIC_WOTLK = 262
+ };
+
class Lfg5Guids;
typedef std::list<Lfg5Guids> Lfg5GuidsList;
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 4b19fac35c..cd3bd64650 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -408,11 +408,10 @@ namespace lfg
DungeonProgressionRequirements const* ar = sObjectMgr->GetAccessRequirement(dungeon->map, Difficulty(dungeon->difficulty));
uint32 lockData = 0;
+
if (dungeon->expansion > expansion || (onlySeasonalBosses && !dungeon->seasonal))
lockData = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION;
- else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player))
- lockData = LFG_LOCKSTATUS_RAID_LOCKED;
- else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player))
+ else if (IsDungeonDisabled(dungeon->map, dungeon->difficulty))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && (!mapEntry || !mapEntry->IsRaid()) && sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, Difficulty(dungeon->difficulty)))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
@@ -1484,8 +1483,9 @@ namespace lfg
@param[in, out] dungeons Dungeons to check restrictions
@param[in] players Set of players to check their dungeon restrictions
@param[out] lockMap Map of players Lock status info of given dungeons (Empty if dungeons is not empty)
+ @param[in] randomDungeonId Random dungeon ID (0 for non-random selections), used to filter disabled maps
*/
- void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, bool isRDF)
+ void LFGMgr::GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, uint32 randomDungeonId)
{
lockMap.clear();
for (LfgGuidSet::const_iterator it = players.begin(); it != players.end() && !dungeons.empty(); ++it)
@@ -1496,7 +1496,11 @@ namespace lfg
{
uint32 dungeonId = (it2->first & 0x00FFFFFF); // Compare dungeon ids
- if (it2->second == LFG_LOCKSTATUS_RAID_LOCKED && isRDF && sWorld->getBoolConfig(CONFIG_LFG_ALLOW_COMPLETED))
+ LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId);
+
+ uint8 difficultyFlag = (randomDungeonId == RANDOM_DUNGEON_NORMAL_TBC || randomDungeonId == RANDOM_DUNGEON_NORMAL_WOTLK) ? 0 : 1;
+
+ if (dungeon && !IsDungeonDisabled(dungeon->map, (Difficulty)difficultyFlag) && it2->second == LFG_LOCKSTATUS_RAID_LOCKED && randomDungeonId && sWorld->getBoolConfig(CONFIG_LFG_ALLOW_COMPLETED))
continue;
LfgDungeonSet::iterator itDungeon = dungeons.find(dungeonId);
@@ -2820,4 +2824,10 @@ namespace lfg
return randomDungeons;
}
+ bool LFGMgr::IsDungeonDisabled(uint32 mapId, Difficulty difficulty) const
+ {
+ return sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, mapId, nullptr, difficulty) ||
+ sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, mapId, nullptr);
+ }
+
} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index e52bbda7dd..c96ae4f2a4 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -518,6 +518,8 @@ namespace lfg
LfgUpdateData GetLfgStatus(ObjectGuid guid);
/// Checks if Seasonal dungeon is active
bool IsSeasonActive(uint32 dungeonId);
+ /// Checks if given dungeon map is disabled
+ bool IsDungeonDisabled(uint32 mapId, Difficulty difficulty) const;
/// Gets the random dungeon reward corresponding to given dungeon and player level
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
/// Returns all random and seasonal dungeons for given level and expansion
@@ -589,7 +591,7 @@ namespace lfg
void DecreaseKicksLeft(ObjectGuid guid);
void SetState(ObjectGuid guid, LfgState state);
void SetCanOverrideRBState(ObjectGuid guid, bool val);
- void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, bool isRDF = false);
+ void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, uint32 randomDungeonId = 0);
void _SaveToDB(ObjectGuid guid);
LFGDungeonData const* GetLFGDungeon(uint32 id);