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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp11
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h7
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp27
3 files changed, 24 insertions, 21 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 5c6387d066..86240a1a87 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -194,6 +194,7 @@ ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature),
{
_isHeroic = me->GetMap()->IsHeroic();
_difficulty = Difficulty(me->GetMap()->GetSpawnMode());
+ _invincible = false;
}
void ScriptedAI::AttackStartNoMove(Unit* who)
@@ -222,6 +223,12 @@ void ScriptedAI::UpdateAI(uint32 /*diff*/)
DoMeleeAttackIfReady();
}
+void ScriptedAI::DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/)
+{
+ if (IsInvincible() && damage >= me->GetHealth())
+ damage = me->GetHealth() - 1;
+}
+
void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle)
{
if (victim)
@@ -732,8 +739,10 @@ void BossAI::UpdateAI(uint32 diff)
DoMeleeAttackIfReady();
}
-void BossAI::DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/)
+void BossAI::DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask)
{
+ ScriptedAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask);
+
if (_nextHealthCheck._valid)
if (me->HealthBelowPctDamaged(_nextHealthCheck._healthPct, damage))
{
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index f7e55f32ef..0fd1c861b3 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -198,7 +198,7 @@ struct ScriptedAI : public CreatureAI
void AttackStartNoMove(Unit* target);
// Called at any Damage from any attacker (before damage apply)
- void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override {}
+ void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override;
//Called at World update tick
void UpdateAI(uint32 diff) override;
@@ -438,9 +438,14 @@ struct ScriptedAI : public CreatureAI
Player* SelectTargetFromPlayerList(float maxdist, uint32 excludeAura = 0, bool mustBeInLOS = false) const;
+ // Allows dropping to 1 HP but prevents creature from dying.
+ void SetInvincibility(bool apply) { _invincible = apply; };
+ [[nodiscard]] bool IsInvincible() const { return _invincible; };
+
private:
Difficulty _difficulty;
bool _isHeroic;
+ bool _invincible;
std::unordered_set<uint32> _uniqueTimedEvents;
};
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp
index ed9445b77d..2beaacff3d 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp
@@ -62,13 +62,20 @@ public:
void Reset() override
{
- _summonedRend = false;
if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS)
{
instance->SetBossState(DATA_GYTH, NOT_STARTED);
summons.DespawnAll();
me->DespawnOrUnsummon();
}
+
+ SetInvincibility(true); // Don't let boss die before summoning Rend.
+
+ ScheduleHealthCheckEvent(25, [&] {
+ DoCastAOE(SPELL_SUMMON_REND, true);
+ me->RemoveAura(SPELL_REND_MOUNTS);
+ SetInvincibility(false);
+ });
}
void JustEngagedWith(Unit* /*who*/) override
@@ -104,21 +111,6 @@ public:
instance->SetBossState(DATA_GYTH, DONE);
}
- void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
- {
- if (!_summonedRend && me->HealthBelowPctDamaged(25, damage))
- {
- if (damage >= me->GetHealth())
- {
- // Let creature fall to 1 HP but prevent it from dying before boss is summoned.
- damage = me->GetHealth() - 1;
- }
- DoCast(me, SPELL_SUMMON_REND, true);
- me->RemoveAura(SPELL_REND_MOUNTS);
- _summonedRend = true;
- }
- }
-
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
@@ -173,9 +165,6 @@ public:
}
DoMeleeAttackIfReady();
}
-
- private:
- bool _summonedRend;
};
CreatureAI* GetAI(Creature* creature) const override