diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/CreatureData.h | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Miscellaneous/Formulas.h | 2 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 4 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 2 | ||||
-rw-r--r-- | src/tools/mesh_extractor/LiquidHandler.cpp | 2 |
8 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 1746d1549b..aacc39bbc2 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -891,7 +891,7 @@ bool BfCapturePoint::HandlePlayerEnter(Player* player) if (GameObject* go = GetCapturePointGo(player)) { player->SendUpdateWorldState(go->GetGOInfo()->capturePoint.worldState1, 1); - player->SendUpdateWorldState(go->GetGOInfo()->capturePoint.worldstate2, uint32(ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f))); + player->SendUpdateWorldState(go->GetGOInfo()->capturePoint.worldstate2, uint32(std::ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f))); player->SendUpdateWorldState(go->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct); } return m_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second; @@ -924,7 +924,7 @@ void BfCapturePoint::SendChangePhase() // send this too, sometimes the slider disappears, dunno why :( player->SendUpdateWorldState(capturePoint->GetGOInfo()->capturePoint.worldState1, 1); // send these updates to only the ones in this objective - player->SendUpdateWorldState(capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32) ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f)); + player->SendUpdateWorldState(capturePoint->GetGOInfo()->capturePoint.worldstate2, (uint32) std::ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f)); // send this too, sometimes it resets :S player->SendUpdateWorldState(capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct); } diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index c6b8f3aeb0..3fc864edb7 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -214,7 +214,7 @@ struct CreatureBaseStats uint32 GenerateHealth(CreatureTemplate const* info) const { - return uint32(ceil(BaseHealth[info->expansion] * info->ModHealth)); + return uint32(std::ceil(BaseHealth[info->expansion] * info->ModHealth)); } uint32 GenerateMana(CreatureTemplate const* info) const @@ -223,12 +223,12 @@ struct CreatureBaseStats if (!BaseMana) return 0; - return uint32(ceil(BaseMana * info->ModMana)); + return uint32(std::ceil(BaseMana * info->ModMana)); } uint32 GenerateArmor(CreatureTemplate const* info) const { - return uint32(ceil(BaseArmor * info->ModArmor)); + return uint32(std::ceil(BaseArmor * info->ModArmor)); } float GenerateBaseDamage(CreatureTemplate const* info) const diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e73bd8bd50..51842d6267 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5926,7 +5926,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar else victim_guid.Clear(); // Don't show HK: <rank> message, only log. - honor_f = ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey)); + honor_f = std::ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey)); // count the number of playerkills in one day ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true); @@ -12129,7 +12129,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const time_t now = time(nullptr); // 0..2 full period - // should be ceil(x)-1 but not floor(x) + // should be std::ceil(x)-1 but not floor(x) uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0; return copseReclaimDelay[count]; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2c57ef5051..1b893d9a5e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9311,7 +9311,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg uint8 fofRank = sSpellMgr->GetSpellRank(triggeredByAura->GetId()); uint8 fbRank = sSpellMgr->GetSpellRank(aurEff->GetId()); - uint8 chance = uint8(ceil(fofRank * fbRank * 16.6f)); + uint8 chance = uint8(std::ceil(fofRank * fbRank * 16.6f)); if (roll_chance_i(chance)) CastSpell(victim, aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true); diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h index fcc6a5bc92..92b9d1757e 100644 --- a/src/server/game/Miscellaneous/Formulas.h +++ b/src/server/game/Miscellaneous/Formulas.h @@ -32,7 +32,7 @@ namespace Acore::Honor inline uint32 hk_honor_at_level(uint8 level, float multiplier = 1.0f) { - return uint32(ceil(hk_honor_at_level_f(level, multiplier))); + return uint32(std::ceil(hk_honor_at_level_f(level, multiplier))); } } diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index b98d6fc2cf..9f83abab6a 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -4316,7 +4316,7 @@ void AuraEffect::HandleAuraModIncreaseMaxHealth(AuraApplication const* aurApp, u // refresh percentage if (oldhealth > 0) { - uint32 newhealth = uint32(ceil((double)target->GetMaxHealth() * healthPercentage)); + uint32 newhealth = uint32(std::ceil((double)target->GetMaxHealth() * healthPercentage)); if (newhealth == 0) newhealth = 1; @@ -6328,7 +6328,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const } } else // xinef: ceil obtained value, it may happen that 10 ticks for 10% damage may not kill owner - damage = uint32(ceil(CalculatePct<float, float>(target->GetMaxHealth(), damage))); + damage = uint32(std::ceil(CalculatePct<float, float>(target->GetMaxHealth(), damage))); // calculate crit chance bool crit = false; diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index d043903d07..6cd84e9fd6 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -3410,7 +3410,7 @@ uint32 World::GetNextWhoListUpdateDelaySecs() uint32 t = m_timers[WUPDATE_5_SECS].GetInterval() - m_timers[WUPDATE_5_SECS].GetCurrent(); t = std::min(t, (uint32)m_timers[WUPDATE_5_SECS].GetInterval()); - return uint32(ceil(t / 1000.0f)); + return uint32(std::ceil(t / 1000.0f)); } void World::FinalizePlayerWorldSession(WorldSession* session) diff --git a/src/tools/mesh_extractor/LiquidHandler.cpp b/src/tools/mesh_extractor/LiquidHandler.cpp index b589e1e0db..cddbf58b8d 100644 --- a/src/tools/mesh_extractor/LiquidHandler.cpp +++ b/src/tools/mesh_extractor/LiquidHandler.cpp @@ -65,7 +65,7 @@ void LiquidHandler::HandleNewLiquid() if ((Utils::IsAllZero(renderMask.Mask, 8) || (information.Width == 8 && information.Height == 8)) && information.OffsetMask2) { fseek(stream, chunk->Offset + information.OffsetMask2, SEEK_SET); - uint32 size = ceil(information.Width * information.Height / 8.0f); + uint32 size = std::ceil(information.Width * information.Height / 8.0f); uint8* altMask = new uint8[size]; if (fread(altMask, sizeof(uint8), size, stream) == size) for (uint32 mi = 0; mi < size; mi++) |