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path: root/src/server/game/AI
AgeCommit message (Expand)Author
4 daysfix(Core/SAI): implement response for ranged mode on interrupt (#24175)killerwife
7 daysfeat(Core/SAI): Implement SMART_ACTION_SET_ANIM_TIER (#24143)killerwife
2025-12-10fix(Core/SAI): Remove Invoker in SMART_EVENT_EVENT_PHASE_CHANGE (#24051)Vanna White
2025-12-02fix(Core/SAI): SMARTCAST_COMBAT_MOVE prevents movement on successful cast (#2...blinkysc
2025-11-26fix(Scripts/AhnKahet): fix Jedoga Shadowseeker's ritual not starting (#23921)sogladev
2025-11-24fix(Core/SAI): Allow game objects to use load grid (#23881)daobashun
2025-11-15fix(Core/Entities): Improve interactions between taxis and players regarding ...Benjamin Jackson
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-11-12fix(Core/SmartAI): startup warnings unused params (#23551)sogladev
2025-10-31fix(Core/Spells): only include the targets size for some GroundEffects (#23478)Tereneckla
2025-10-30refactor(Core): SendDirectMessage (#23230)天鹭
2025-10-28SmartAI: Fix npcs not waypointing when offset is too big (#23453)killerwife
2025-10-26feature(SmartAI/Movement) - Unify waypoint systems (#23251)killerwife
2025-10-24fix(Core/Scripts): Fix the wrong run in npc_escortAI (#23293)killerwife
2025-10-14fix(Core/Unit): rework Walk/Run mode (#22988)killerwife
2025-10-13refactor(Core): DespawnOrUnsummon (#23141)天鹭
2025-10-12refactor(Core): Make ObjectGuid const (#23170)天鹭
2025-10-12refactor(Core/EventMap): Refactor EventMap and related scripts (#23121)天鹭
2025-10-09fix(DB/Script/Gundrak) Improve Drakkari Rhino bridge event. (#23144)Rocco Silipo
2025-10-03fix(Core/Unit): add Dual Wield 'auto' to improve scripting (#23078)sogladev
2025-09-27fix(Core/SAI): Fix crash when using SMART_TARGET_INSTANCE_STORAGE in … (#23...Andrew
2025-09-23fix(Core/SAI): idle casters (#23005)killerwife
2025-09-23fix(Scripts/AzjolNerub): Fix Anubarak impale sequence (#22717)Andrew
2025-09-20feat(Core/SAI): enhance movement actions with force destination option (#22974)Yehonal
2025-09-20feat(NPC): add configuration for creature repositioning during NPC combat (#2...Yehonal
2025-09-19feat(Core/Spells): Implement OnSpellCastFinished hook (#22941)Andrew
2025-09-15fix(Core/Creature): ensure target is valid when acquiring GUID (#22937)Andrew
2025-09-15feat(Core/SAI): Implement delay option to SMART_ACTION_TALK (#22918)Andrew
2025-09-14feat(Core/AI): Allow preventing health check events while casting (#22897)Andrew
2025-09-11feat(Core/Conditions): Implement CONDITION_AI_DATA and support for st… (#22...Andrew
2025-09-04fix(Core/SAI): Fix crash in SMART_TARGET_OWNER_OR_SUMMONER (#22789)Andrew
2025-09-02fix(Core/SAI): Remove combat flag on evade for SAI-scripted charmed u… (#22...Andrew
2025-08-20fix(Core/SAI): GameObject smart_script based on GUID (#22710)iThorgrim
2025-08-19refactor(Core): Improve readability (#22691)天鹭
2025-08-12fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (#22...Andrew
2025-08-09feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)Takenbacon
2025-07-14fix(Core/AI): prevent PetAI autocast leap to self and allies (#22472)Jelle Meeus
2025-06-27fix (Core/SmartScript) Improve SMART_ACTION_START_CLOSEST_WAYPOINT. (#22364)Rocco Silipo
2025-06-26fix(CORE/SAI): Properly Implement START_CLOSEST_WAYPOINT (#22256)Vanna White
2025-06-24refactor(Core/AI): rename FarthestTargetSelector to RangeSelector (#22026)Tereneckla
2025-06-24fix(Core/AI): crashfix(#22352) (#22353)Tereneckla
2025-06-22fix(Core/Spell): implement SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_P...Tereneckla
2025-06-22fix(Core/SAI): Exclude GMs for player target/event (#22345)Kitzunu
2025-06-17fix(core/SMART_EVENT_LINK) - Seperation and clarification of "not found or in...Ryan Turner
2025-06-07fix(Core/SAI): Don't try to reposition SMC creatures while moving (fi… (#22...Andrew
2025-06-05chore(Core): Remove unused and inaccurate comment headers for various script-...Benjamin Jackson
2025-06-03chore(Core/Unit): Correct typo of `Controlled`. (#22260)Benjamin Jackson
2025-05-30feat(Scripts/Commands): `.debug boundary` to visualize `CreatureBoundary` (#...Jelle Meeus
2025-05-05refactor(Core/AI) don't add currentTarget to the front of the SelectTargetLis...Tereneckla
2025-04-26fix(SmartAI): Ensure immediate combat engagement (#21854)blinkysc