summaryrefslogtreecommitdiff
path: root/src/server/game/Entities/GameObject
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-10-31fix(Core/Spells): only include the targets size for some GroundEffects (#23478)Tereneckla
2025-10-30refactor(Core): SendDirectMessage (#23230)天鹭
2025-10-25Spell/GameObject: Fix flying upon teleport between map initiated from GO (#23...killerwife
2025-10-13refactor(Core): DespawnOrUnsummon (#23141)天鹭
2025-10-12refactor(Core): Make ObjectGuid const (#23170)天鹭
2025-10-10fix(Core): Correct fishing catch calculations (#23171)grace-of-hainaut
2025-09-08fix(Core/Visibility): Mark destructible objects infinite visibility (#22838)Takenbacon
2025-09-07feat(Core/Visibility): Far visibility worldobjects (#22828)Takenbacon
2025-08-10fix(Core/Maps): Improve large object updater (#22659)Takenbacon
2025-08-10fix(Core/Transports): Improve static transport visibility (#22660)Takenbacon
2025-08-09feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)Takenbacon
2025-08-07feat(Core/Visibility): Visibility improvements part 1 (#22624)Takenbacon
2025-07-11feat(Core/Maps): Improve map object updater (#22392)Takenbacon
2025-02-16fix(Core/PlayerScript) Align player script function names (#21020)Exitare
2025-02-14fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rar...Andrew
2025-02-12feat(Core/Maps): Implement dynamic respawn rates (#21417)Andrew
2025-02-01refactor(Core/Disables): Convert from Namespace to Class Structure (#21109)Kitzunu
2025-01-20refactor(Core/Loot): Simplify GetFishLoot with for loop and merge Get… (#21...Kitzunu
2025-01-19fix(Core/Gameobject): prevent getting empty fishing loot (#21216)sudlud
2024-12-13feat(Core/WorldObjects): implement Heartbeat timers (#20872)Grimdhex
2024-11-13refactor(src/server/game): optimise imports (#20541)Francesco Borzì
2024-09-29refactor(src/server/game/Entities): remove unused imports (#20096)Francesco Borzì
2024-09-03refactor(Core): Make more use of helpers. (#19835)Benjamin Jackson
2024-09-02fix(Core/GameObject): fixup allow use of Mage portal if caster is offline and...Jelle Meeus
2024-09-01fix(Core/GameObject): Allow use of Mage portal if caster is offline and still...Jelle Meeus
2024-08-25refactor(Core/Object): adds consistency in the use of type object check (#19671)Grimdhex
2024-08-13fix(Core): Adjustments to summoning ritual object handling. (#19600)Benjamin Jackson
2024-08-13fix(Core): Ritual animations (#19602)Saqra1
2024-08-12fix(Core/Entities): Only add use to spell caster objects if cast succeeds. (#...Benjamin Jackson
2024-07-28refactor(src/server/game/Entities): remove unused imports (#19507)Francesco Borzì
2024-07-09fix(Core/GameObject): Use correct spell at meeting stone (#19311)Kitzunu
2024-07-06fix(Core/Player): Vertical Message distance (#19302)Kitzunu
2024-04-26fix(Core/GameObject): load guid based scripts correctly (#18811)sudlud
2024-04-05feat(Core/Optimization): Optimize build of units update object by leveraging ...Anton Popovichenko
2024-03-28feat(Core/Compression): Move packets compression from map to network thread (...Anton Popovichenko
2024-01-01refactor(Core/GameObject): Move the GameObject state save handling to… (#18...Andrew
2023-11-28chore(Core/Account): move AccountMgr::IsGMAccount() to class WorldSession (#1...Tristan 'Natrist' Cormier
2023-11-18chore(Core/Misc): sort includes (#17776)Winfidonarleyan
2023-11-12Revert Visibility Notifier changes (#17682)Kitzunu
2023-10-23fix(Core/Grid): Address bugs and performance issues introduced by visibility ...AG
2023-09-28feat(Core/GameObject): Implement `OnGameObjectModifyHealth()` hook (#17374)KJack
2023-09-17fix(Core/GameObject): Also send EventInform() calls for GAMEOBJECT_TY… (#17...Skjalf
2023-03-01fix(Core/Gameobject): Fix lootable chests related to quests but not having qu...Gultask
2023-02-12chore(Core/Misc): Change all TODO to doxygen comment (#14966)Kitzunu
2023-02-12refactor(Core/GameObject): Split GameObject for Dynamic Crea/Go (#14889)Maelthyr
2023-02-05chore(Core/Object): Rename GetGOData() to GetGameObjectData() (#14875)Skjalf
2023-01-28fix(Core/GameObject): Make fishing bobber finish a channeled spell rather tha...Benjamin Jackson
2022-12-31refactor(Core/Object): getLevel() -> GetLevel() (#14122)Kitzunu
2022-12-06fix(Core/GameObject): Implement restock mechanic for non-consumable gameob…...UltraNix