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https://github.com/azerothcore/azerothcore-wotlk.git @ 2026-01-11T17:01:01Z
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Author
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-10-31
fix(Core/Spells): only include the targets size for some GroundEffects (#23478)
Tereneckla
2025-10-30
refactor(Core): SendDirectMessage (#23230)
天鹭
2025-10-25
Spell/GameObject: Fix flying upon teleport between map initiated from GO (#23...
killerwife
2025-10-13
refactor(Core): DespawnOrUnsummon (#23141)
天鹭
2025-10-12
refactor(Core): Make ObjectGuid const (#23170)
天鹭
2025-10-10
fix(Core): Correct fishing catch calculations (#23171)
grace-of-hainaut
2025-09-08
fix(Core/Visibility): Mark destructible objects infinite visibility (#22838)
Takenbacon
2025-09-07
feat(Core/Visibility): Far visibility worldobjects (#22828)
Takenbacon
2025-08-10
fix(Core/Maps): Improve large object updater (#22659)
Takenbacon
2025-08-10
fix(Core/Transports): Improve static transport visibility (#22660)
Takenbacon
2025-08-09
feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)
Takenbacon
2025-08-07
feat(Core/Visibility): Visibility improvements part 1 (#22624)
Takenbacon
2025-07-11
feat(Core/Maps): Improve map object updater (#22392)
Takenbacon
2025-02-16
fix(Core/PlayerScript) Align player script function names (#21020)
Exitare
2025-02-14
fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rar...
Andrew
2025-02-12
feat(Core/Maps): Implement dynamic respawn rates (#21417)
Andrew
2025-02-01
refactor(Core/Disables): Convert from Namespace to Class Structure (#21109)
Kitzunu
2025-01-20
refactor(Core/Loot): Simplify GetFishLoot with for loop and merge Get… (#21...
Kitzunu
2025-01-19
fix(Core/Gameobject): prevent getting empty fishing loot (#21216)
sudlud
2024-12-13
feat(Core/WorldObjects): implement Heartbeat timers (#20872)
Grimdhex
2024-11-13
refactor(src/server/game): optimise imports (#20541)
Francesco Borzì
2024-09-29
refactor(src/server/game/Entities): remove unused imports (#20096)
Francesco Borzì
2024-09-03
refactor(Core): Make more use of helpers. (#19835)
Benjamin Jackson
2024-09-02
fix(Core/GameObject): fixup allow use of Mage portal if caster is offline and...
Jelle Meeus
2024-09-01
fix(Core/GameObject): Allow use of Mage portal if caster is offline and still...
Jelle Meeus
2024-08-25
refactor(Core/Object): adds consistency in the use of type object check (#19671)
Grimdhex
2024-08-13
fix(Core): Adjustments to summoning ritual object handling. (#19600)
Benjamin Jackson
2024-08-13
fix(Core): Ritual animations (#19602)
Saqra1
2024-08-12
fix(Core/Entities): Only add use to spell caster objects if cast succeeds. (#...
Benjamin Jackson
2024-07-28
refactor(src/server/game/Entities): remove unused imports (#19507)
Francesco Borzì
2024-07-09
fix(Core/GameObject): Use correct spell at meeting stone (#19311)
Kitzunu
2024-07-06
fix(Core/Player): Vertical Message distance (#19302)
Kitzunu
2024-04-26
fix(Core/GameObject): load guid based scripts correctly (#18811)
sudlud
2024-04-05
feat(Core/Optimization): Optimize build of units update object by leveraging ...
Anton Popovichenko
2024-03-28
feat(Core/Compression): Move packets compression from map to network thread (...
Anton Popovichenko
2024-01-01
refactor(Core/GameObject): Move the GameObject state save handling to… (#18...
Andrew
2023-11-28
chore(Core/Account): move AccountMgr::IsGMAccount() to class WorldSession (#1...
Tristan 'Natrist' Cormier
2023-11-18
chore(Core/Misc): sort includes (#17776)
Winfidonarleyan
2023-11-12
Revert Visibility Notifier changes (#17682)
Kitzunu
2023-10-23
fix(Core/Grid): Address bugs and performance issues introduced by visibility ...
AG
2023-09-28
feat(Core/GameObject): Implement `OnGameObjectModifyHealth()` hook (#17374)
KJack
2023-09-17
fix(Core/GameObject): Also send EventInform() calls for GAMEOBJECT_TY… (#17...
Skjalf
2023-03-01
fix(Core/Gameobject): Fix lootable chests related to quests but not having qu...
Gultask
2023-02-12
chore(Core/Misc): Change all TODO to doxygen comment (#14966)
Kitzunu
2023-02-12
refactor(Core/GameObject): Split GameObject for Dynamic Crea/Go (#14889)
Maelthyr
2023-02-05
chore(Core/Object): Rename GetGOData() to GetGameObjectData() (#14875)
Skjalf
2023-01-28
fix(Core/GameObject): Make fishing bobber finish a channeled spell rather tha...
Benjamin Jackson
2022-12-31
refactor(Core/Object): getLevel() -> GetLevel() (#14122)
Kitzunu
2022-12-06
fix(Core/GameObject): Implement restock mechanic for non-consumable gameob…...
UltraNix
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