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path: root/src/server/game/Movement/Spline
AgeCommit message (Expand)Author
2025-12-10fix(Core/Unit): Introduce animtier to malygos to fix flying animations (#24067)killerwife
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-10-25fix(Core/Vehicle): Fix invisible vehicle passengers (#23406)killerwife
2025-10-05fix(Core/Movement): Add safeguards against root freezes (#23117)killerwife
2024-09-21chore(Core/Misc): Some cleanup (#19970)Kitzunu
2024-09-03chore(Apps/Codestyle): add new codestyle checks for pointers and range loops ...Grimdhex
2024-09-01fix(Core/Movement): Don't move for change in orientation only (#19687)Saqra1
2024-07-30refactor(src/common): remove unused imports (#19506)Francesco Borzì
2023-11-12Revert Visibility Notifier changes (#17682)Kitzunu
2023-10-26fix(Core/Grid): Implement missing GridUnload setting (#17569)AG
2023-10-23fix(Core/Grid): Address bugs and performance issues introduced by visibility ...AG
2023-09-17chore(misc): cleanup (#17274)Kitzunu
2023-02-12chore(Core/Misc): Change all TODO to doxygen comment (#14966)Kitzunu
2023-01-11fix(Core): Crashfix. (#14536)UltraNix
2022-10-29fix(Core/Movement): Removed some leftover after c8f43d85849. (#13524)UltraNix
2022-02-14fix(Core/Misc): Change const to be after type name (#10591)Kitzunu
2022-02-04fix(Core/Misc): Remove c++ check for c++11 (#10439)Kitzunu
2022-01-27refactor(Core/Logging): switch to fmt style for LOG_ (#10366)Kargatum
2022-01-24feat(Core/Time): Implement saparated manager for game time (#8630)Kargatum
2022-01-17refactor(Core): apply clang-tidy modernize-* (#9975)Francesco Borzì
2022-01-03refactor(Core/Misc): atan2() to std::atan2() (#9793)Kitzunu
2021-12-31refactor(Core/Misc): fabs() to std::fabs() (#9790)Kitzunu
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-11-04fix(Core/Unit): Reduce mobs speed when low on health (#7932)patou01
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-08-25fix(Core/Movement): (#7008)UltraNix
2021-07-13fix(Core/Unit): -Wdeprecated-enum-enum-conversion warning (#6868)Francesco Borzì
2021-06-21chore(Core/Logging): replace most server loggers (#5726)Kargatum
2021-05-31feat(CI/Codestyle): add check core logs (#6012)Kargatum
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-04-17feat(Core/Logging): rework logging (#4692)Kargatum
2021-04-16feat(Core/Threading): replace ace threading (#4821)Kargatum
2021-03-17fix(Core/License): issue with old files license (#4762)Francesco Borzì
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2021-02-10fix(Core/Pathfinding): Creatures regen health, spells LOD (#4509)Footman
2021-02-01feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)Yehonal
2021-01-14fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) ...Stefano Borzì
2021-01-10chore(core): remove malformed whitespaces (#4244)Kitzunu
2021-01-09feat(CI/Codestyle): added codestyle check (#3668)Kargatum
2021-01-04feat(Core/CreatureAI): improve npc position during the combat (#3369)Stefano Borzì
2020-12-07refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827)Francesco Borzì
2020-12-07refactor(Core): apply clang-tidy modernize-use-equals-default (#3834)Francesco Borzì
2020-12-06refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835)Francesco Borzì
2020-10-12refactor(Core/Game): restyle game lib with astyle (#3466)Kargatum
2020-09-08fix(Core/Spline): -Wcast-function-type warning (#3442)Francesco Borzì
2020-08-31refactor(Core): NULL -> nullptr (#3275)Kitzunu
2020-06-15fix(Core): C++ 11 rule of 3 compiant constructors (#3023)mishaparem
2019-09-26feat(Core): Added ABORT() macro to prevent the usage of ASSERT(false) as a qu...Viste
2018-12-25CORE/Crash: Fix crash with MoveSpline [hacky] (#1066)Poszer
2018-03-12Update license links (#783)Nefertumm