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SpellScript.h
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Author
2023-12-02
chore(Core/Misc): rename spellInfo pointers (#17914)
Kitzunu
2023-01-28
fix(Core/Spells): Fixed Master of Elements not refunding mana. (#14665)
UltraNix
2022-10-05
fix: Qaston revert (#13320)
Angelo Venturini
2022-10-02
refactor(Core/Spells): Implement QAston Proc System (#11079)
IntelligentQuantum
2022-09-19
fix(Scripts/Spells): Finger of Frost Shatter Combo. (#13006)
UltraNix
2021-09-30
feat(License): add new headers information about license (#7941)
Kargatum
2021-08-26
fix(Core/Spells): show Execute/Slam misses/dodges/parries in combat log (#7494)
UltraNix
2021-06-01
feat(Core/Script): Allow spell script ValidateSpellInfo to work with any cont...
Kitzunu
2021-04-25
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
UltraNix
2021-03-17
fix(Core/License): issue with old files license (#4762)
Francesco Borzì
2021-03-02
refactor(Core): replace NULL with nullptr (#4593)
Kitzunu
2021-02-24
refactor(Core): sort #includes alphabetically (#4579)
Kitzunu
2021-02-01
feat(Core/Spell): Implement ValidateSpellInfo (#4323)
Kitzunu
2021-01-10
chore(core): remove malformed whitespaces (#4244)
Kitzunu
2020-12-06
refactor(Core): apply clang-tidy modernize-use-override (#3817)
Francesco Borzì
2020-10-12
refactor(Core/Game): restyle game lib with astyle (#3466)
Kargatum
2020-08-31
refactor(Core): NULL -> nullptr (#3275)
Kitzunu
2018-03-12
Update license links (#783)
Nefertumm
2017-12-21
Using TC structure allowing easier patches importing
Yehonal
2016-08-12
Refactoring part 2 [W.I.P]
Yehonal
2016-06-26
converted all tabs to 4 spaces
Yehonal
2016-06-26
First Commit
v0.1
0.1
Yehonal