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path: root/src/server/scripts/Commands/cs_reload.cpp
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2025-06-05chore(Core): Remove unused and inaccurate comment headers for various script-...Benjamin Jackson
2025-03-09refactor(Core/ServerMail): Refactor to Dedicated Manager Class with Multi-Ite...Kitzunu
2025-02-21refactor(Core/Server): Improvements to antidos opcode handling (#21502)Takenbacon
2025-02-01refactor(Core/Disables): Convert from Namespace to Class Structure (#21109)Kitzunu
2024-12-22refactor(Core/Event): Load event vendors seperatly (#20906)Exitare
2024-12-15feat(Core/Motd): Allow localized motd (#20542)Exitare
2024-10-27refactor(src/server/game/*): remove unused imports (big part 2) (#20311)Francesco Borzì
2024-08-13fix(Core/Creature): quest_greeting_locale (#19615)Kitzunu
2024-08-13feat(DB/Module): introduce module_string table (#19475)Kitzunu
2024-07-19fix(Scripts/Reload): Only send reload output to GMs (#19443)Kitzunu
2024-07-06chore(Scripts/Commands): QOL server debug (#19297)Kitzunu
2024-07-03refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load (#19259)Kitzunu
2023-12-02feat(Core/Scripting): move all script objects to separated files (#17860)Winfidonarleyan
2023-12-02feat(Core/ChatHandler): Add SendErrorMessage helper (#17919)Kitzunu
2023-10-31feat(Core/Hooks): Add `OnAfterDatabaseLoadCreatureTemplates` hook (#17621)KJack
2023-08-06refactor(Core/Motd): Move motd to MotdMgr (#16933)Kitzunu
2023-03-04feat(Core/Character): Implement profanity_name (#15156)Kitzunu
2023-02-21refactor(Core/Autobroadcast): Move autobroadcast to it's own file (#15147)Kitzunu
2023-02-20refactor(Core/Motd): Move motd from conf to db (#15111)Kitzunu
2022-10-05fix: Qaston revert (#13320)Angelo Venturini
2022-10-02refactor(Core/Spells): Implement QAston Proc System (#11079)IntelligentQuantum
2022-09-17feat(Core): Implement SP Bonus Coefficients from DBC (#12562)ZhengPeiRu21
2022-04-19feat(Core/Mail): Server mail (#10628)Kitzunu
2022-03-15feat(Core/Battleground): rework bg queue system (#10817)Kargatum
2022-03-06feat(Core/Creature): Implement quest_greetings table (#10526)Kitzunu
2022-02-05feat(Core/DBLayer): replace `char const*` to `std::string_view` (#10211)Kargatum
2022-01-27refactor(Core/Logging): switch to fmt style for LOG_ (#10366)Kargatum
2022-01-06refactor(Core/Creature): Remove Inhabit Type (#9272)acidmanifesto
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-11-17feat(Core/Loot): Implement player_loot_template (#9198)Skjalf
2021-11-10refactor(Scripts/Commands): Convert cs_reload to new system (#9052)IntelligentQuantum
2021-10-23feat(Core/Chat): new argument parsing and unify chat hyperlink parsing (#6243)Kargatum
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-09-15refactor(Core): Rename ...Manager to ...Mgr (#6910)Kitzunu
2021-08-22fix(Core/Crash): reload page GetSession check to avoid crash (#7451)Petric
2021-06-22feat(Core/Database): port TrinityCore database API (#5611)Kargatum
2021-06-21chore(Core/Logging): replace most server loggers (#5726)Kargatum
2021-04-17feat(Core/Logging): rework logging (#4692)Kargatum
2021-03-30fix(Scripts/Commands): correct reloading creature_template table (#5020)Kargatum
2021-03-29feat(CORE/Instance): access_requirement db refactor and improved output (#3696)Petric
2021-03-21feat(Core/Creature): Implement c_t_r & c_t_s (#4359)Kitzunu
2021-03-19fix(DB/Core) Fix the CLS damage system and update creature_classlevelstats (#...Hacki95
2021-03-17fix(Core/License): issue with old files license (#4762)Francesco Borzì
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2021-01-19refactor(Core/cs_reload): Improve page_text(_locale) output (#3115)Kitzunu
2020-10-11refactor(Core/Scripts): restyle scripts lib with astyle (#3467)Kargatum
2020-07-12feat(Core/Config): rework configs load system (#2566)Kargatum
2019-12-01refactor(Core): rename namespaces and macros to acore (#2454)Viste
2019-03-23refactor(DB/world): graveyard_zone (#1599)WiZZy
2019-03-21Skill perfect item template (#1564)Ercules76