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path: root/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-05-09refactor(Core): Add definition file for area table entries. (#22054)Benjamin Jackson
2024-01-01refactor(Core/GameObject): Move the GameObject state save handling to… (#18...Andrew
2023-12-02feat(Core/Scripting): move all script objects to separated files (#17860)Winfidonarleyan
2023-05-13fix(Scripts/Deadmines): Fix Factory Door in Deadmines being closable (#15201)Johaine
2023-02-12refactor(Core/InstanceScript): refactored load and save methods (#14977)Skjalf
2022-05-24feat(Core/GameObjects): Instance gameobject save data implementation (#11113)Hanabi
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2020-12-06refactor(Core): apply clang-tidy modernize-use-override (#3817)Francesco Borzì
2020-10-11refactor(Core/Scripts): restyle scripts lib with astyle (#3467)Kargatum
2018-03-31removed unused code - fix Travistalamortis
2018-03-31Instace to return the guid of the gameobjecttalamortis
2018-03-31After killing Rhahk in deadmines the door will now open correctly.talamortis
2018-03-12Update license links (#783)Nefertumm
2017-12-21Using TC structure allowing easier patches importingYehonal
2016-08-11Big re-organization of repository [W.I.P]Yehonal
2016-06-26converted all tabs to 4 spacesYehonal
2016-06-26First Commitv0.10.1Yehonal