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instance_deadmines.cpp
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Author
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-05-09
refactor(Core): Add definition file for area table entries. (#22054)
Benjamin Jackson
2024-01-01
refactor(Core/GameObject): Move the GameObject state save handling to… (#18...
Andrew
2023-12-02
feat(Core/Scripting): move all script objects to separated files (#17860)
Winfidonarleyan
2023-05-13
fix(Scripts/Deadmines): Fix Factory Door in Deadmines being closable (#15201)
Johaine
2023-02-12
refactor(Core/InstanceScript): refactored load and save methods (#14977)
Skjalf
2022-05-24
feat(Core/GameObjects): Instance gameobject save data implementation (#11113)
Hanabi
2021-11-22
refactor(Core/Misc): headers cleanup (#9259)
Kargatum
2021-09-30
feat(License): add new headers information about license (#7941)
Kargatum
2021-04-25
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
UltraNix
2021-02-24
refactor(Core): sort #includes alphabetically (#4579)
Kitzunu
2020-12-06
refactor(Core): apply clang-tidy modernize-use-override (#3817)
Francesco Borzì
2020-10-11
refactor(Core/Scripts): restyle scripts lib with astyle (#3467)
Kargatum
2018-03-31
removed unused code - fix Travis
talamortis
2018-03-31
Instace to return the guid of the gameobject
talamortis
2018-03-31
After killing Rhahk in deadmines the door will now open correctly.
talamortis
2018-03-12
Update license links (#783)
Nefertumm
2017-12-21
Using TC structure allowing easier patches importing
Yehonal
2016-08-11
Big re-organization of repository [W.I.P]
Yehonal
2016-06-26
converted all tabs to 4 spaces
Yehonal
2016-06-26
First Commit
v0.1
0.1
Yehonal