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boss_nightbane.cpp
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Author
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-10-26
feature(SmartAI/Movement) - Unify waypoint systems (#23251)
killerwife
2025-02-14
fix(Core/Grids): Grid improvements (#20955)
Takenbacon
2024-12-04
fix(Scripts/Karazhan): Nightbane Speed (#20838)
Jelle Meeus
2024-09-21
chore(Core/Misc): Some cleanup (#19970)
Kitzunu
2024-07-17
fix(Scripts/Karazhan): Nightbane Combat Abilities (#19321)
Jelle Meeus
2024-07-02
chore(Core/Misc): #include cleanup (#19255)
Kitzunu
2024-06-27
fix(Scripts/Karazhan) Nightbane take off phase handling (#18934)
Jelle Meeus
2024-05-13
fix(Karazhan/Nightbane): Rain of Bones cast on one random player/pet, summon ...
Jelle Meeus
2024-05-12
fix(Karazhan/Nightbane): no longer killable during flight (#18890)
Jelle Meeus
2024-01-14
fix(Scripts/Karazhan): Add cleave and threat resets to Nightbane (#18133)
Alethrion
2023-12-02
feat(Core/Scripting): move all script objects to separated files (#17860)
Winfidonarleyan
2023-11-15
fix(Scripts/Karazhan): Fix being able to interact with Nightbane's doors (#17...
Andrew
2023-11-13
fix(Scripts/Karazhan): Implement Nightbane summon emote and despawn on evade ...
Andrew
2023-11-12
Revert Visibility Notifier changes (#17682)
Kitzunu
2023-10-23
fix(Core/Grid): Address bugs and performance issues introduced by visibility ...
AG
2023-10-08
fix(Scripts/Karazhan): Nightbane clean-up script (#17446)
Dan
2023-09-04
fix(Scripts/Karazhan): Fix Nightbane health phase percentages (#17173)
Skjalf
2023-07-27
chore(Scripts/Karazhan): rewrite Nightbane with scheduler + some fixes (#16687)
Dan
2023-02-13
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...
Kitzunu
2021-12-28
feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)
Kargatum
2021-11-22
refactor(Core/Misc): headers cleanup (#9259)
Kargatum
2021-09-30
feat(License): add new headers information about license (#7941)
Kargatum
2021-04-25
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
UltraNix
2021-04-05
feat(Core/Instance): Add instance validation for creature scripts (#4596)
Kitzunu
2021-03-17
fix(Core/License): issue with old files license (#4762)
Francesco Borzì
2021-02-24
refactor(Core): sort #includes alphabetically (#4579)
Kitzunu
2021-01-10
chore(core): remove malformed whitespaces (#4244)
Kitzunu
2020-12-06
refactor(Core): apply clang-tidy modernize-use-override (#3817)
Francesco Borzì
2020-10-11
refactor(Core/Scripts): restyle scripts lib with astyle (#3467)
Kargatum
2019-03-25
Refactor(Core/Gossip): Replacing old macros with new (#1338)
Kargatum
2019-02-10
chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)
Stoabrogga
2018-03-12
Update license links (#783)
Nefertumm
2017-12-21
Using TC structure allowing easier patches importing
Yehonal
2016-08-11
Big re-organization of repository [W.I.P]
Yehonal
2016-06-26
converted all tabs to 4 spaces
Yehonal
2016-06-26
First Commit
v0.1
0.1
Yehonal