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path: root/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-05-05refactor(Core/AI) don't add currentTarget to the front of the SelectTargetLis...Tereneckla
2025-01-06fix(Scripts/ZulAman): make sure Malacrass timer is delayed only when it shoul...Dan
2024-12-17fix(Scripts/ZulAman): Fix Electric Storm shouldnt hit safe players (#20897)Andrew
2024-12-05fix(Scripts/ZulAman): Akil'zon storm damage should multiply per tick (#20842)Andrew
2024-12-01fix(Scripts/ZulAman): Delay static disruption by 3s after storm (#20809)Andrew
2024-11-24fix(Scripts/ZulAman): Dont cast Gust of Wind if about to start Electr… (#20...Andrew
2024-11-19fix(Scripts/ZulAman): Fix Gust of Wind targetting tanks and eagles no… (#20...Andrew
2024-11-14chore(Scripts/ZulAman): Update Akilzon to new register method (#20556)Andrew
2024-11-13fix(Scripts/ZulAman): Remove Eletrical Storm hacks (#20553)Andrew
2024-11-12fix(Scripts/ZulAman): Set Akilzon encounter in progress when engaged (#20531)Andrew
2024-11-10fix(Scripts/ZulAman): Fix Akilzon not spawning eagles and update script (#20493)Andrew
2024-11-05refactor(Scripts/ZulAman): refactor set data to instance boss states and refa...Dan
2024-09-03chore(Core/Misc): update floor and ceil to std (#19837)Kitzunu
2024-08-25refactor(Core/Object): adds consistency in the use of type object check (#19671)Grimdhex
2024-07-23refactor(Scripts/EasternKingdoms): remove unused imports (#19457)Francesco Borzì
2023-12-02feat(Core/Scripting): move all script objects to separated files (#17860)Winfidonarleyan
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...Kitzunu
2022-03-30feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)Kitzunu
2021-12-28feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)Kargatum
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-11-01refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ...Malcrom
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-07-19refactor(Scripts/EasternKingdoms): code cleanup (part 5) - also fix potential...Francesco Borzì
2021-06-03refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (#6113)Kitzunu
2021-05-31refactor(Core/Misc): acore to Acore (#6043)Kitzunu
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-04-05feat(Core/Instance): Add instance validation for creature scripts (#4596)Kitzunu
2021-03-17fix(Core/License): issue with old files license (#4762)Francesco Borzì
2021-03-02refactor(Core): replace NULL with nullptr (#4593)Kitzunu
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2021-01-09feat(CI/Codestyle): added codestyle check (#3668)Kargatum
2020-12-06refactor(Core): apply clang-tidy modernize-use-override (#3817)Francesco Borzì
2020-10-11refactor(Core/Scripts): restyle scripts lib with astyle (#3467)Kargatum
2020-08-31refactor(Core): NULL -> nullptr (#3275)Kitzunu
2019-12-01refactor(Core): rename namespaces and macros to acore (#2454)Viste
2018-03-19Players can now re enter zul'aman after raid wipes.talamortis
2018-03-12Update license links (#783)Nefertumm
2017-12-21Using TC structure allowing easier patches importingYehonal
2016-08-11Big re-organization of repository [W.I.P]Yehonal
2016-06-26First Commitv0.10.1Yehonal