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Author
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-05-05
refactor(Core/AI) don't add currentTarget to the front of the SelectTargetLis...
Tereneckla
2025-01-06
fix(Scripts/ZulAman): make sure Malacrass timer is delayed only when it shoul...
Dan
2024-12-17
fix(Scripts/ZulAman): Fix Electric Storm shouldnt hit safe players (#20897)
Andrew
2024-12-05
fix(Scripts/ZulAman): Akil'zon storm damage should multiply per tick (#20842)
Andrew
2024-12-01
fix(Scripts/ZulAman): Delay static disruption by 3s after storm (#20809)
Andrew
2024-11-24
fix(Scripts/ZulAman): Dont cast Gust of Wind if about to start Electr… (#20...
Andrew
2024-11-19
fix(Scripts/ZulAman): Fix Gust of Wind targetting tanks and eagles no… (#20...
Andrew
2024-11-14
chore(Scripts/ZulAman): Update Akilzon to new register method (#20556)
Andrew
2024-11-13
fix(Scripts/ZulAman): Remove Eletrical Storm hacks (#20553)
Andrew
2024-11-12
fix(Scripts/ZulAman): Set Akilzon encounter in progress when engaged (#20531)
Andrew
2024-11-10
fix(Scripts/ZulAman): Fix Akilzon not spawning eagles and update script (#20493)
Andrew
2024-11-05
refactor(Scripts/ZulAman): refactor set data to instance boss states and refa...
Dan
2024-09-03
chore(Core/Misc): update floor and ceil to std (#19837)
Kitzunu
2024-08-25
refactor(Core/Object): adds consistency in the use of type object check (#19671)
Grimdhex
2024-07-23
refactor(Scripts/EasternKingdoms): remove unused imports (#19457)
Francesco Borzì
2023-12-02
feat(Core/Scripting): move all script objects to separated files (#17860)
Winfidonarleyan
2023-02-13
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...
Kitzunu
2022-03-30
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
Kitzunu
2021-12-28
feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)
Kargatum
2021-11-22
refactor(Core/Misc): headers cleanup (#9259)
Kargatum
2021-11-01
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ...
Malcrom
2021-09-30
feat(License): add new headers information about license (#7941)
Kargatum
2021-07-19
refactor(Scripts/EasternKingdoms): code cleanup (part 5) - also fix potential...
Francesco Borzì
2021-06-03
refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (#6113)
Kitzunu
2021-05-31
refactor(Core/Misc): acore to Acore (#6043)
Kitzunu
2021-04-25
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
UltraNix
2021-04-05
feat(Core/Instance): Add instance validation for creature scripts (#4596)
Kitzunu
2021-03-17
fix(Core/License): issue with old files license (#4762)
Francesco Borzì
2021-03-02
refactor(Core): replace NULL with nullptr (#4593)
Kitzunu
2021-02-24
refactor(Core): sort #includes alphabetically (#4579)
Kitzunu
2021-01-09
feat(CI/Codestyle): added codestyle check (#3668)
Kargatum
2020-12-06
refactor(Core): apply clang-tidy modernize-use-override (#3817)
Francesco Borzì
2020-10-11
refactor(Core/Scripts): restyle scripts lib with astyle (#3467)
Kargatum
2020-08-31
refactor(Core): NULL -> nullptr (#3275)
Kitzunu
2019-12-01
refactor(Core): rename namespaces and macros to acore (#2454)
Viste
2018-03-19
Players can now re enter zul'aman after raid wipes.
talamortis
2018-03-12
Update license links (#783)
Nefertumm
2017-12-21
Using TC structure allowing easier patches importing
Yehonal
2016-08-11
Big re-organization of repository [W.I.P]
Yehonal
2016-06-26
First Commit
v0.1
0.1
Yehonal