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path: root/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-10-13refactor(Core): DespawnOrUnsummon (#23141)天鹭
2025-05-05refactor(Core/AI) don't add currentTarget to the front of the SelectTargetLis...Tereneckla
2025-01-12fix(Scripts/ZulAman): Use Zul'jins threatlist to search for cyclone t… (#21...Andrew
2025-01-10fix(Scripts/ZulAman): Zul'jin Add Cooldown to EnergyStorm proc (#21132)Jelle Meeus
2025-01-10fix(Scripts/ZulAman): Limit target search range for Cyclones (#21131)Andrew
2025-01-03fix(Scripts/ZulAman): make Zul'Jin p3 cyclones go to random targets (#21087)Dan
2024-12-25fix(Script/Zul'Aman): adjust Zuljin timers (#20919)Grimdhex
2024-12-12fix(DB/Creature): Fix ZA bosses not despawning on evade (#20900)Andrew
2024-12-09fix(Scripts/ZulAman): Zuljin abilities shouldnt overlap (#20875)Andrew
2024-12-03fix(Scripts/ZulAman): Overpower spell cooldown (#20828)Andrew
2024-12-01fix(Scripts/ZulAman): Fix Zuljin targetting players during eagle phase (#20808)Andrew
2024-11-30fix(Scripts/ZulAman): Reset threat after Zuljin does his phase transi… (#20...Andrew
2024-11-30fix(Scripts/ZulAman): Fix Vortex not following players and also spell… (#20...Andrew
2024-11-24fix(Scripts/ZulAman): Despawn Zuljin spirits shortly after death (#20711)Andrew
2024-11-20fix(Scripts/ZulAman): Remove Zul'jin Electrical Storm on phase change (#20651)Andrew
2024-11-08refactor(Scripts/ZA): Update Zul'jin (#20456)Andrew
2024-11-05refactor(Scripts/ZulAman): refactor set data to instance boss states and refa...Dan
2023-12-02feat(Core/Scripting): move all script objects to separated files (#17860)Winfidonarleyan
2023-10-28refactor(Core/Misc): Make DeathState enum class (#17607)Kitzunu
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...Kitzunu
2022-11-12refactor(Core/ScriptedAI): few improvements with threat methods (#13146)Maelthyr
2022-03-30feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)Kitzunu
2022-02-14fix(Core/Misc): Change const to be after type name (#10591)Kitzunu
2021-12-28feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)Kargatum
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-07-19refactor(Scripts/EasternKingdoms): code cleanup (part 5) - also fix potential...Francesco Borzì
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-04-05feat(Core/Instance): Add instance validation for creature scripts (#4596)Kitzunu
2021-03-17fix(Core/License): issue with old files license (#4762)Francesco Borzì
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2021-01-10chore(core): remove malformed whitespaces (#4244)Kitzunu
2021-01-09feat(CI/Codestyle): added codestyle check (#3668)Kargatum
2020-12-06refactor(Core): apply clang-tidy modernize-use-override (#3817)Francesco Borzì
2020-10-11refactor(Core/Scripts): restyle scripts lib with astyle (#3467)Kargatum
2020-08-31refactor(Core): NULL -> nullptr (#3275)Kitzunu
2018-03-12Update license links (#783)Nefertumm
2017-12-21Using TC structure allowing easier patches importingYehonal
2016-08-11Big re-organization of repository [W.I.P]Yehonal
2016-06-26First Commitv0.10.1Yehonal