index
:
mirror/azerothcore-wotlk.git
codex/add-ccache-support-for-windows-docker-and-modules
codex/find-and-fix-potential-crashes-u6z5fw
copilot/fix-client-crash-bugs
custom
master
https://github.com/azerothcore/azerothcore-wotlk.git @ 2026-01-02T12:01:01Z
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
scripts
/
EasternKingdoms
/
ZulAman
/
boss_zuljin.cpp
Age
Commit message (
Expand
)
Author
2025-11-14
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
Francesco Borzì
2025-10-13
refactor(Core): DespawnOrUnsummon (#23141)
天鹭
2025-05-05
refactor(Core/AI) don't add currentTarget to the front of the SelectTargetLis...
Tereneckla
2025-01-12
fix(Scripts/ZulAman): Use Zul'jins threatlist to search for cyclone t… (#21...
Andrew
2025-01-10
fix(Scripts/ZulAman): Zul'jin Add Cooldown to EnergyStorm proc (#21132)
Jelle Meeus
2025-01-10
fix(Scripts/ZulAman): Limit target search range for Cyclones (#21131)
Andrew
2025-01-03
fix(Scripts/ZulAman): make Zul'Jin p3 cyclones go to random targets (#21087)
Dan
2024-12-25
fix(Script/Zul'Aman): adjust Zuljin timers (#20919)
Grimdhex
2024-12-12
fix(DB/Creature): Fix ZA bosses not despawning on evade (#20900)
Andrew
2024-12-09
fix(Scripts/ZulAman): Zuljin abilities shouldnt overlap (#20875)
Andrew
2024-12-03
fix(Scripts/ZulAman): Overpower spell cooldown (#20828)
Andrew
2024-12-01
fix(Scripts/ZulAman): Fix Zuljin targetting players during eagle phase (#20808)
Andrew
2024-11-30
fix(Scripts/ZulAman): Reset threat after Zuljin does his phase transi… (#20...
Andrew
2024-11-30
fix(Scripts/ZulAman): Fix Vortex not following players and also spell… (#20...
Andrew
2024-11-24
fix(Scripts/ZulAman): Despawn Zuljin spirits shortly after death (#20711)
Andrew
2024-11-20
fix(Scripts/ZulAman): Remove Zul'jin Electrical Storm on phase change (#20651)
Andrew
2024-11-08
refactor(Scripts/ZA): Update Zul'jin (#20456)
Andrew
2024-11-05
refactor(Scripts/ZulAman): refactor set data to instance boss states and refa...
Dan
2023-12-02
feat(Core/Scripting): move all script objects to separated files (#17860)
Winfidonarleyan
2023-10-28
refactor(Core/Misc): Make DeathState enum class (#17607)
Kitzunu
2023-02-13
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...
Kitzunu
2022-11-12
refactor(Core/ScriptedAI): few improvements with threat methods (#13146)
Maelthyr
2022-03-30
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
Kitzunu
2022-02-14
fix(Core/Misc): Change const to be after type name (#10591)
Kitzunu
2021-12-28
feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)
Kargatum
2021-11-22
refactor(Core/Misc): headers cleanup (#9259)
Kargatum
2021-09-30
feat(License): add new headers information about license (#7941)
Kargatum
2021-07-19
refactor(Scripts/EasternKingdoms): code cleanup (part 5) - also fix potential...
Francesco Borzì
2021-04-25
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
UltraNix
2021-04-05
feat(Core/Instance): Add instance validation for creature scripts (#4596)
Kitzunu
2021-03-17
fix(Core/License): issue with old files license (#4762)
Francesco Borzì
2021-02-24
refactor(Core): sort #includes alphabetically (#4579)
Kitzunu
2021-01-10
chore(core): remove malformed whitespaces (#4244)
Kitzunu
2021-01-09
feat(CI/Codestyle): added codestyle check (#3668)
Kargatum
2020-12-06
refactor(Core): apply clang-tidy modernize-use-override (#3817)
Francesco Borzì
2020-10-11
refactor(Core/Scripts): restyle scripts lib with astyle (#3467)
Kargatum
2020-08-31
refactor(Core): NULL -> nullptr (#3275)
Kitzunu
2018-03-12
Update license links (#783)
Nefertumm
2017-12-21
Using TC structure allowing easier patches importing
Yehonal
2016-08-11
Big re-organization of repository [W.I.P]
Yehonal
2016-06-26
First Commit
v0.1
0.1
Yehonal