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path: root/src/server/scripts/Northrend/Gundrak
AgeCommit message (Expand)Author
3 daysfix(Scripts/Gundrak): Add missing lines to Gal'darah (#24269)Gultask
5 daysfix(Scripts/Gundrak): modernise Eck the Ferocious script (#24224)Dan
2025-11-29fix(Scripts/Gundrak): Eck the Ferocious wrong enrage timing (#23929)blinkysc
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-10-24fix(Scripts/Gundrak): Update Galdarah script (#23206)Andrew
2025-10-17refactor(Core): AddEventAtOffset (#23140)天鹭
2025-10-14fix(Core/Unit): rework Walk/Run mode (#22988)killerwife
2025-10-13refactor(Core): DespawnOrUnsummon (#23141)天鹭
2025-10-12refactor(Core/EventMap): Refactor EventMap and related scripts (#23121)天鹭
2025-10-11fix(Script/Gundrak): Moorabi timing and hard reset (#23079)blinkysc
2025-10-11fix(Scripts/Gundrak): Fixed behavior for Colossus and Elemental (#23150)arsinspace
2025-10-06fix(Scripts/Gundrak): Eck should spawn when the Ruin Dweller formatio… (#23...Andrew
2025-10-05fix(Script/Gundrak): Eck spring now resets threat after cast and Spit/Spring ...blinkysc
2025-10-03fix(Script/Gundrak): path for Eck will only open in heroic (#23072)blinkysc
2025-10-03fix(Core/Unit): add Dual Wield 'auto' to improve scripting (#23078)sogladev
2025-09-30fix(Script/Gundrak) Drakkari Colossus will now use Mortal Strikes (#23065)blinkysc
2025-09-29fix(Scripts/Gundrak): Fix Sladran Venom Bolt target and Poison Nova f… (#23...Andrew
2025-09-23fix(Scripts/Gundrak): Update Slad'ran script (#22975)Andrew
2025-09-11fix(DB/Script/Gundrak) Implement Rhino event when the bridge moves. (#22873)Rocco Silipo
2025-05-09refactor(Core): Add definition file for area table entries. (#22054)Benjamin Jackson
2025-05-05refactor(Core/AI) don't add currentTarget to the front of the SelectTargetLis...Tereneckla
2024-08-25refactor(Core/Object): adds consistency in the use of type object check (#19671)Grimdhex
2024-08-25fix(Server): remove double blank lines at the end of several files (#19735)Grimdhex
2024-07-26refactor(Scripts/Northrend): remove unused imports (#19460)Francesco Borzì
2024-06-23refactor(Scripts/Northrend): dungeons Spell Scripts registry macros (#19134)Jelle Meeus
2023-12-25chore(Scripts/Northrend): remove useless includes (#18061)IntelligentQuantum
2023-12-02feat(Core/Scripting): move all script objects to separated files (#17860)Winfidonarleyan
2023-11-14feat(Core/Instance): InstanceScript: create `Remove` functions (#17702)KJack
2023-03-07refactor(Scripts/Northrend): conversion to std::chrono (#15269)Maelthyr
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...Kitzunu
2023-02-12refactor(Core/InstanceScript): refactored load and save methods (#14977)Skjalf
2023-01-28feat(Core/Unit): Add KillSelf overload (#14785)Skjalf
2022-05-18Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)Maelthyr
2022-05-17refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() (#11...Maelthyr
2022-04-15feat(Core/Maps): AreaBoundary (#10525)IntelligentQuantum
2022-04-05feat(Core/GameObject): Gob flag helpers (#11287)Kitzunu
2022-03-30feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)Kitzunu
2022-02-14fix(Core/Misc): Change const to be after type name (#10591)Kitzunu
2021-12-28feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)Kargatum
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-09-15refactor(Core): Rename ...Manager to ...Mgr (#6910)Kitzunu
2021-09-14fix(Core/Misc): bunch of crashfixes (#7307)Viste
2021-06-13feat(Core): improved some hooks (#6302)Yehonal
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-04-05feat(Core/Instance): Add instance validation for creature scripts (#4596)Kitzunu
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2021-01-09feat(CI/Codestyle): added codestyle check (#3668)Kargatum
2020-12-06refactor(Core): apply clang-tidy modernize-use-override (#3817)Francesco Borzì
2020-10-11refactor(Core/Scripts): restyle scripts lib with astyle (#3467)Kargatum