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path: root/src/server/scripts/Northrend/VioletHold
AgeCommit message (Expand)Author
2025-11-20fix(Scripts/VH): Add missing second type for keeper NPC (#22171) (#23789)Traesh
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-10-30refactor(Scripts/Instances): move spell ids for Heroic to dungeondifficulty_d...Tereneckla
2025-10-24fix(Core/Scripts): Fix the wrong run in npc_escortAI (#23293)killerwife
2025-10-14fix(Core/Unit): rework Walk/Run mode (#22988)killerwife
2025-10-13refactor(Core): DespawnOrUnsummon (#23141)天鹭
2025-10-12refactor(Core/EventMap): Refactor EventMap and related scripts (#23121)天鹭
2025-08-07feat(Core/Visibility): Visibility improvements part 1 (#22624)Takenbacon
2025-05-30fix(Scripts/VioletHold): Sinclari gossip order, crystals being spamma… (#22...avarishd
2025-05-09refactor(Core): Add definition file for area table entries. (#22054)Benjamin Jackson
2025-04-26refactor(Core/WorldState): Initial addition of world state definition file. (...Benjamin Jackson
2024-12-01refactor(Scripts/VioletHold): Move all spells to spelldifficul… (#20796)Andrew
2024-09-21chore(Core/Misc): Some cleanup (#19970)Kitzunu
2024-08-25fix(Server): remove double blank lines at the end of several files (#19735)Grimdhex
2024-07-02chore(Core/Misc): #include cleanup (#19255)Kitzunu
2024-06-23refactor(Scripts/Northrend): dungeons Spell Scripts registry macros (#19134)Jelle Meeus
2023-12-02feat(Core/Scripting): move all script objects to separated files (#17860)Winfidonarleyan
2023-05-13fix(Scripts/VioletHold): Activation Crystals (#13176)Grimgravy
2023-04-02fix(Scripts/VioletHold): Remove hardcoded text and add some of the missing go...avarishd
2023-03-07refactor(Scripts/Northrend): conversion to std::chrono (#15269)Maelthyr
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...Kitzunu
2023-02-12refactor(Core/InstanceScript): refactored load and save methods (#14977)Skjalf
2023-01-28feat(Core/Unit): Add KillSelf overload (#14785)Skjalf
2023-01-28fix(DB/Script): Violet Hold Door not opening (#13958)Pedro Antonio
2022-11-12refactor(Core/ScriptedAI): few improvements with threat methods (#13146)Maelthyr
2022-06-18refactor(Core/Unit): PC&NPC Immunity (#11986)Maelthyr
2022-05-23refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)Maelthyr
2022-04-15feat(Core/Maps): AreaBoundary (#10525)IntelligentQuantum
2022-04-05feat(Core/GameObject): Gob flag helpers (#11287)Kitzunu
2022-03-30feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)Kitzunu
2022-02-14fix(Core/Misc): Change const to be after type name (#10591)Kitzunu
2022-01-13refactor(Core/Misc): isEmpty to IsEmpty (#10011)Kitzunu
2022-01-06refactor(Core/Misc): sin() to std::sin() (#9795)Kitzunu
2021-12-28feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)Kargatum
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-10-15refactor(Core/Unit): clean MonsterText methods (#6957)Kitzunu
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-09-14fix(Core/Misc): bunch of crashfixes (#7307)Viste
2021-08-07refactor(Scripts/Northrend): code cleanup (part 11) (#7103)Francesco Borzì
2021-07-10fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852)Francesco Borzì
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-04-05feat(Core/Instance): Add instance validation for creature scripts (#4596)Kitzunu
2021-03-02refactor(Core): replace NULL with nullptr (#4593)Kitzunu
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2021-02-01feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)Yehonal
2021-01-09feat(CI/Codestyle): added codestyle check (#3668)Kargatum
2020-12-06refactor(Core): apply clang-tidy modernize-use-override (#3817)Francesco Borzì
2020-10-17fix(Core/Util): EventMap::RepeatEvent when eventId is retrieved by ExecuteEve...Andrius Peleckas
2020-10-11refactor(Core/Scripts): restyle scripts lib with astyle (#3467)Kargatum
2020-09-10refactor(Core/Misc): remove the ternary operator when used improperly (#3327)Stefano Borzì