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path: root/src/server/scripts/OutdoorPvP
AgeCommit message (Collapse)Author
7 daysfeat(Core/PvP): Outdoor PvP capture rate multiplier (#23902)Michael Richards
2025-12-20fix(Scripts/OutdoorPvP): Implement Blue Sky Logging Grounds kill credit for ↵Gultask
enemy players (#24166)
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-09-29fix(Core/Weather): Improve weather system thread safety (#22772)Takenbacon
Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-09feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)Takenbacon
2025-05-09refactor(Core): Add definition file for area table entries. (#22054)Benjamin Jackson
2025-05-09refactor(Core/World): Move various worldstate related functions to ↵Benjamin Jackson
worldstate class. (#22086)
2025-04-26refactor(Core/WorldState): Initial addition of world state definition file. ↵Benjamin Jackson
(#21875) Many world states had their enums from script's header and hardcoded values to their respective header file (WorldStateDefines.h) Co-authored-by: Jelle Meeus <sogladev@gmail.com>
2025-03-09fix(Core/PvP): OutdoorPvPZM - fetch creature spawnId correctly (#21634)天鹿
2025-02-22fix(Scripts/OutdoorPvP): Fix Halaa guards not spawning (#21585)Andrew
2025-02-19refactor(Core/Packet): use WorldPackets::WorldState::InitWorldStates ↵Jelle Meeus
definition (#20475) Co-authored-by: ccrs <ccrs@users.noreply.github.com>
2025-02-14fix(Core/Grids): Grid improvements (#20955)Takenbacon
2025-02-13refactor(Core/World): Create WorldSessionMgr to split session logic out of ↵Takenbacon
World (#21400)
2024-12-19feat(CI/Codestyle): check for curly brackets before/after if/else statements ↵Kitzunu
(#20977) * feat(CI/Codestyle): check for braces after if/else statements * right need to edit a cpp file to trigger cpp check * Revert "right need to edit a cpp file to trigger cpp check" This reverts commit 2e34d8c52f35216549107a3476e79e79ea2ae077. * fix codestyle in cpp * Update oculus.cpp * Update codestyle.py * Update codestyle.py * Update codestyle.py * Update codestyle.py
2024-10-31refactor(src/common|server): remove unused import (big part 1) (#20377)Francesco Borzì
* refactor(src/common|server): remove unused import (big part 1) * chore: fix build * chore: fix build * chore: fix build * chore: fix build * chore: attempt to fix damn linkin error
2024-09-21chore(Core/Misc): Some cleanup (#19970)Kitzunu
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
2024-09-03refactor(Core): Make more use of helpers. (#19835)Benjamin Jackson
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-08-25refactor(Core/Object): adds consistency in the use of type object check (#19671)Grimdhex
2024-08-25fix(Server): remove double blank lines at the end of several files (#19735)Grimdhex
2024-07-22refactor(Scripts/misc): remove unused imports (#19458)Francesco Borzì
2024-07-02chore(Core/Misc): #include cleanup (#19255)Kitzunu
2024-01-21fix(Core/Creature): Remove automated z spawn correction (#18200)sudlud
* fix(Core/Creature): Remove automated z spawn correction * comment out unused parameter * remove gridLoad parameter from Creature::LoadCreatureFromDB()
2024-01-14fix(CORE/OPvP): Halaa Mechanics not working properly (#15634)Pedro Antonio
2023-12-22refactor(Scripts): remove useless includes (#18004)IntelligentQuantum
2023-12-02feat(Core/Scripting): move all script objects to separated files (#17860)Winfidonarleyan
* feat(Core/Scripts): move all script objects to separated files * Apply 5bfeabde813d26cf2317e39cffe598a9d1d738ab * try gcc build * again
2023-11-18chore(Core/Misc): sort includes (#17776)Winfidonarleyan
* chore(Cleanup): sort includes * fix build * fix build again
2023-11-18chore(Core/OutdoorPvP): cleanup ptr's, rename private fields (#17778)Winfidonarleyan
chore(Game/OutdoorPvP): cleanup ptr's, private fields
2023-04-29revert(Core): ChrRace.dbc full implementation (#16114)M'Dic
* revert (core): ChrRace.dbc full implementation we revert this due to several issues arrising. Although the dbc reading is done in full and correctly. Azerothcore relied on the original handling (althought not propper) for so long that there is * revert * Update remove_charrace_dbc.sql * Update remove_charrace_dbc.sql * Update remove_charrace_dbc.sql
2023-04-28fix(core/dbc): improve ChrRace DBC handling (#14843)M'Dic
Cherry pick of https://github.com/TrinityCore/TrinityCore/pull/24508 Co-authored-by: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… ↵Kitzunu
(#15026) Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
2023-02-12chore(Core/Misc): Change all TODO to doxygen comment (#14966)Kitzunu
2023-01-28fix(Scripts/HP PvP): Hellfire PvP Objective Flag and Progress bar not in ↵Pedro Antonio
sync (#14304)
2022-12-31refactor(Core/Object): getLevel() -> GetLevel() (#14122)Kitzunu
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
2022-12-30feat(Core/scripts): expose Halaa slider value and owner setter55Honey
2022-04-05feat(Core/Players): PlayerFlag helpers (#11294)Kitzunu
* feat(Core/Players): PlayerFlag helpers * Update Player.h * fix build
2022-03-27feat(Core/Scripts): Spirit towers reset to neutral 6 hours after capture and ↵SilentCLD
save WorldState (#11030)
2022-02-05fix(Core/Reputations): Faction rep gained by killing mobs is now prop… (#9737)UltraNix
* fix(Core/Reputations): Faction rep gained by killing mobs is now properly rounded up. Do not increase reputation rank if exceeds max rank cap. Fixes #8718
2022-01-22refactor(Core): remove unused imports (#10296)Francesco Borzì
2022-01-02refactor(Core): remove unused imports (#9969)Francesco Borzì
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-15refactor(Core): Rename ...Manager to ...Mgr (#6910)Kitzunu
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
2021-07-21refactor(Scripts/OutdoorPvP): code cleanup (part 7) (#6927)Francesco Borzì
2021-06-22feat(Core/Scripts): split the huge scriptloader into smaller pieces (#5346)Kargatum
* feat(Core/Scripts): split the huge scriptloader into smaller pieces * AddSC_swamp_of_sorrows del * 1 * add mod info * 1 * 039f0e0faa081352d19f34b6f0abaa4e74414988 Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-04-16feat(Core/Threading): replace ace threading (#4821)Kargatum
2021-03-17fix(Core/License): issue with old files license (#4762)Francesco Borzì
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2021-01-10chore(core): remove malformed whitespaces (#4244)Kitzunu
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-09feat(CI/Codestyle): added codestyle check (#3668)Kargatum