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path: root/src/server/scripts/Outland/GruulsLair
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-10-12refactor(Core/EventMap): Refactor EventMap and related scripts (#23121)天鹭
2025-05-09refactor(Core): Add definition file for area table entries. (#22054)Benjamin Jackson
2025-05-05refactor(Core/AI) don't add currentTarget to the front of the SelectTargetLis...Tereneckla
2025-04-26fix (Script/Gruul) Kiggler polymorph targets his tank (#21966)Tereneckla
2025-02-15fix(Scripts/Outland): LoadMinionData buffer overflow (#21461)Jelle Meeus
2024-10-27refactor(src/server/game/*): remove unused imports (big part 1) (#20310)Francesco Borzì
2024-09-21chore(Core/Misc): Some cleanup (#19970)Kitzunu
2024-08-25fix(Server): remove double blank lines at the end of several files (#19735)Grimdhex
2024-07-21refactor(Scripts/Outland): remove unused imports (#19461)Francesco Borzì
2023-12-24chore(Scripts/Outland): Remove useless includes (#18049)IntelligentQuantum
2023-12-02feat(Core/Scripting): move all script objects to separated files (#17860)Winfidonarleyan
2023-11-18chore(Core/Misc): sort includes (#17776)Winfidonarleyan
2023-09-25refactor(Scripts/GruulsLair): Clean up instance script (#17347)Skjalf
2023-08-01fix(Scripts/Gruuls) Kiggler no longer chases after target (#16866)v-mstrs
2023-07-12fix(Scripts/GruulLair): Fix Maulgar not casting intimidating shout (#16743)Skjalf
2023-07-10chore(Scripts/GruulsLair): Adjust timers for Reverberation and Hurtful Strike...Gultask
2023-06-18chore(Scripts/GruulsLair): modernise boss scripts + make timers more accurate...Dan
2023-04-15fix(Scripts/GruulsLair): timing/scripting fixes for High King Maulgar fight (...Dan
2023-02-15fix(Scripts/GruulsLair): Kiggler the Crazed should cast lightning bol… (#15...Skjalf
2023-02-15fix(Scripts/GruulsLair): Only players should deal aoe shatter damage (#15056)Skjalf
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...Kitzunu
2023-02-12refactor(Core/InstanceScript): refactored load and save methods (#14977)Skjalf
2023-02-12fix(Scripts/GruulsLair): Fixed Ground Slam. (#14780)UltraNix
2023-02-05refactor(Scripts/GruulsLair): Modernize High King Maulgar script (#14870)Kitzunu
2023-02-04fix(Scripts/GruulsLair): Improvements to High King Maulgar (#14732)Kitzunu
2023-01-28fix(Scripts/GruulsLair): Fixed assigning loot mode to High King Maulgar. (#14...UltraNix
2022-04-15feat(Core/Maps): AreaBoundary (#10525)IntelligentQuantum
2022-04-01feat(Core/Unit): New helpers for DynamicFlags (#11230)Kitzunu
2021-12-28feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)Kargatum
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-08-24fix(Core/Loot): (#7452)UltraNix
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-04-05feat(Core/Instance): Add instance validation for creature scripts (#4596)Kitzunu
2021-03-26fix(scripts/Gruul): Boss script fine tuning (#4126)55Honey
2021-03-02refactor(Core): replace NULL with nullptr (#4593)Kitzunu
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2020-12-06refactor(Core): apply clang-tidy modernize-use-override (#3817)Francesco Borzì
2020-10-11refactor(Core/Scripts): restyle scripts lib with astyle (#3467)Kargatum
2020-09-14fix(Core/Misc): all GCC warnings (#3457)Francesco Borzì
2019-02-10chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)Stoabrogga
2018-12-17Gruul: Add a minimum cooldown for Cave In (#893)Trystanosaurus
2018-03-12Update license links (#783)Nefertumm
2017-12-21Using TC structure allowing easier patches importingYehonal
2016-08-11Big re-organization of repository [W.I.P]Yehonal
2016-06-26converted all tabs to 4 spacesYehonal
2016-06-26First Commitv0.10.1Yehonal