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path: root/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts
AgeCommit message (Expand)Author
2025-11-14fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)Francesco Borzì
2025-10-14fix(Core/Unit): rework Walk/Run mode (#22988)killerwife
2025-10-13refactor(Core): DespawnOrUnsummon (#23141)天鹭
2025-05-09refactor(Core): Add definition file for area table entries. (#22054)Benjamin Jackson
2024-09-21chore(Core/Misc): Some cleanup (#19970)Kitzunu
2024-08-25refactor(Core/Object): adds consistency in the use of type object check (#19671)Grimdhex
2024-08-25fix(Server): remove double blank lines at the end of several files (#19735)Grimdhex
2024-07-21refactor(Scripts/Outland): remove unused imports (#19461)Francesco Borzì
2024-02-27fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18...Andrew
2023-12-24chore(Scripts/Outland): Remove useless includes (#18049)IntelligentQuantum
2023-12-02feat(Core/Scripting): move all script objects to separated files (#17860)Winfidonarleyan
2023-07-09fix(Scripts/HellfireRamparts): Nazan and Vazruden properly reset (#16694)Dan
2023-06-21fix(Scripts/HellfireRamparts): Fix Nazan not casting abilities (#16598)Angelo Venturini
2023-06-18fix(Scripts/HellfireRamparts): Fix Gargolmar Retalliation procs with … (#16...Skjalf
2023-05-14fix(Scripts/HellfireCitadel): Mass struct/model update (#16264)Eddy Vega
2023-05-13fix(Scripts/HellfireRamparts): modernise boss scripts for Hellfire Ramparts (...Dan
2023-02-13refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15...Kitzunu
2023-02-13fix(Scripts/HellfireRamparts): Omor the Unscarred shouldn't move (#14751)Skjalf
2023-02-12refactor(Core/InstanceScript): refactored load and save methods (#14977)Skjalf
2023-02-04fix(Scripts/HellfireRamparts): Removed invalid spells from Omor the U… (#14...UltraNix
2023-01-28feat(Core/Unit): Add KillSelf overload (#14785)Skjalf
2023-01-07fix(Scripts/Hellfire Ramparts): Nazan should walk on the surface afte… (#14...UltraNix
2022-12-06fix(Scripts/HellfireRamparts): Nazan should descend when Vazruden rea… (#13...UltraNix
2022-12-06fix(Scripts/HellfireRamparts): Hellfire Sentry should aggro on each o… (#13...UltraNix
2022-04-15feat(Core/Maps): AreaBoundary (#10525)IntelligentQuantum
2022-04-05feat(Core/GameObject): Gob flag helpers (#11287)Kitzunu
2021-12-28feat(Core/AI): convert `SelectAggroTarget` to enum class (#9893)Kargatum
2021-11-22refactor(Core/Misc): headers cleanup (#9259)Kargatum
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
2021-04-25feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)UltraNix
2021-04-09fix(Core/Movement): fix multiple creature movement issues (#5097)Footman
2021-04-07fix(Core/Script): Rename Pinnacle & Ramparts scripts (#5175)Kitzunu
2021-04-05feat(Core/Instance): Add instance validation for creature scripts (#4596)Kitzunu
2021-02-24refactor(Core): sort #includes alphabetically (#4579)Kitzunu
2021-01-09feat(CI/Codestyle): added codestyle check (#3668)Kargatum
2020-12-06refactor(Core): apply clang-tidy modernize-use-override (#3817)Francesco Borzì
2020-10-11refactor(Core/Scripts): restyle scripts lib with astyle (#3467)Kargatum
2019-02-10chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)Stoabrogga
2018-03-12Update license links (#783)Nefertumm
2017-12-21Using TC structure allowing easier patches importingYehonal
2016-08-11Big re-organization of repository [W.I.P]Yehonal
2016-06-26converted all tabs to 4 spacesYehonal
2016-06-26First Commitv0.10.1Yehonal