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|
#
# This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# Make the script module list available in the current scope
GetModuleSourceList(MODULES_MODULE_LIST)
# Make the native install offset available in this scope
GetInstallOffset(INSTALL_OFFSET)
# Sets the MODULES_${SOURCE_MODULE} variables
# when using predefined templates for script building
# like dynamic, static
# Sets MODULES_DEFAULT_LINKAGE
if(MODULES MATCHES "dynamic")
set(MODULES_DEFAULT_LINKAGE "dynamic")
elseif(MODULES MATCHES "static")
set(MODULES_DEFAULT_LINKAGE "static")
else()
set(MODULES_DEFAULT_LINKAGE "disabled")
endif()
# Add support old api modules
CU_GET_GLOBAL("AC_ADD_SCRIPTS_LIST")
CU_GET_GLOBAL("AC_ADD_SCRIPTS_INCLUDE")
set("AC_SCRIPTS_INCLUDES" "")
set("AC_MODULE_LIST" "")
set("AC_SCRIPTS_LIST" "")
set(MOD_ELUNA_FOUND 0)
set(MOD_ELUNA_PATH "")
foreach(include ${AC_ADD_SCRIPTS_INCLUDE})
set("AC_SCRIPTS_INCLUDES" "#include \"${include}\"\n${AC_SCRIPTS_INCLUDES}")
endforeach()
foreach(void ${AC_ADD_SCRIPTS_LIST})
set("AC_MODULE_LIST" "void ${void};\n${AC_MODULE_LIST}")
endforeach()
foreach(scriptName ${AC_ADD_SCRIPTS_LIST})
set("AC_SCRIPTS_LIST" " ${scriptName};\n${AC_SCRIPTS_LIST}")
endforeach()
function(ConfigureElunaModule moduleName)
set(MOD_ELUNA_FOUND 1 PARENT_SCOPE)
GetPathToModuleSource(${SOURCE_MODULE} MODULE_SOURCE_PATH)
set(MOD_ELUNA_PATH ${MODULE_SOURCE_PATH} PARENT_SCOPE)
# Define eluna compile options
target_compile_options(game-interface
INTERFACE
-DAZEROTHCORE
-DWOTLK)
endfunction()
# Set the MODULES_${SOURCE_MODULE} variables from the
# variables set above
foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
ModuleNameToVariable(${SOURCE_MODULE} MODULE_MODULE_VARIABLE)
if(${MODULE_MODULE_VARIABLE} STREQUAL "default")
set(${MODULE_MODULE_VARIABLE} ${MODULES_DEFAULT_LINKAGE})
endif()
# Use only static for deprecated api loaders
if (AC_SCRIPTS_INCLUDES MATCHES "${SOURCE_MODULE}")
set(${MODULE_MODULE_VARIABLE} "static")
endif()
# Use only static for mod-eluna
if (SOURCE_MODULE MATCHES "mod-eluna")
ConfigureElunaModule(${SOURCE_MODULE})
endif()
# Build the Graph values
if(${MODULE_MODULE_VARIABLE} MATCHES "dynamic")
GetProjectNameOfModuleName(${SOURCE_MODULE} MODULE_SOURCE_PROJECT_NAME)
GetNativeSharedLibraryName(${MODULE_SOURCE_PROJECT_NAME} MODULE_PROJECT_LIBRARY)
list(APPEND MODULE_GRAPH_KEYS ${MODULE_SOURCE_PROJECT_NAME})
set(MODULE_GRAPH_VALUE_DISPLAY_${MODULE_SOURCE_PROJECT_NAME} ${MODULE_PROJECT_LIBRARY})
list(APPEND MODULE_GRAPH_VALUE_CONTAINS_MODULES_${MODULE_SOURCE_PROJECT_NAME} ${SOURCE_MODULE})
elseif(${MODULE_MODULE_VARIABLE} MATCHES "static")
list(APPEND MODULE_GRAPH_KEYS worldserver)
set(MODULE_GRAPH_VALUE_DISPLAY_worldserver worldserver)
list(APPEND MODULE_GRAPH_VALUE_CONTAINS_MODULES_worldserver ${SOURCE_MODULE})
else()
list(APPEND MODULE_GRAPH_KEYS disabled)
set(MODULE_GRAPH_VALUE_DISPLAY_disabled disabled)
list(APPEND MODULE_GRAPH_VALUE_CONTAINS_MODULES_disabled ${SOURCE_MODULE})
endif()
endforeach()
list(SORT MODULE_GRAPH_KEYS)
list(REMOVE_DUPLICATES MODULE_GRAPH_KEYS)
# Display the module graph
message("* Modules configuration (${MODULES}):
|")
foreach(MODULE_GRAPH_KEY ${MODULE_GRAPH_KEYS})
if(NOT MODULE_GRAPH_KEY STREQUAL "disabled")
message(" +- ${MODULE_GRAPH_VALUE_DISPLAY_${MODULE_GRAPH_KEY}}")
else()
message(" | ${MODULE_GRAPH_VALUE_DISPLAY_${MODULE_GRAPH_KEY}}")
endif()
foreach(MODULE_GRAPH_PROJECT_ENTRY ${MODULE_GRAPH_VALUE_CONTAINS_MODULES_${MODULE_GRAPH_KEY}})
message(" | +- ${MODULE_GRAPH_PROJECT_ENTRY}")
endforeach()
message(" |")
endforeach()
message("")
# Base sources which are used by every script project
if (USE_SCRIPTPCH)
set(PRIVATE_PCH_HEADER ModulesPCH.h)
endif()
GroupSources(${CMAKE_CURRENT_SOURCE_DIR})
# Configures the scriptloader with the given name and stores the output in the LOADER_OUT variable.
# It is possible to expose multiple subdirectories from the same scriptloader through passing
# it to the variable arguments
function(ConfigureScriptLoader SCRIPTLOADER_NAME LOADER_OUT IS_DYNAMIC_SCRIPTLOADER)
# Deduces following variables which are referenced by thge template:
# ACORE_IS_DYNAMIC_SCRIPTLOADER
# ACORE_SCRIPTS_FORWARD_DECL
# ACORE_SCRIPTS_INVOKE
# ACORE_CURRENT_SCRIPT_PROJECT
# To generate export macros
set(ACORE_IS_DYNAMIC_SCRIPTLOADER ${IS_DYNAMIC_SCRIPTLOADER})
# To generate forward declarations of the loading functions
unset(ACORE_SCRIPTS_FORWARD_DECL)
unset(ACORE_SCRIPTS_INVOKE)
# The current script project which is built in
set(ACORE_CURRENT_SCRIPT_PROJECT ${SCRIPTLOADER_NAME})
foreach(LOCALE_SCRIPT_MODULE ${ARGN})
# Replace bad words
string(REGEX REPLACE - "_" LOCALE_SCRIPT_MODULE ${LOCALE_SCRIPT_MODULE})
# Determine the loader function ("Add##${NameOfDirectory}##Scripts()")
set(LOADER_FUNCTION
"Add${LOCALE_SCRIPT_MODULE}Scripts()")
# Generate the funciton call and the forward declarations
set(ACORE_SCRIPTS_FORWARD_DECL
"${ACORE_SCRIPTS_FORWARD_DECL}void ${LOADER_FUNCTION};\n")
set(ACORE_SCRIPTS_INVOKE
"${ACORE_SCRIPTS_INVOKE} ${LOADER_FUNCTION};\n")
endforeach()
set(GENERATED_LOADER ${CMAKE_CURRENT_BINARY_DIR}/gen_scriptloader/${SCRIPTLOADER_NAME}/ModulesLoader.cpp)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/ModulesLoader.cpp.in.cmake ${GENERATED_LOADER})
set(${LOADER_OUT} ${GENERATED_LOADER} PARENT_SCOPE)
endfunction()
# Generates the actual module projects
# Fills the STATIC_SCRIPT_MODULES and DYNAMIC_SCRIPT_MODULE_PROJECTS variables
# which contain the names which scripts are linked statically/dynamically and
# adds the sources of the static modules to the PRIVATE_SOURCES_MODULES variable.
foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
GetPathToModuleSource(${SOURCE_MODULE} MODULE_SOURCE_PATH)
ModuleNameToVariable(${SOURCE_MODULE} MODULE_MODULE_VARIABLE)
if(NOT (${MODULE_MODULE_VARIABLE} STREQUAL "disabled"))
list(APPEND MODULE_LIST__ ${SOURCE_MODULE})
endif()
if((${MODULE_MODULE_VARIABLE} STREQUAL "disabled") OR
(${MODULE_MODULE_VARIABLE} STREQUAL "static"))
# Uninstall disabled modules
GetProjectNameOfModuleName(${SOURCE_MODULE} MODULE_SOURCE_PROJECT_NAME)
GetNativeSharedLibraryName(${MODULE_SOURCE_PROJECT_NAME} SCRIPT_MODULE_OUTPUT_NAME)
list(APPEND DISABLED_SCRIPT_MODULE_PROJECTS ${INSTALL_OFFSET}/${SCRIPT_MODULE_OUTPUT_NAME})
if(${MODULE_MODULE_VARIABLE} STREQUAL "static")
# Add the module content to the whole static module
CollectSourceFiles(${MODULE_SOURCE_PATH} PRIVATE_SOURCES_MODULES)
CollectIncludeDirectories(${MODULE_SOURCE_PATH} PUBLIC_INCLUDES)
# Skip deprecated api loaders
if (AC_SCRIPTS_INCLUDES MATCHES "${SOURCE_MODULE}")
message("> Module (${SOURCE_MODULE}) using deprecated loader api")
continue()
endif()
# Add the module name to STATIC_SCRIPT_MODULES
list(APPEND STATIC_SCRIPT_MODULES ${SOURCE_MODULE})
endif()
elseif(${MODULE_MODULE_VARIABLE} STREQUAL "dynamic")
# Generate an own dynamic module which is loadable on runtime
# Add the module content to the whole static module
unset(MODULE_SOURCE_PRIVATE_SOURCES)
CollectSourceFiles(${MODULE_SOURCE_PATH} MODULE_SOURCE_PRIVATE_SOURCES)
CollectIncludeDirectories(${MODULE_SOURCE_PATH} PUBLIC_INCLUDES)
# Configure the scriptloader
ConfigureScriptLoader(${SOURCE_MODULE} SCRIPT_MODULE_PRIVATE_SCRIPTLOADER ON ${SOURCE_MODULE})
GetProjectNameOfModuleName(${SOURCE_MODULE} MODULE_SOURCE_PROJECT_NAME)
# Add the module name to DYNAMIC_SCRIPT_MODULES
list(APPEND DYNAMIC_SCRIPT_MODULE_PROJECTS ${MODULE_SOURCE_PROJECT_NAME})
# Create the script module project
add_library(${MODULE_SOURCE_PROJECT_NAME} SHARED
${MODULE_SOURCE_PRIVATE_SOURCES}
${SCRIPT_MODULE_PRIVATE_SCRIPTLOADER})
target_link_libraries(${MODULE_SOURCE_PROJECT_NAME}
PRIVATE
acore-core-interface
PUBLIC
game)
target_include_directories(${MODULE_SOURCE_PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
${PUBLIC_INCLUDES})
set_target_properties(${MODULE_SOURCE_PROJECT_NAME}
PROPERTIES
FOLDER
"modules")
if(UNIX)
install(TARGETS ${MODULE_SOURCE_PROJECT_NAME}
DESTINATION ${INSTALL_OFFSET} COMPONENT ${MODULE_SOURCE_PROJECT_NAME})
elseif(WIN32)
install(TARGETS ${MODULE_SOURCE_PROJECT_NAME}
RUNTIME DESTINATION ${INSTALL_OFFSET} COMPONENT ${MODULE_SOURCE_PROJECT_NAME})
if(MSVC)
# Place the script modules in the script subdirectory
set_target_properties(${MODULE_SOURCE_PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin/Debug/scripts
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin/Release/scripts
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR}/bin/RelWithDebInfo/scripts
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_BINARY_DIR}/bin/MinSizeRel/scripts)
endif()
endif()
else()
message(FATAL_ERROR "Unknown value \"${${MODULE_MODULE_VARIABLE}}\" for module (${SOURCE_MODULE})!")
endif()
endforeach()
# Add the dynamic script modules to the worldserver as dependency
set(WORLDSERVER_DYNAMIC_SCRIPT_MODULES_DEPENDENCIES ${DYNAMIC_SCRIPT_MODULE_PROJECTS} PARENT_SCOPE)
ConfigureScriptLoader("static" SCRIPT_MODULE_PRIVATE_SCRIPTLOADER OFF ${STATIC_SCRIPT_MODULES})
list(REMOVE_DUPLICATES SCRIPT_MODULE_PRIVATE_SCRIPTLOADER)
if (MOD_ELUNA_FOUND)
list(REMOVE_ITEM PRIVATE_SOURCES_MODULES ${MOD_ELUNA_PATH}/lualib/lua.c)
list(REMOVE_ITEM PRIVATE_SOURCES_MODULES ${MOD_ELUNA_PATH}/lualib/luac.c)
endif()
add_library(modules STATIC
ModulesScriptLoader.h
${SCRIPT_MODULE_PRIVATE_SCRIPTLOADER}
${PRIVATE_SOURCES_MODULES})
if (MOD_ELUNA_FOUND)
target_link_libraries(modules PUBLIC lualib)
endif()
target_link_libraries(modules
PRIVATE
acore-core-interface
PUBLIC
game-interface)
target_include_directories(modules
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
${PUBLIC_INCLUDES})
# Enables Devs to Include a cmake file in their module that will get run inline with the config.
foreach(SOURCE_MODULE ${MODULES_MODULE_LIST})
include("${CMAKE_SOURCE_DIR}/modules/${SOURCE_MODULE}/${SOURCE_MODULE}.cmake" OPTIONAL)
endforeach()
set_target_properties(modules
PROPERTIES
FOLDER
"modules")
# Generate precompiled header
# if (USE_SCRIPTPCH)
# list(APPEND ALL_SCRIPT_PROJECTS modules ${DYNAMIC_SCRIPT_MODULE_PROJECTS})
# add_cxx_pch("${ALL_SCRIPT_PROJECTS}" ${PRIVATE_PCH_HEADER})
# endif()
# Remove all shared libraries in the installl directory which
# are contained in the static library already.
if (DISABLED_SCRIPT_MODULE_PROJECTS)
install(CODE "
foreach(SCRIPT_TO_UNINSTALL ${DISABLED_SCRIPT_MODULE_PROJECTS})
if(EXISTS \"\${SCRIPT_TO_UNINSTALL}\")
message(STATUS \"Uninstalling: \${SCRIPT_TO_UNINSTALL}\")
file(REMOVE \"\${SCRIPT_TO_UNINSTALL}\")
endif()
endforeach()
")
endif()
# Stores the absolut path of the given config module in the variable
function(GetPathToModuleConfig module variable)
set(${variable} "${CMAKE_SOURCE_DIR}/modules/${module}/conf" PARENT_SCOPE)
endfunction()
message(STATUS "* Modules config list:
|")
foreach(ModuleName ${MODULE_LIST__})
GetPathToModuleConfig(${ModuleName} MODULE_CONFIG_PATH)
set(MODULE_LIST ${MODULE_LIST}${ModuleName},)
file(GLOB MODULE_CONFIG_LIST RELATIVE
${MODULE_CONFIG_PATH}
${MODULE_CONFIG_PATH}/*.conf.dist)
message(STATUS " +- ${ModuleName}")
foreach(configFileName ${MODULE_CONFIG_LIST})
CopyModuleConfig("${MODULE_CONFIG_PATH}/${configFileName}")
set(CONFIG_LIST ${CONFIG_LIST}${configFileName},)
message(STATUS " | * ${configFileName}")
endforeach()
endforeach()
# Define modules list
target_compile_options(modules
INTERFACE
-DAC_MODULES_LIST=$<1:"${MODULE_LIST}">)
# Define modules config list
target_compile_options(modules
INTERFACE
-DCONFIG_FILE_LIST=$<1:"${CONFIG_LIST}">)
if (MOD_ELUNA_FOUND)
if (APPLE)
target_compile_definitions(modules
PUBLIC
LUA_USE_MACOSX)
elseif (UNIX)
target_compile_definitions(modules
PUBLIC
LUA_USE_LINUX)
endif()
if (WIN32)
if (MSVC)
set(MSVC_CONFIGURATION_NAME $(ConfigurationName)/)
endif()
add_custom_command(TARGET modules
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/${MSVC_CONFIGURATION_NAME}lua_scripts/extensions/"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${MOD_ELUNA_PATH}/LuaEngine/extensions" "${CMAKE_BINARY_DIR}/bin/${MSVC_CONFIGURATION_NAME}lua_scripts/extensions/")
endif()
install(DIRECTORY "${MOD_ELUNA_PATH}/LuaEngine/extensions" DESTINATION "${CMAKE_INSTALL_PREFIX}/bin/lua_scripts/")
endif()
message("")
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