summaryrefslogtreecommitdiff
path: root/src/common/Collision/VMapDefinitions.h
blob: 623dea5020a080628803341c8c30d0b689897091 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef _VMAPDEFINITIONS_H
#define _VMAPDEFINITIONS_H

#define LIQUID_TILE_SIZE (533.333f / 128.f)

namespace VMAP
{
    const char VMAP_MAGIC[] = "VMAP_4.7";
    const char RAW_VMAP_MAGIC[] = "VMAP047";                // used in extracted vmap files with raw data
    const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";

    // defined in TileAssembler.cpp currently...
    bool readChunk(FILE* rf, char* dest, const char* compare, uint32 len);
}
#endif