summaryrefslogtreecommitdiff
path: root/src/common/Threading/Threading.cpp
blob: ed681c8b3e3d8ba6c61b975bcddce93143cc98ce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Affero General Public License as published by the
 * Free Software Foundation; either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "Threading.h"
#include "Errors.h"

#include <chrono>
#include <system_error>

#ifdef WIN32
#include <windows.h>
#endif // WIN32
using namespace Acore;

Thread::Thread() : m_task(nullptr), m_iThreadId(), m_ThreadImp()
{
}

Thread::Thread(Runnable* instance) : m_task(instance), m_ThreadImp(&Thread::ThreadTask, (void*)m_task)
{
    m_iThreadId = m_ThreadImp.get_id();

    // register reference to m_task to prevent it deeltion until destructor
    if (m_task)
    {
        m_task->incReference();
    }
}

Thread::~Thread()
{
    // Wait();

    // deleted runnable object (if no other references)
    if (m_task)
    {
        m_task->decReference();
    }
}

bool Thread::wait()
{
    if (m_iThreadId == std::thread::id() || !m_task)
    {
        return false;
    }

    bool res = true;

    try
    {
        m_ThreadImp.join();
    }
    catch (std::system_error&)
    {
        res = false;
    }

    m_iThreadId = std::thread::id();

    return res;
}

void Thread::destroy()
{
    if (m_iThreadId == std::thread::id() || !m_task)
    {
        return;
    }

    // FIXME: We need to make sure that all threads can be trusted to
    // halt execution on their own as this is not an interrupt
    m_ThreadImp.join();
    m_iThreadId = std::thread::id();
}

void Thread::ThreadTask(void* param)
{
    Runnable* _task = (Runnable*)param;
    _task->run();
}

std::thread::id Thread::currentId()
{
    return std::this_thread::get_id();
}

void Thread::setPriority(Priority priority)
{
#ifdef WIN32
    std::thread::native_handle_type handle = m_ThreadImp.native_handle();
#endif

    bool _ok = true;

    switch (priority)
    {
#ifdef WIN32
        case Priority_Realtime:
            _ok = SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL);
            break;
        case Priority_Highest:
            _ok = SetThreadPriority(handle, THREAD_PRIORITY_HIGHEST);
            break;
        case Priority_High:
            _ok = SetThreadPriority(handle, THREAD_PRIORITY_ABOVE_NORMAL);
            break;
        case Priority_Normal:
            _ok = SetThreadPriority(handle, THREAD_PRIORITY_NORMAL);
            break;
        case Priority_Low:
            _ok = SetThreadPriority(handle, THREAD_PRIORITY_BELOW_NORMAL);
            break;
        case Priority_Lowest:
            _ok = SetThreadPriority(handle, THREAD_PRIORITY_LOWEST);
            break;
        case Priority_Idle:
            _ok = SetThreadPriority(handle, THREAD_PRIORITY_IDLE);
            break;
#endif
        default:
            break;
    }

    // remove this ASSERT in case you don't want to know is thread priority change was successful or not
    ASSERT(_ok);
}

void Thread::Sleep(unsigned long msecs)
{
    std::this_thread::sleep_for(std::chrono::milliseconds(msecs));
}