1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYSERVER_MOVEPLINE_H
#define TRINITYSERVER_MOVEPLINE_H
#include "Spline.h"
#include "MoveSplineInitArgs.h"
namespace Movement
{
struct Location : public Vector3
{
Location() : orientation(0) {}
Location(float x, float y, float z, float o) : Vector3(x, y, z), orientation(o) {}
Location(const Vector3& v) : Vector3(v), orientation(0) {}
Location(const Vector3& v, float o) : Vector3(v), orientation(o) {}
float orientation;
};
// MoveSpline represents smooth catmullrom or linear curve and point that moves belong it
// curve can be cyclic - in this case movement will be cyclic
// point can have vertical acceleration motion componemt(used in fall, parabolic movement)
class MoveSpline
{
public:
typedef Spline<int32> MySpline;
enum UpdateResult
{
Result_None = 0x01,
Result_Arrived = 0x02,
Result_NextCycle = 0x04,
Result_NextSegment = 0x08,
Result_JustArrived = 0x10,
};
friend class PacketBuilder;
protected:
MySpline spline;
FacingInfo facing;
uint32 m_Id;
MoveSplineFlag splineflags;
int32 time_passed;
// currently duration mods are unused, but its _currently_
//float duration_mod;
//float duration_mod_next;
float vertical_acceleration;
float initialOrientation;
int32 effect_start_time;
int32 point_Idx;
int32 point_Idx_offset;
void init_spline(const MoveSplineInitArgs& args);
protected:
const MySpline::ControlArray& getPath(bool visual) const { return spline.getPoints(visual); }
void computeParabolicElevation(float& el) const;
void computeFallElevation(float& el) const;
UpdateResult _updateState(int32& ms_time_diff);
int32 next_timestamp() const { return spline.length(point_Idx + 1); }
int32 segment_time_elapsed() const { return next_timestamp() - time_passed; }
public:
int32 timeElapsed() const { return Duration() - time_passed; } // xinef: moved to public for waypoint movegen
int32 timePassed() const { return time_passed; } // xinef: moved to public for waypoint movegen
int32 Duration() const { return spline.length(); }
MySpline const& _Spline() const { return spline; }
int32 _currentSplineIdx() const { return point_Idx; }
void _Finalize();
void _Interrupt() { splineflags.done = true; }
public:
void Initialize(const MoveSplineInitArgs&);
bool Initialized() const { return !spline.empty(); }
MoveSpline();
template<class UpdateHandler>
void updateState(int32 difftime, UpdateHandler& handler)
{
ASSERT(Initialized());
do
handler(_updateState(difftime));
while (difftime > 0);
}
void updateState(int32 difftime)
{
ASSERT(Initialized());
do _updateState(difftime);
while (difftime > 0);
}
Location ComputePosition() const;
uint32 GetId() const { return m_Id; }
bool Finalized() const { return splineflags.done; }
bool isCyclic() const { return splineflags.cyclic; }
bool isFalling() const { return splineflags.falling; }
bool isWalking() const { return splineflags.walkmode; }
Vector3 FinalDestination() const { return Initialized() ? spline.getPoint(spline.last(), false) : Vector3(); }
Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx + 1, false) : Vector3(); }
int32 currentPathIdx() const;
bool onTransport;
std::string ToString() const;
};
}
#endif // TRINITYSERVER_MOVEPLINE_H
|