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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#define TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#include "MoveSplineFlag.h"
#include <G3D/Vector3.h>
class Unit;
namespace Movement
{
typedef std::vector<Vector3> PointsArray;
union FacingInfo
{
struct {
float x, y, z;
} f;
uint64 target;
float angle;
FacingInfo(float o) : angle(o) {}
FacingInfo(uint64 t) : target(t) {}
FacingInfo() {}
};
struct MoveSplineInitArgs
{
MoveSplineInitArgs(size_t path_capacity = 16) : path_Idx_offset(0), velocity(0.f),
parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f),
HasVelocity(false), TransformForTransport(true)
{
path.reserve(path_capacity);
}
PointsArray path;
FacingInfo facing;
MoveSplineFlag flags;
int32 path_Idx_offset;
float velocity;
float parabolic_amplitude;
float time_perc;
uint32 splineId;
float initialOrientation;
bool HasVelocity;
bool TransformForTransport;
/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
bool Validate(Unit* unit) const;
private:
bool _checkPathBounds() const;
};
}
#endif // TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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