1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
namespace Movement
{
template<typename length_type> void Spline<length_type>::evaluate_percent( float t, Vector3 & c ) const
{
index_type Index;
float u;
computeIndex(t, Index, u);
evaluate_percent(Index, u, c);
}
template<typename length_type> void Spline<length_type>::evaluate_derivative(float t, Vector3& hermite) const
{
index_type Index;
float u;
computeIndex(t, Index, u);
evaluate_derivative(Index, u, hermite);
}
template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds(length_type length_) const
{
// Temporary disabled: causes infinite loop with t = 1.f
/*
index_type hi = index_hi;
index_type lo = index_lo;
index_type i = lo + (float)(hi - lo) * t;
while ((lengths[i] > length) || (lengths[i + 1] <= length))
{
if (lengths[i] > length)
hi = i - 1; // too big
else if (lengths[i + 1] <= length)
lo = i + 1; // too small
i = (hi + lo) / 2;
}*/
index_type i = index_lo;
index_type N = index_hi;
while (i+1 < N && lengths[i+1] < length_)
++i;
return i;
}
template<typename length_type> void Spline<length_type>::computeIndex(float t, index_type& index, float& u) const
{
ASSERT(t >= 0.f && t <= 1.f);
length_type length_ = t * length();
index = computeIndexInBounds(length_);
ASSERT(index < index_hi);
u = (length_ - length(index)) / (float)length(index, index+1);
}
template<typename length_type> SplineBase::index_type Spline<length_type>::computeIndexInBounds( float t ) const
{
ASSERT(t >= 0.f && t <= 1.f);
return computeIndexInBounds(t * length());
}
template<typename length_type> void Spline<length_type>::initLengths()
{
index_type i = index_lo;
length_type length = 0;
lengths.resize(index_hi+1);
while (i < index_hi)
{
length += SegLength(i);
lengths[++i] = length;
}
}
template<typename length_type> void Spline<length_type>::clear()
{
SplineBase::clear();
lengths.clear();
}
}
|