summaryrefslogtreecommitdiff
path: root/src/game/Scripting/ScriptSystem.cpp
blob: 7d70f9c2a4b9a7a868a704cb65adb72719d9269b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/*
 * Copyright (C) 
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ScriptSystem.h"
#include "ObjectMgr.h"
#include "DatabaseEnv.h"
#include "ScriptMgr.h"

ScriptPointVector const SystemMgr::_empty;

void SystemMgr::LoadScriptWaypoints()
{
    uint32 oldMSTime = getMSTime();

    // Drop Existing Waypoint list
    m_mPointMoveMap.clear();

    uint64 uiCreatureCount = 0;

    // Load Waypoints
    QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
    if (result)
        uiCreatureCount = result->GetRowCount();

    sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);

    //                                     0       1         2           3           4           5
    result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");

    if (!result)
    {
        sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
        sLog->outString();
        return;
    }

    uint32 count = 0;

    do
    {
        Field* pFields = result->Fetch();
        ScriptPointMove temp;

        temp.uiCreatureEntry   = pFields[0].GetUInt32();
        uint32 uiEntry          = temp.uiCreatureEntry;
        temp.uiPointId         = pFields[1].GetUInt32();
        temp.fX                = pFields[2].GetFloat();
        temp.fY                = pFields[3].GetFloat();
        temp.fZ                = pFields[4].GetFloat();
        temp.uiWaitTime        = pFields[5].GetUInt32();

        CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);

        if (!pCInfo)
        {
            sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
            continue;
        }

        if (!pCInfo->ScriptID)
            sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);

        m_mPointMoveMap[uiEntry].push_back(temp);
        ++count;
    }
    while (result->NextRow());

    sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}