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path: root/src/scripts/Commands/cs_lfg.cpp
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/*
 * Copyright (C) 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ScriptMgr.h"
#include "Chat.h"
#include "Language.h"
#include "LFGMgr.h"
#include "Group.h"
#include "Player.h"

void GetPlayerInfo(ChatHandler* handler, Player* player)
{
    if (!player)
        return;

    uint64 guid = player->GetGUID();
    lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid);

    /*std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
    handler->PSendSysMessage(LANG_LFG_PLAYER_INFO, player->GetName().c_str(),
        state.c_str(), uint8(dungeons.size()), lfg::ConcatenateDungeons(dungeons).c_str(),
        lfg::GetRolesString(sLFGMgr->GetRoles(guid)).c_str(), sLFGMgr->GetComment(guid).c_str());*/
}

class lfg_commandscript : public CommandScript
{
public:
    lfg_commandscript() : CommandScript("lfg_commandscript") { }

    ChatCommand* GetCommands() const
    {
        static ChatCommand lfgCommandTable[] =
        {
            {  "player",     SEC_GAMEMASTER, false, &HandleLfgPlayerInfoCommand, "", NULL },
            {   "group",     SEC_GAMEMASTER, false,  &HandleLfgGroupInfoCommand, "", NULL },
            {   "queue",     SEC_GAMEMASTER, false,  &HandleLfgQueueInfoCommand, "", NULL },
            {   "clean",  SEC_ADMINISTRATOR, false,      &HandleLfgCleanCommand, "", NULL },
            { "options",  SEC_ADMINISTRATOR, false,    &HandleLfgOptionsCommand, "", NULL },
            {      NULL,         SEC_PLAYER, false,                        NULL, "", NULL }
        };

        static ChatCommand commandTable[] =
        {
            {       "lfg",   SEC_GAMEMASTER, false,                        NULL, "", lfgCommandTable },
            {  NULL,             SEC_PLAYER, false,                        NULL, "", NULL }
        };
        return commandTable;
    }

    static bool HandleLfgPlayerInfoCommand(ChatHandler* handler, char const* args)
    {
        Player* target = NULL;
        std::string playerName;
        if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
            return false;

        GetPlayerInfo(handler, target);
        return true;
    }

    static bool HandleLfgGroupInfoCommand(ChatHandler* handler, char const* args)
    {
        Player* target = NULL;
        std::string playerName;
        if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
            return false;

        Group* grp = target->GetGroup();
        if (!grp)
        {
            handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, playerName.c_str());
            return true;
        }
        /*
        uint64 guid = grp->GetGUID();
        std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
        handler->PSendSysMessage(LANG_LFG_GROUP_INFO, grp->isLFGGroup(),
            state.c_str(), sLFGMgr->GetDungeon(guid));

        for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
            GetPlayerInfo(handler, itr->GetSource());
        */
        return true;
    }

    static bool HandleLfgOptionsCommand(ChatHandler* handler, char const* args)
    {
        int32 options = -1;
        if (char* str = strtok((char*)args, " "))
        {
            int32 tmp = atoi(str);
            if (tmp > -1)
                options = tmp;
        }

        if (options != -1)
        {
            sLFGMgr->SetOptions(options);
            handler->PSendSysMessage(LANG_LFG_OPTIONS_CHANGED);
        }
        handler->PSendSysMessage(LANG_LFG_OPTIONS, sLFGMgr->GetOptions());
        return true;
    }

    static bool HandleLfgQueueInfoCommand(ChatHandler* handler, char const* args)
    {
        return true;
    }

    static bool HandleLfgCleanCommand(ChatHandler* handler, char const* /*args*/)
    {
        handler->PSendSysMessage(LANG_LFG_CLEAN);
        sLFGMgr->Clean();
        return true;
    }
};

void AddSC_lfg_commandscript()
{
    new lfg_commandscript();
}