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/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Guards
SD%Complete: 100
SDComment:
SDCategory: Guards
EndScriptData */
/* ContentData
guard_generic
guard_shattrath_aldor
guard_shattrath_scryer
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "GuardAI.h"
#include "Player.h"
#include "SpellInfo.h"
enum GuardShattrath
{
SPELL_BANISHED_SHATTRATH_A = 36642,
SPELL_BANISHED_SHATTRATH_S = 36671,
SPELL_BANISH_TELEPORT = 36643,
SPELL_EXILE = 39533
};
class guard_shattrath_scryer : public CreatureScript
{
public:
guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { }
struct guard_shattrath_scryerAI : public GuardAI
{
guard_shattrath_scryerAI(Creature* creature) : GuardAI(creature) { }
void Reset()
{
banishTimer = 5000;
exileTimer = 8500;
playerGUID = 0;
canTeleport = false;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (canTeleport)
{
if (exileTimer <= diff)
{
if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
{
temp->CastSpell(temp, SPELL_EXILE, true);
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
}
playerGUID = 0;
exileTimer = 8500;
canTeleport = false;
} else exileTimer -= diff;
}
else if (banishTimer <= diff)
{
Unit* temp = me->GetVictim();
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
{
DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
banishTimer = 9000;
playerGUID = temp->GetGUID();
if (playerGUID)
canTeleport = true;
}
} else banishTimer -= diff;
DoMeleeAttackIfReady();
}
private:
uint32 exileTimer;
uint32 banishTimer;
uint64 playerGUID;
bool canTeleport;
};
CreatureAI* GetAI(Creature* creature) const
{
return new guard_shattrath_scryerAI(creature);
}
};
class guard_shattrath_aldor : public CreatureScript
{
public:
guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { }
struct guard_shattrath_aldorAI : public GuardAI
{
guard_shattrath_aldorAI(Creature* creature) : GuardAI(creature) { }
void Reset()
{
banishTimer = 5000;
exileTimer = 8500;
playerGUID = 0;
canTeleport = false;
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (canTeleport)
{
if (exileTimer <= diff)
{
if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
{
temp->CastSpell(temp, SPELL_EXILE, true);
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
}
playerGUID = 0;
exileTimer = 8500;
canTeleport = false;
} else exileTimer -= diff;
}
else if (banishTimer <= diff)
{
Unit* temp = me->GetVictim();
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
{
DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
banishTimer = 9000;
playerGUID = temp->GetGUID();
if (playerGUID)
canTeleport = true;
}
} else banishTimer -= diff;
DoMeleeAttackIfReady();
}
private:
uint32 exileTimer;
uint32 banishTimer;
uint64 playerGUID;
bool canTeleport;
};
CreatureAI* GetAI(Creature* creature) const
{
return new guard_shattrath_aldorAI(creature);
}
};
void AddSC_guards()
{
new guard_shattrath_aldor();
new guard_shattrath_scryer();
}
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