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|
################################################
# AzerothCore World Server configuration file #
################################################
[worldserver]
###################################################################################################
# SECTION INDEX
#
# SERVER SYSTEM SETTINGS
# DATABASE & CONNECTIONS
# DIRECTORIES
# CONSOLE
# AUTOUPDATER
# NETWORK
# REMOTE ACCESS
# CRYPTOGRAPHY
# PERFORMANCE
# LOGGING
# METRIC
# SERVER
# PACKET SPOOF PROTECTION SETTINGS
# WARDEN
# AUTO BROADCAST
# VISIBILITY AND DISTANCES
# MAPS
# WEATHER
# TICKETS
# COMMAND
#
# GAME SETTINGS
# GAME MASTER
# CHEAT
# CHARACTER DATABASE
# CHARACTER DELETE
# CHARACTER CREATION
# CHARACTER
# SKILL
# STATS
# REPUTATION
# EXPERIENCE
# CURRENCY
# DURABILITY
# DEATH
# PET
# ITEM DELETE
# ITEM
# QUEST
# CREATURE
# VENDOR
# GROUP
# INSTANCE
# DUNGEON AND BATTLEGROUND FINDER
# CHARTER
# GUILD
# FFAPVP
# OUTDOORPVP
# WINTERGRASP
# BATTLEGROUND
# ARENA
# MAIL
# TRANSPORT
# CHAT CHANNEL
# FACTION INTERACTION
# RECRUIT A FRIEND
# CALENDAR
# GAME EVENT
# AUCTION HOUSE
# PLAYER DUMP
# CUSTOM
# DEBUG
# DYNAMIC RESPAWN SETTINGS
#
###################################################################################################
###################################################################################################
# #
# SERVER SYSTEM SETTINGS BEGIN #
# #
###################################################################################################
###################################################################################################
# DATABASE & CONNECTIONS
#
# RealmID
# Description: ID of the Realm using this config.
# Important: RealmID must match the realmlist inside the auth database.
# Default: 1
RealmID = 1
#
# WorldServerPort
# Description: TCP port to reach the world server.
# Default: 8085
WorldServerPort = 8085
#
# BindIP
# Description: Bind world server to IP/hostname
# Default: "0.0.0.0" - (Bind to all IPs on the system)
BindIP = "0.0.0.0"
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Description: Database connection settings for the world server.
# Example: "hostname;port;username;password;database"
# ".;somenumber;username;password;database" - (Use named pipes on Windows
# "enable-named-pipe" to [mysqld]
# section my.ini)
# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
# Unix/Linux)
# Default: "127.0.0.1;3306;acore;acore;acore_auth" - (LoginDatabaseInfo)
# "127.0.0.1;3306;acore;acore;acore_world" - (WorldDatabaseInfo)
# "127.0.0.1;3306;acore;acore;acore_characters" - (CharacterDatabaseInfo)
LoginDatabaseInfo = "127.0.0.1;3306;acore;acore;acore_auth"
WorldDatabaseInfo = "127.0.0.1;3306;acore;acore;acore_world"
CharacterDatabaseInfo = "127.0.0.1;3306;acore;acore;acore_characters"
#
# LoginDatabase.WorkerThreads
# WorldDatabase.WorkerThreads
# CharacterDatabase.WorkerThreads
# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
# statements. Each worker thread is mirrored with its own connection to the
# MySQL server and their own thread on the MySQL server.
# Default: 1 - (LoginDatabase.WorkerThreads)
# 1 - (WorldDatabase.WorkerThreads)
# 1 - (CharacterDatabase.WorkerThreads)
LoginDatabase.WorkerThreads = 1
WorldDatabase.WorkerThreads = 1
CharacterDatabase.WorkerThreads = 1
#
# LoginDatabase.SynchThreads
# WorldDatabase.SynchThreads
# CharacterDatabase.SynchThreads
# Description: The amount of MySQL connections spawned to handle.
# Default: 1 - (LoginDatabase.SynchThreads)
# 1 - (WorldDatabase.SynchThreads)
# 1 - (CharacterDatabase.SynchThreads)
LoginDatabase.SynchThreads = 1
WorldDatabase.SynchThreads = 1
CharacterDatabase.SynchThreads = 1
#
# MaxPingTime
# Description: Time (in minutes) between database pings.
# Default: 30
MaxPingTime = 30
#
# Database.Reconnect.Seconds
# Database.Reconnect.Attempts
#
# Description: How many seconds between every reconnection attempt
# and how many attempts will be performed in total
# Default: 20 attempts every 15 seconds
#
Database.Reconnect.Seconds = 15
Database.Reconnect.Attempts = 20
#
###################################################################################################
###################################################################################################
# DIRECTORIES
#
# DataDir
# Description: Data directory setting.
# Important: DataDir needs to be quoted, as the string might contain space characters.
# Example: "@prefix@\home\youruser\azerothcore\data"
# Default: "."
DataDir = "."
#
# LogsDir
# Description: Logs directory setting.
# Important: LogsDir needs to be quoted, as the string might contain space characters.
# Logs directory must exists, or log file creation will be disabled.
# Example: "/home/youruser/azerothcore/logs"
# Default: "" - (Log files will be stored in the current path)
LogsDir = ""
#
# TempDir
# Description: Temp directory setting.
# Important: TempDir needs to be quoted, as the string might contain space characters.
# TempDir directory must exists, or the server can't work properly
# Example: "/home/youruser/azerothcore/temp"
# Default: "" - (Temp files will be stored in the current path)
TempDir = ""
#
# CMakeCommand
# Description: The path to your CMake binary.
# If the path is left empty, the built-in CMAKE_COMMAND is used.
# Example: "C:/Program Files/CMake/bin/cmake.exe"
# "/usr/bin/cmake"
# Default: ""
CMakeCommand = ""
#
# BuildDirectory
# Description: The path to your build directory.
# If the path is left empty, the built-in CMAKE_BINARY_DIR is used.
# Example: "../AzerothCore"
# Default: ""
BuildDirectory = ""
#
# SourceDirectory
# Description: The path to your AzerothCore source directory.
# If the path is left empty, the built-in CMAKE_SOURCE_DIR is used.
# Example: "../azerothcore-wotlk"
# Default: ""
SourceDirectory = ""
#
# MySQLExecutable
# Description: The path to your MySQL CLI binary.
# If the path is left empty, built-in path from cmake is used.
# Example: "C:/Program Files/MySQL/MySQL Server 8.0/bin/mysql.exe"
# "mysql.exe"
# "/usr/bin/mysql"
# Default: ""
MySQLExecutable = ""
#
# PidFile
# Description: World daemon PID file.
# Example: "./world.pid" - (Enabled)
# Default: "" - (Disabled)
PidFile = ""
#
###################################################################################################
###################################################################################################
# CONSOLE
#
# Console.Enable
# Description: Enable console.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Console.Enable = 1
#
# BeepAtStart
# Description: Beep when the world server finished starting (Unix/Linux systems).
# Default: 1 - (Enabled)
# 0 - (Disabled)
BeepAtStart = 1
#
# FlashAtStart
# Description: Flashes in taskbar when the world server finished starting. (Works on Windows only)
# Default: 1 - (Enabled)
# 0 - (Disabled)
FlashAtStart = 1
#
###################################################################################################
###################################################################################################
# AUTOUPDATER
#
# Updates.EnableDatabases
# Description: A mask that describes which databases should be updated.
#
# Following flags are available
# DATABASE_LOGIN = 1, // Auth database
# DATABASE_CHARACTER = 2, // Character database
# DATABASE_WORLD = 4, // World database
#
# Default: 7 - (All enabled)
# 4 - (Enable world only)
# 0 - (All disabled)
Updates.EnableDatabases = 7
#
# Updates.AutoSetup
# Description: Auto populate empty databases.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.AutoSetup = 1
#
# Updates.Redundancy
# Description: Perform data redundancy checks through hashing
# to detect changes on sql updates and reapply it.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.Redundancy = 1
#
# Updates.ArchivedRedundancy
# Description: Check hashes of archived updates (slows down startup).
# Default: 0 - (Disabled)
# 1 - (Enabled)
Updates.ArchivedRedundancy = 0
#
# Updates.AllowRehash
# Description: Inserts the current file hash in the database if it is left empty.
# Useful if you want to mark a file as applied but you don't know its hash.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Updates.AllowRehash = 1
#
# Updates.CleanDeadRefMaxCount
# Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.
# It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.
# This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).
# Disable this if you want to know if the database is in a possible "dirty state".
# Default: 3 - (Enabled)
# 0 - (Disabled)
# -1 - (Enabled - unlimited)
Updates.CleanDeadRefMaxCount = 3
#
# Updates.ExceptionShutdownDelay
# Description: Time (in milliseconds) to wait before shutting down after a fatal exception (e.g. failed SQL update).
# Default: 10000 - 10 seconds
# 0 - Disabled (immediate shutdown)
Updates.ExceptionShutdownDelay = 10000
#
###################################################################################################
###################################################################################################
# NETWORK
#
# Network.Threads
# Description: Number of threads for network.
# Default: 1 - (Recommended 1 thread per 1000 connections)
Network.Threads = 1
#
# Network.OutKBuff
# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
# socket option, TCP manual).
# Default: -1 - (Use system default setting)
Network.OutKBuff = -1
#
# Network.OutUBuff
# Description: Amount of memory (in bytes) reserved initially in the user space per
# connection for output buffering.
# Default: 4096
Network.OutUBuff = 4096
#
# Network.TcpNoDelay:
# Description: TCP Nagle algorithm setting.
# Default: 0 - (Enabled, Less traffic, More latency)
# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
Network.TcpNodelay = 1
#
# Network.EnableProxyProtocol
# Description: Enables Proxy Protocol v2. When your server is behind a proxy,
# load balancer, or similar component, you need to enable Proxy Protocol v2 on both
# this server and the proxy/load balancer to track the real IP address of players.
# Example: 1 - (Enabled)
# Default: 0 - (Disabled)
Network.EnableProxyProtocol = 0
#
# Network.UseSocketActivation
# Description: [LINUX ONLY FEATURE] Enable systemd socket activation support for the worldserver.
# When enabled and the process is started by systemd socket activation,
# the server will use the socket passed by systemd instead of
# creating and binding its own listening socket. Disabled by default.
#
# When enabled the realm is not automatically set as offline on shutdown.
#
# Example: 1 - (Enabled)
# Default: 0 - (Disabled)
Network.UseSocketActivation = 0
#
###################################################################################################
###################################################################################################
# REMOTE ACCESS
#
# Ra.Enable
# Description: Enable remote console (telnet).
# Default: 0 - (Disabled)
# 1 - (Enabled)
Ra.Enable = 0
#
# Ra.IP
# Description: Bind remote access to IP/hostname.
# Default: "0.0.0.0" - (Bind to all IPs on the system)
Ra.IP = "0.0.0.0"
#
# Ra.Port
# Description: TCP port to reach the remote console.
# Default: 3443
Ra.Port = 3443
#
# Ra.MinLevel
# Description: Required security level to use the remote console.
# Default: 3
Ra.MinLevel = 3
#
# SOAP.Enable
# Description: Enable soap service
# Default: 0 - (Disabled)
# 1 - (Enabled)
SOAP.Enabled = 0
#
# SOAP.IP
# Description: Bind SOAP service to IP/hostname
# Default: "127.0.0.1" - (Bind to localhost)
SOAP.IP = "127.0.0.1"
#
# SOAP.Port
# Description: TCP port to reach the SOAP service.
# Default: 7878
SOAP.Port = 7878
#
###################################################################################################
###################################################################################################
# CRYPTOGRAPHY
#
# TOTPMasterSecret
# Description: The key used by authserver to decrypt TOTP secrets from database storage.
# You only need to set this here if you plan to use the in-game 2FA
# management commands (.account 2fa), otherwise this can be left blank.
#
# The server will auto-detect if this does not match your authserver setting,
# in which case any commands reliant on the secret will be disabled.
#
# Default: <blank>
#
TOTPMasterSecret =
#
###################################################################################################
###################################################################################################
# PERFORMANCE
#
# ThreadPool
# Description: Number of threads to be used for the global thread pool
# The thread pool is currently used for:
# - Signal handling
# - Remote access
# - Database keep-alive ping
# - Core freeze check
# - World socket networking
# Default: 2
ThreadPool = 2
#
# UseProcessors
# Description: Processors mask for Windows and Linux based multi-processor systems.
# Example: For a computer with 3 CPUs:
# 1 - 1st CPU only
# 2 - 2nd CPU only
# 4 - 3rd CPU only
# 6 - 2nd + 3rd CPUs, because "2 | 4" -> 6
# Default: 0 - (Selected by OS)
# 1+ - (Bit mask value of selected processors)
UseProcessors = 0
#
# ProcessPriority
# Description: Process priority setting for Windows based systems.
# Default: 1 - (High)
# 0 - (Normal)
ProcessPriority = 1
#
# Compression
# Description: Compression level for client update packages
# Range: 1-9
# Default: 1 - (Speed)
# 9 - (Best compression)
Compression = 1
#
###################################################################################################
###################################################################################################
# LOGGING
#
# PacketLogFile
# Description: Binary packet logging file for the world server.
# Filename extension must be .pkt to be parsable with WowPacketParser.
# Example: "World.pkt" - (Enabled)
# Default: "" - (Disabled)
PacketLogFile = ""
#
# LogDB.Opt.ClearInterval
# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
# of old entries.
# Default: 10 - (10 minutes)
# 1+
LogDB.Opt.ClearInterval = 10
#
# LogDB.Opt.ClearTime
# Description: Time (in seconds) for keeping old `logs` table entries.
# Default: 1209600 - (Enabled, 14 days)
# 0 - (Disabled, Do not clear entries)
LogDB.Opt.ClearTime = 1209600
#
# RecordUpdateTimeDiffInterval
# Description: Time (in milliseconds) update time diff is written to the log file.
# Update diff can be used as a performance indicator. Diff < 300: good
# performance. Diff > 600 bad performance, may be caused by high CPU usage.
# Default: 300000 - (Enabled, 5 minutes)
# 0 - (Disabled)
RecordUpdateTimeDiffInterval = 300000
#
# MinRecordUpdateTimeDiff
# Description: Only record update time diff which is greater than this value.
# Default: 100
MinRecordUpdateTimeDiff = 100
#
# IPLocationFile
# Description: The path to your IP2Location database CSV file.
# Example: "C:/acore/IP2LOCATION-LITE-DB1.CSV"
# "/home/acore/IP2LOCATION-LITE-DB1.CSV"
# Default: "" - (Disabled)
#
IPLocationFile = ""
#
# AllowLoggingIPAddressesInDatabase
# Description: Specifies if IP addresses can be logged to the database
# Default: 1 - (Enabled)
# 0 - (Disabled)
#
AllowLoggingIPAddressesInDatabase = 1
#
# Allow.IP.Based.Action.Logging
# Description: Logs actions, e.g. account login and logout to name a few, based on IP of current session.
# Default: 0 - (Disabled)
# 1 - (Enabled)
#
Allow.IP.Based.Action.Logging = 0
#
# Appender config values: Given an appender "name"
# Appender.name
# Description: Defines 'where to log'.
# Format: Type,LogLevel,Flags,optional1,optional2,optional3
#
# Type
# 0 - (None)
# 1 - (Console)
# 2 - (File)
# 3 - (DB)
#
# LogLevel
# 0 - (Disabled)
# 1 - (Fatal)
# 2 - (Error)
# 3 - (Warning)
# 4 - (Info)
# 5 - (Debug)
# 6 - (Trace)
#
# Flags:
# 0 - None
# 1 - Prefix Timestamp to the text
# 2 - Prefix Log Level to the text
# 4 - Prefix Log Filter type to the text
# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
# (Only used with Type = 2)
# 16 - Make a backup of existing file before overwrite
# (Only used with Mode = w)
#
# Colors (read as optional1 if Type = Console)
# Format: "fatal error warn info debug trace"
# 0 - BLACK
# 1 - RED
# 2 - GREEN
# 3 - BROWN
# 4 - BLUE
# 5 - MAGENTA
# 6 - CYAN
# 7 - GREY
# 8 - YELLOW
# 9 - LRED
# 10 - LGREEN
# 11 - LBLUE
# 12 - LMAGENTA
# 13 - LCYAN
# 14 - WHITE
# Example: "1 9 3 6 5 8"
#
# File: Name of the file (read as optional1 if Type = File)
# Allows to use one "%s" to create dynamic files
#
# Mode: Mode to open the file (read as optional2 if Type = File)
# a - (Append)
# w - (Overwrite)
#
# MaxFileSize: Maximum file size of the log file before creating a new log file
# (read as optional3 if Type = File)
# Size is measured in bytes expressed in a 64-bit unsigned integer.
# Maximum value is 4294967295 (4 GB). Leave blank for no limit.
# NOTE: Does not work with dynamic filenames.
# Example: 536870912 (512 MB)
#
Appender.Console=1,4,0,"1 9 3 6 5 8"
Appender.Server=2,5,0,Server.log,w
# Appender.GM=2,5,15,gm_%s.log
Appender.Errors=2,2,0,Errors.log,w
# Appender.DB=3,5,0
# Appender.Dev=2,5,0,Dev.log,a
# Logger config values: Given a logger "name"
# Logger.name
# Description: Defines 'What to log'
# Format: LogLevel,AppenderList
#
# LogLevel
# 0 - (Disabled)
# 1 - (Fatal)
# 2 - (Error)
# 3 - (Warning)
# 4 - (Info)
# 5 - (Debug)
# 6 - (Trace)
#
# AppenderList: List of appenders linked to logger
# (Using spaces as separator).
#
Logger.root=2,Console Server
#Logger.metric=2,Console Server
#Logger.commands.gm=4,Console GM
Logger.diff=3,Console Server
Logger.mmaps=4,Server
Logger.scripts.hotswap=4,Console Server
Logger.server=4,Console Server
Logger.sql.sql=2,Console Errors
Logger.sql.updates=4,Console Server Errors
Logger.sql=4,Console Server
Logger.time.update=4,Console Server
Logger.module=4,Console Server
Logger.spells.scripts=2,Console Errors
#Logger.achievement=4,Console Server
#Logger.addon=4,Console Server
#Logger.ahbot=4,Console Server
#Logger.auctionHouse=4,Console Server
#Logger.autobroadcast=4, Console Server
#Logger.bg.arena=4,Console Server
#Logger.bg.battlefield=4,Console Server
#Logger.bg.battleground=4,Console Server
#Logger.bg.reportpvpafk=4,Console Server
#Logger.calendar=4,Console Server
#Logger.chat.say=4,Console Chat
#Logger.chat.emote=4,Console Chat
#Logger.chat.yell=4,Console Chat
#Logger.chat.whisper=4,Console Chat
#Logger.chat.party=4,Console Chat
#Logger.chat.raid=4,Console Chat
#Logger.chat.bg=4,Console Chat
#Logger.chat.guild=4,Console Chat
#Logger.chat.guild.officer=4,Console Chat
#Logger.chat.channel=4,Console Chat
#Logger.chat.addon.msg=4,Console Chat
#Logger.chat.addon.emote=4,Console Chat
#Logger.chat.addon.yell=4,Console Chat
#Logger.chat.addon.whisper=4,Console Chat
#Logger.chat.addon.party=4,Console Chat
#Logger.chat.addon.raid=4,Console Chat
#Logger.chat.addon.bg=4,Console Chat
#Logger.chat.addon.guild=4,Console Chat
#Logger.chat.addon.guild.officer=4,Console Chat
#Logger.chat.addon.channel=4,Console Chat
#Logger.chat.log=4,Console Server
#Logger.chat.log.addon=4,Console Server
#Logger.chat.system=4,Console Server
#Logger.cheat=4,Console Server
#Logger.commands.ra=4,Console Server
#Logger.condition=4,Console Server
#Logger.dbc=4,Console Server
#Logger.disable=4,Console Server
#Logger.entities.dyobject=4,Console Server
#Logger.entities.faction=4,Console Server
#Logger.entities.gameobject=4,Console Server
#Logger.entities.object=4,Console Server
#Logger.entities.pet=4,Console Server
#Logger.entities.player.character=4,Console Server
#Logger.entities.player.dump=4,Console Server
#Logger.entities.player.items=4,Console Server
#Logger.entities.player.loading=4,Console Server
#Logger.entities.player.skills=4,Console Server
#Logger.entities.player=4,Console Server
#Logger.entities.transport=4,Console Server
#Logger.entities.unit.ai=4,Console Server
#Logger.entities.unit=4,Console Server
#Logger.entities.vehicle=4,Console Server
#Logger.gameevent=4,Console Server
#Logger.group=4,Console Server
#Logger.guild=4,Console Server
#Logger.instance.save=4,Console Server
#Logger.instance.script=4,Console Server
#Logger.lfg=4,Console Server
#Logger.loot=4,Console Server
#Logger.mail=4,Console Server
#Logger.maps.script=4,Console Server
#Logger.maps=4,Console Server
#Logger.misc=4,Console Server
#Logger.mmaps.tiles=4,Console Server
#Logger.movement.flightpath=4,Console Server
#Logger.movement.motionmaster=4,Console Server
#Logger.movement.splinechain=4,Console Server
#Logger.movement=4,Console Server
#Logger.network.kick=4,Console Server
#Logger.network.opcode=4,Console Server
#Logger.network.soap=4,Console Server
#Logger.network=4,Console Server
#Logger.outdoorpvp=4,Console Server
#Logger.pool=4,Console Server
#Logger.rbac=4,Console Server
#Logger.reputation=4,Console Server
#Logger.scripts.ai.escortai=4,Console Server
#Logger.scripts.ai.followerai=4,Console Server
#Logger.scripts.ai.petai=4,Console Server
#Logger.scripts.ai.sai=4,Console Server
#Logger.scripts.ai=4,Console Server
#Logger.scripts.cos=4,Console Server
#Logger.scripts.midsummer=4,Console Server
#Logger.scripts=4,Console Server
#Logger.server.authserver=4,Console Server
#Logger.spells.aura.effect.nospell=4,Console Server
#Logger.spells.aura.effect=4,Console Server
#Logger.spells.effect.nospell=4,Console Server
#Logger.spells.effect=4,Console Server
#Logger.spells.scripts=4,Console Server
#Logger.spells=4,Console Server
#Logger.sql.dev=4,Console Server Dev
#Logger.sql.driver=4,Console Server
#Logger.vehicles=4,Console Server
#Logger.warden=4,Console Server
#Logger.weather=4,Console Server
#
# Log.Async.Enable
# Description: Enables asynchronous message logging.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Log.Async.Enable = 0
#
###################################################################################################
###################################################################################################
# METRIC
#
# These settings control the statistics sent to the metric database (currently InfluxDB)
#
# Metric.Enable
# Description: Enables statistics sent to the metric database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
#
Metric.Enable = 0
#
# Metric.InfluxDB
# Description: Connection settings for InfluxDB.
#
# For InfluxDB v1:
# Only fill in Metric.InfluxDB.Connection.
#
# Example:
# Metric.InfluxDB.Connection = "hostname;port;database"
#
# For InfluxDB v2:
# Fill in every field.
#
# NOTE: Currently, Grafana will not work with the provided json files to visualize
# data from InfluxDB v2.
#
# Example:
# Metric.InfluxDB.Connection = "hostname;port"
# Metric.InfluxDB.v2 = 0 - (Disabled)
# 1 - (Enabled)
# Metric.InfluxDB.Org = "my-org"
# Metric.InfluxDB.Bucket = "my-bucket"
# Metric.InfluxDB.Token = "my-token"
#
Metric.InfluxDB.Connection = "127.0.0.1;8086;worldserver"
Metric.InfluxDB.v2 = 0
Metric.InfluxDB.Org = ""
Metric.InfluxDB.Bucket = ""
Metric.InfluxDB.Token = ""
#
# Metric.Interval
# Description: Interval between every batch of data sent in seconds.
# Longer interval means larger batch of data. If the batch
# is too big, it might get rejected.
# Default: 1 second
#
Metric.Interval = 1
#
# Metric.OverallStatusInterval
# Description: Interval between every gathering of overall worldserver status data in seconds
# Default: 1 second
#
Metric.OverallStatusInterval = 1
#
# Metric threshold values: Given a metric "name"
# Metric.Threshold.name
# Description: Skips sending statistics with a value lower than the config value.
# If the threshold is commented out, the metric will be ignored.
# Only metrics logged with METRIC_DETAILED_TIMER in the sources are affected.
# Disabled by default. Requires WITH_DETAILED_METRICS CMake flag.
#
# Format: Value as integer
#
#Metric.Threshold.world_update_sessions_time = 100
#Metric.Threshold.worldsession_update_opcode_time = 50
#
###################################################################################################
###################################################################################################
# SERVER
#
# BirthdayTime
# Description: Set to date of project's birth in UNIX time. By default Thu Oct 2, 2008
# Default: 1222964635
BirthdayTime = 1222964635
#
# PlayerLimit
# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
# Important: If you want to block players and only allow Mods, GMs or Admins to join the
# server, use the DB field "auth.realmlist.allowedSecurityLevel".
# Default: 1000 - (Enabled)
# 1+ - (Enabled)
# 0 - (Disabled, No limit)
PlayerLimit = 1000
#
# World.RealmAvailability
# Description: If enabled, players will enter the realm normally.
# Character creation will still be possible even when realm is disabled.
# Default: 1 - (Enabled)
# 0 - (Disabled)
World.RealmAvailability = 1
#
# GameType
# Description: Server realm type.
# Default: 0 - (NORMAL)
# 1 - (PVP)
# 4 - (NORMAL)
# 6 - (RP)
# 8 - (RPPVP)
# 16 - (FFA_PVP, Free for all PvP mode like arena PvP in all zones except rest
# activated places and sanctuaries)
GameType = 0
#
# RealmZone
# Description: Server realm zone. Set allowed alphabet in character, etc. names.
# Default 1 - (Development - any language)
# 2 - (United States - extended-Latin)
# 3 - (Oceanic - extended-Latin)
# 4 - (Latin America - extended-Latin)
# 5 - (Tournament - basic-Latin at create, any at login)
# 6 - (Korea - East-Asian)
# 7 - (Tournament - basic-Latin at create, any at login)
# 8 - (English - extended-Latin)
# 9 - (German - extended-Latin)
# 10 - (French - extended-Latin)
# 11 - (Spanish - extended-Latin)
# 12 - (Russian - Cyrillic)
# 13 - (Tournament - basic-Latin at create, any at login)
# 14 - (Taiwan - East-Asian)
# 15 - (Tournament - basic-Latin at create, any at login)
# 16 - (China - East-Asian)
# 17 - (CN1 - basic-Latin at create, any at login)
# 18 - (CN2 - basic-Latin at create, any at login)
# 19 - (CN3 - basic-Latin at create, any at login)
# 20 - (CN4 - basic-Latin at create, any at login)
# 21 - (CN5 - basic-Latin at create, any at login)
# 22 - (CN6 - basic-Latin at create, any at login)
# 23 - (CN7 - basic-Latin at create, any at login)
# 24 - (CN8 - basic-Latin at create, any at login)
# 25 - (Tournament - basic-Latin at create, any at login)
# 26 - (Test Server - any language)
# 27 - (Tournament - basic-Latin at create, any at login)
# 28 - (QA Server - any language)
# 29 - (CN9 - basic-Latin at create, any at login)
RealmZone = 1
#
# DBC.Locale
# Description: DBC language settings.
# Default: 255 - (Auto Detect)
# 0 - (English)
# 1 - (Korean)
# 2 - (French)
# 3 - (German)
# 4 - (Chinese)
# 5 - (Taiwanese)
# 6 - (Spanish)
# 7 - (Spanish Mexico)
# 8 - (Russian)
DBC.Locale = 255
#
# Expansion
# Description: Allow server to use content from expansions. Checks for expansion-related
# map files, client compatibility and class/race character creation.
# Default: 2 - (Expansion 2)
# 1 - (Expansion 1)
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
Expansion = 2
#
# ClientCacheVersion
# Description: Client cache version for client cache data reset. Use any value different
# from DB and not recently been used to trigger client side cache reset.
# Default: 0 - (Use DB value from world DB version.cache_id field)
ClientCacheVersion = 0
#
# SessionAddDelay
# Description: Time (in microseconds) that a network thread will sleep after authentication
# protocol handling before adding a connection to the world session map.
# Default: 10000 - (10 milliseconds, 0.01 second)
SessionAddDelay = 10000
#
# CloseIdleConnections
# Description: Automatically close idle connections.
# SocketTimeOutTime and SocketTimeOutTimeActive determine when a connection is considered as idle.
# Default: 1 - (enable, Automatically close idle connections)
# 0 - (disable, Do not close idle connections)
CloseIdleConnections = 1
#
# SocketTimeOutTime
# Description: Time (in milliseconds) after which a connection being idle on the character
# selection screen is disconnected.
# Default: 900000 - (15 minutes)
SocketTimeOutTime = 900000
#
# SocketTimeOutTimeActive
# Description: Time (in milliseconds) after which an idle connection is dropped while
# logged into the world.
# The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended.
# Default: 60000 - (1 minute)
SocketTimeOutTimeActive = 60000
#
# MaxOverspeedPings
# Description: Maximum overspeed ping count before character is disconnected.
# Default: 2 - (Enabled, Minimum value)
# 3+ - (Enabled, More checks before kick)
# 0 - (Disabled)
MaxOverspeedPings = 2
#
# DisconnectToleranceInterval
# Description: Allows to skip queue after being disconnected for a given number of seconds.
# Default: 0
DisconnectToleranceInterval = 0
#
# EnableLoginAfterDC
# Description: After not logging out properly (clicking Logout and waiting 20 seconds),
# characters stay in game world for a full minute, even if the client connection was closed.
# Such behaviour prevents for example exploiting boss encounters by alt+f4
# and skipping crucial boss abilities, or escaping opponents in PvP.
# This setting is used to allow/disallow players to log back into characters that are left in world.
# Default: 1 - (by clicking "Enter World" player will log back into a character that is already in world)
# 0 - (by clicking "Enter World" player will get an error message when trying to log into a character
# that is left in world, and has to wait a minute for the character to be removed from world)
EnableLoginAfterDC = 1
#
# MinWorldUpdateTime
# Description: Minimum time (milliseconds) between world update ticks (for mostly idle servers).
# Default: 1 - (0.001 second)
MinWorldUpdateTime = 1
#
# UpdateUptimeInterval
# Description: Update realm uptime period (in minutes).
# Default: 10 - (10 minutes)
# 1+
UpdateUptimeInterval = 10
#
# MaxCoreStuckTime
# Description: Time (in seconds) before the server is forced to crash if it is frozen.
# FreezeDetector
# Default: 0 - (Disabled)
# 10+ - (Enabled, Recommended 30+)
# Note: If enabled and the setting is too low, it can cause unexpected crash.
MaxCoreStuckTime = 0
#
# SaveRespawnTimeImmediately
# Description: Save respawn time for creatures at death and gameobjects at use/open.
# Default: 1 - (Enabled, Save respawn time immediately)
# 0 - (Disabled, Save respawn time at grid unloading)
SaveRespawnTimeImmediately = 1
#
# Server.LoginInfo
# Description: Display core version (.server info) on login.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Server.LoginInfo = 0
#
# ShowKickInWorld
# Description: Determines whether a message is broadcast to the entire server when a
# player gets kicked
# Default: 0 - (Disabled)
# 1 - (Enabled)
ShowKickInWorld = 0
#
# ShowMuteInWorld
# Description: Determines whether a message is broadcast to the entire server when a
# player gets muted.
# Default: 0 - (Disabled)
# 1 - (Enabled)
ShowMuteInWorld = 0
#
# ShowBanInWorld
# Description: Determines whether a message is broadcast to the entire server when a
# player gets banned.
# Default: 0 - (Disabled)
# 1 - (Enabled)
ShowBanInWorld = 0
#
# MaxWhoListReturns
# Description: Set the max number of players returned in the /who list and interface.
# Default: 49 - (stable)
MaxWhoListReturns = 49
#
# PreventAFKLogout
# Description: Prevent players AFK from being logged out
# Default: 0 - (Disabled)
# 1 - (Enabled, prevent players AFK from being logged out in Sanctuary zones)
# 2 - (Enabled, prevent players AFK from being logged out in all zones)
PreventAFKLogout = 0
#
###################################################################################################
###################################################################################################
# PACKET SPOOF PROTECTION SETTINGS
#
# PacketSpoof.BanMode
# Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.
# Values: 0 - Ban Account
# 1 - Ban IP
# Note: Banning by character not supported for logical reasons.
#
PacketSpoof.BanMode = 0
#
# PacketSpoof.BanDuration
# Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.
# Set to 0 for permanent ban.
# Default: 86400 seconds (1 day)
#
PacketSpoof.BanDuration = 86400
#
###################################################################################################
###################################################################################################
# WARDEN SETTINGS
#
# Warden.Enabled
# Description: Enable Warden anti-cheat system.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Warden.Enabled = 1
#
# Warden.NumMemChecks
# Description: Number of Warden memory checks that are sent to the client each cycle.
# Default: 3 - (Enabled)
# 0 - (Disabled)
Warden.NumMemChecks = 3
#
# Warden.NumLuaChecks
# Description: Number of Warden LUA checks that are sent to the client each cycle.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Warden.NumLuaChecks = 1
#
# Warden.NumOtherChecks
# Description: Number of Warden checks other than memory checks that are added to request
# each checking cycle.
# Default: 7 - (Enabled)
# 0 - (Disabled)
Warden.NumOtherChecks = 7
#
# Warden.ClientResponseDelay
# Description: Time (in seconds) before client is getting disconnecting for not responding.
# Default: 600 - (10 Minutes)
# 0 - (Disabled, client won't be kicked)
Warden.ClientResponseDelay = 600
#
# Warden.ClientCheckHoldOff
# Description: Time (in seconds) to wait before sending the next check request to the client.
# A low number increases traffic and load on client and server side.
# Default: 30 - (30 Seconds)
# 0 - (Send check as soon as possible)
Warden.ClientCheckHoldOff = 30
#
# Warden.ClientCheckFailAction
# Description: Default action being taken if a client check failed. Actions can be
# overwritten for each single check via warden_action table in characters
# database.
# Default: 0 - (Disabled, Logging only)
# 1 - (Kick)
# 2 - (Ban)
Warden.ClientCheckFailAction = 0
#
# Warden.BanDuration
# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
# to ban.
# Default: 86400 - (24 hours)
# 0 - (Permanent ban)
Warden.BanDuration = 86400
#
###################################################################################################
###################################################################################################
# AUTO BROADCAST
#
# AutoBroadcast.On
# Description: Enable auto broadcast.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AutoBroadcast.On = 0
#
# AutoBroadcast.Center
# Description: Auto broadcasting display method.
# Default: 0 - (Announce)
# 1 - (Notify)
# 2 - (Both)
AutoBroadcast.Center = 0
#
# AutoBroadcast.Timer
# Description: Timer (in milliseconds) for auto broadcasts.
# Default: 60000 - (60 seconds)
AutoBroadcast.Timer = 60000
#
# AutoBroadcast.MinDisableLevel
# Description: Minimum level required to disable autobroadcast announcements if EnablePlayerSettings option is enabled.
# Default: 0 - (Not allowed to disable it)
AutoBroadcast.MinDisableLevel = 0
#
###################################################################################################
###################################################################################################
# VISIBILITY AND DISTANCES
#
# Visibility.GroupMode
# Description: Group visibility modes. Defines which groups can aways detect invisible
# characters of the same raid, group or faction.
# Default: 1 - (Raid)
# 0 - (Party)
# 2 - (Faction)
Visibility.GroupMode = 1
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Description: Visibility distance to see other players or gameobjects.
# Visibility on continents on retail ~100 yards. In BG/Arenas ~250.
# For instances default ~170.
# Max: 250
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
# Default: 100 - (Visibility.Distance.Continents)
# 170 - (Visibility.Distance.Instances)
# 250 - (Visibility.Distance.BGArenas)
Visibility.Distance.Continents = 100
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 250
#
# Visibility.ObjectSparkles
# Description: Whether or not to display sparkles on gameobjects related to active quests.
# Default: 1 - (Show Sparkles)
# 0 - (Hide Sparkles)
Visibility.ObjectSparkles = 1
#
# Visibility.ObjectQuestMarkers
# Description: Show quest icons above game objects in the same way as creature quest givers.
# Default: 1 - (Show quest markers, post patch 2.3 behavior)
# 0 - (Hide quest markers, pre patch 2.3 behavior)
Visibility.ObjectQuestMarkers = 1
#
###################################################################################################
###################################################################################################
# MAPS
#
# MapUpdateInterval
# Description: Time (milliseconds) for map update interval.
# Default: 10 - (0.01 second)
MapUpdateInterval = 10
#
# MapUpdate.Threads
# Description: Number of threads to update maps.
# Default: 1
MapUpdate.Threads = 1
#
# MoveMaps.Enable
# Description: Enable/Disable pathfinding using mmaps - recommended.
# Default: 0 - (Disabled)
# 1 - (Enabled)
MoveMaps.Enable = 1
#
# vmap.enableLOS
# vmap.enableHeight
# Description: VMmap support for line of sight and height calculation.
# Default: 1 - (Enabled, vmap.enableLOS)
# 1 - (Enabled, vmap.enableHeight)
# 0 - (Disabled)
vmap.enableLOS = 1
vmap.enableHeight = 1
#
# vmap.petLOS
# Description: Check line of sight for pets, to avoid them attacking through walls.
# Default: 1 - (Enabled, each pet attack will be checked for line of sight)
# 0 - (Disabled, somewhat less CPU usage)
vmap.petLOS = 1
# vmap.BlizzlikePvPLOS
# Description: Check line of sight for battleground and arena gameobjects and other doodads (such as WSG treestumps).
# Default: 1 - (Enabled, players will be able to fire spells through treestumps and other objects).
# 0 - (Disabled, players will NOT be able to fire spells through treestumps and other objects).
vmap.BlizzlikePvPLOS = 1
#
# vmap.BlizzlikeLOSInOpenWorld
# Description: Check line of sight to see game objects in the open world.
# Default: 1 (Enabled, Players will be able to cast spells through tree stumps and other objects in the open world).
# 0 (Disabled, Players will not be able to cast spells through tree stumps and other objects in the open world).
#
vmap.BlizzlikeLOSInOpenWorld = 1
#
# vmap.enableIndoorCheck
# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
# Default: 1 - (Enabled)
# 0 - (Disabled, somewhat less CPU usage)
vmap.enableIndoorCheck = 1
#
# DetectPosCollision
# Description: Check final move position, summon position, etc for visible collision with
# other objects or walls (walls only if vmaps are enabled).
# Default: 1 - (Enabled)
# 0 - (Disabled, Less position precision but less CPU usage)
DetectPosCollision = 1
#
# CheckGameObjectLoS
# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks.
# This increases CPU usage somewhat.
# Default: 1 - (Enabled)
# 0 - (Disabled, may break some boss encounters)
CheckGameObjectLoS = 1
#
# PreloadAllNonInstancedMapGrids
# Description: Preload all grids on all non-instanced maps. This will take a great amount
# of additional RAM (ca. 9 GB) and causes the server to take longer to start,
# but can increase performance if used on a server with a high amount of players.
# It will also activate all creatures which are set active (e.g. the Fel Reavers
# in Hellfire Peninsula) on server start.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PreloadAllNonInstancedMapGrids = 0
#
# DontCacheRandomMovementPaths
# Description: Random movement paths (calculated using MoveMaps) can be cached to save cpu time,
# but this may use up considerable amount of memory and can be prevented by setting this option to 1.
# Recommended setting for populated servers is having enough RAM and setting this to 0.
# Default: 0 - (cache paths, uses more memory)
# 1 - (don't cache, uses more cpu)
DontCacheRandomMovementPaths = 0
#
###################################################################################################
###################################################################################################
# WEATHER
#
# ActivateWeather
# Description: Activate the weather system.
# Default: 1 - (Enabled)
# 0 - (Disabled)
ActivateWeather = 1
#
# ChangeWeatherInterval
# Description: Time (in milliseconds) for weather update interval.
# Default: 600000 - (10 min)
ChangeWeatherInterval = 600000
#
###################################################################################################
###################################################################################################
# TICKETS
#
# AllowTickets
# Description: Allow/disallow sending new tickets.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AllowTickets = 1
#
# LevelReq.Ticket
# Description: Level requirement for characters to be able to write tickets.
# Default: 1
LevelReq.Ticket = 1
# DeletedCharacterTicketTrace
# Description: Keep trace of tickets opened by deleted characters
# gm_ticket.playerGuid will be 0, old GUID and character name
# will be included in gm_ticket.comment
# Default: 0 - (Disabled)
# 1 - (Enabled)
DeletedCharacterTicketTrace = 0
#
###################################################################################################
###################################################################################################
# COMMAND
#
# AllowPlayerCommands
# Description: Allow players to use commands.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AllowPlayerCommands = 1
#
# Command.LookupMaxResults
# Description: Number of results being displayed using a .lookup command.
# Default: 0 - (Unlimited)
Command.LookupMaxResults = 0
#
# Die.Command.Mode
# Description: Do not trigger things like loot from .die command.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Die.Command.Mode = 1
#
###################################################################################################
###################################################################################################
# #
# SERVER SYSTEM SETTINGS END #
# #
###################################################################################################
###################################################################################################
# #
# GAME SETTINGS BEGIN #
# #
###################################################################################################
###################################################################################################
# GAME MASTER
#
# GM.LoginState
# Description: GM mode at login.
# Default: 2 - (Last save state)
# 0 - (Disable)
# 1 - (Enable)
GM.LoginState = 2
#
# GM.Visible
# Description: GM visibility at login.
# Default: 2 - (Last save state)
# 0 - (Invisible)
# 1 - (Visible)
GM.Visible = 2
#
# GM.Chat
# Description: GM chat mode at login.
# Default: 2 - (Last save state)
# 0 - (Disable)
# 1 - (Enable)
GM.Chat = 2
#
# GM.WhisperingTo
# Description: Is GM accepting whispers from player by default or not.
# Default: 2 - (Last save state)
# 0 - (Disable)
# 1 - (Enable)
GM.WhisperingTo = 2
#
# GM.InGMList.Level
# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
# Default: 3 - (Anyone)
# 0 - (Only players)
# 1 - (Only moderators)
# 2 - (Only gamemasters)
GM.InGMList.Level = 3
#
# GM.InWhoList.Level
# Description: Max GM level showed in who list (if visible).
# Default: 3 - (Anyone)
# 0 - (Only players)
# 1 - (Only moderators)
# 2 - (Only gamemasters)
GM.InWhoList.Level = 3
#
# GM.StartLevel
# Description: GM character starting level.
# Default: 1
GM.StartLevel = 1
#
# GM.AllowInvite
# Description: Allow players to invite GM characters.
# Default: 0 - (Disabled)
# 1 - (Enabled)
GM.AllowInvite = 0
#
# GM.AllowFriend
# Description: Allow players to add GM characters to their friends list.
# Default: 0 - (Disabled)
# 1 - (Enabled)
GM.AllowFriend = 0
#
# GM.LowerSecurity
# Description: Allow lower security levels to use commands on higher security level
# characters.
# Default: 0 - (Disabled)
# 1 - (Enabled)
GM.LowerSecurity = 0
#
# GM.TicketSystem.ChanceOfGMSurvey
# Description: Chance of sending a GM survey after ticket completion.
# Default: 50 - (Enabled)
# 0 - (Disabled)
GM.TicketSystem.ChanceOfGMSurvey = 50
#
###################################################################################################
###################################################################################################
# CHEAT
#
# DisableWaterBreath
# Description: Required security level for water breathing.
# Default: 4 - (Disabled)
# 0 - (Enabled, Everyone)
# 1 - (Enabled, Mods/GMs/Admins)
# 2 - (Enabled, GMs/Admins)
# 3 - (Enabled, Admins)
DisableWaterBreath = 4
#
# AllFlightPaths
# Description: Character knows all flight paths (of both factions) after creation.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllFlightPaths = 0
#
# InstantFlightPaths
# Description: Flight paths will take players to their destination instantly instead
# of making them wait while flying.
# Default: 0 - (Disabled)
# 1 - (Enabled)
# 2 - (Enabled, but the player can toggle instant flight off or on at each flight master)
InstantFlightPaths = 0
#
# AlwaysMaxSkillForLevel
# Description: Players will automatically gain max skill level when logging in or leveling
# up.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AlwaysMaxSkillForLevel = 0
#
# AlwaysMaxWeaponSkill
# Description: Players will automatically gain max weapon/defense skill when logging in,
# or leveling.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AlwaysMaxWeaponSkill = 0
#
# PlayerStart.AllReputation
# Description: Players will start with most of the high level reputations that are needed
# for items, mounts etc.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PlayerStart.AllReputation = 0
#
# PlayerStart.CustomSpells
# Description: If enabled, players will start with custom spells defined in
# playercreateinfo_spell_custom table.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PlayerStart.CustomSpells = 0
#
# PlayerStart.MapsExplored
# Description: Characters start with all maps explored.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PlayerStart.MapsExplored = 0
#
# InstantLogout
# Description: Required security level for instantly logging out everywhere.
# Does not work while in combat, dueling or falling.
# Default: 1 - (Enabled, Mods/GMs/Admins)
# 0 - (Enabled, Everyone)
# 2 - (Enabled, GMs/Admins)
# 3 - (Enabled, Admins)
# 4 - (Disabled)
InstantLogout = 1
#
###################################################################################################
###################################################################################################
# CHARACTER DATABASE
#
# PlayerSaveInterval
# Description: Time (in milliseconds) for player save interval.
# Default: 900000 - (15 min)
PlayerSaveInterval = 900000
#
# PlayerSave.Stats.MinLevel
# Description: Minimum level for saving character stats in the database for external usage.
# Default: 0 - (Disabled, Do not save character stats)
# 1+ - (Enabled, Level beyond which character stats are saved)
PlayerSave.Stats.MinLevel = 0
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Description: Save player stats only on logout.
# Default: 1 - (Enabled, Only save on logout)
# 0 - (Disabled, Save on every player save)
PlayerSave.Stats.SaveOnlyOnLogout = 1
#
# CleanCharacterDB
# Description: Clean out deprecated achievements, skills, spells and talents from the db.
# Default: 0 - (Disabled)
# 1 - (Enable)
CleanCharacterDB = 0
#
# PersistentCharacterCleanFlags
# Description: Determines the character clean flags that remain set after cleanups.
# This is a bitmask value, you can use one of the following values:
#
# CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1
# CLEANING_FLAG_SKILLS = 0x2
# CLEANING_FLAG_SPELLS = 0x4
# CLEANING_FLAG_TALENTS = 0x8
# CLEANING_FLAG_QUESTSTATUS = 0x10
#
# Before use this feature, make a backup of your database.
#
# Example: 14 - (CLEANING_FLAG_SKILLS + CLEANING_FLAG_SPELLS + CLEANING_FLAG_TALENTS
# 2+4+8 => 14. This will clean up skills, talents and spells will
# remain enabled after the next cleanup)
# Default: 0 - (All cleanup methods will be disabled after the next cleanup)
PersistentCharacterCleanFlags = 0
#
# ValidateSkillLearnedBySpells
# Description: If enabled, players will lose spells that are invalid for their race/class.
# Default: 1 - (Enabled, enforce valid spells)
# 0 - (Disabled, allow invalid spells)
# Disabling this and then having your character learn spells which require DBC edits can result in the character not being saved in the database
# Disable AT YOUR OWN RISK
ValidateSkillLearnedBySpells = 1
#
###################################################################################################
###################################################################################################
# CHARACTER DELETE
#
# CharDelete.Method
# Description: Character deletion behavior.
# Default: 0 - (Completely remove character from the database)
# 1 - (Unlink the character from account and free up the name, Appears as
# deleted ingame)
CharDelete.Method = 0
#
# CharDelete.MinLevel
# Description: Required level to use the unlinking method if enabled.
# Default: 0 - (Same method for every level)
# 1+ - (Only characters with the specified level will use the unlinking method)
CharDelete.MinLevel = 0
#
# CharDelete.KeepDays
# Description: Time (in days) before unlinked characters will be removed from the database.
# Default: 30 - (Enabled)
# 0 - (Disabled, Don't delete any characters)
CharDelete.KeepDays = 30
#
###################################################################################################
###################################################################################################
# CHARACTER CREATION
#
# MinPlayerName
# Description: Minimal player name length.
# Range: 1-12
# Default: 2
MinPlayerName = 2
#
# MinPetName
# Description: Minimal pet name length.
# Range: 1-12
# Default: 2
MinPetName = 2
#
# DeclinedNames
# Description: Allow Russian clients to set and use declined names.
# Default: 0 - (Disabled, Except when the Russian RealmZone is set)
# 1 - (Enabled)
DeclinedNames = 0
#
# StrictNames.Reserved
# Description: Use the Reserved Filter from DBC.
# Prevents Player, Pet & Charter names from containing reserved names.
# Default: 1 - Enabled
# 0 - Disabled
StrictNames.Reserved = 1
#
# StrictNames.Profanity
# Description: Use the Profanity Filter from DBC.
# Prevents Player, Pet & Charter names from containing profanity.
# Default: 1 - Enabled
# 0 - Disabled
StrictNames.Profanity = 1
#
# StrictPlayerNames
# Description: Limit player name to language specific symbol set. Prevents character
# creation and forces rename request if not allowed symbols are used
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.)
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictPlayerNames = 0
#
# StrictPetNames
# Description: Limit pet names to language specific symbol set.
# Prevents pet naming if not allowed symbols are used.
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.)
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictPetNames = 0
#
# CharacterCreating.Disabled
# Description: Disable character creation for players based on faction.
# Default: 0 - (Enabled, All factions are allowed)
# 1 - (Disabled, Alliance)
# 2 - (Disabled, Horde)
# 3 - (Disabled, Both factions)
CharacterCreating.Disabled = 0
#
# CharacterCreating.Disabled.RaceMask
# Description: Mask of races which cannot be created by players.
# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
# Default: 0 - (Enabled, All races are allowed)
# 1 - (Disabled, Human)
# 2 - (Disabled, Orc)
# 4 - (Disabled, Dwarf)
# 8 - (Disabled, Night Elf)
# 16 - (Disabled, Undead)
# 32 - (Disabled, Tauren)
# 64 - (Disabled, Gnome)
# 128 - (Disabled, Troll)
# 512 - (Disabled, Blood Elf)
# 1024 - (Disabled, Draenei)
CharacterCreating.Disabled.RaceMask = 0
#
# CharacterCreating.Disabled.ClassMask
# Description: Mask of classes which cannot be created by players.
# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)
# Default: 0 - (Enabled, All classes are allowed)
# 1 - (Disabled, Warrior)
# 2 - (Disabled, Paladin)
# 4 - (Disabled, Hunter)
# 8 - (Disabled, Rogue)
# 16 - (Disabled, Priest)
# 32 - (Disabled, Death Knight)
# 64 - (Disabled, Shaman)
# 128 - (Disabled, Mage)
# 256 - (Disabled, Warlock)
# 1024 - (Disabled, Druid)
CharacterCreating.Disabled.ClassMask = 0
#
# CharactersPerAccount
# Description: Limit number of characters per account on all realms on this realmlist.
# Important: Number must be >= CharactersPerRealm
# Default: 50
CharactersPerAccount = 50
#
# CharactersPerRealm
# Description: Limit number of characters per account on this realm.
# Range: 1-10
# Default: 10 - (Client limitation)
CharactersPerRealm = 10
#
# HeroicCharactersPerRealm
# Description: Limit number of heroic class characters per account on this realm.
# Range: 1-10
# Default: 1
HeroicCharactersPerRealm = 1
#
# CharacterCreating.MinLevelForHeroicCharacter
# Description: Limit creating heroic characters only for account with another
# character of specific level (ignored for GM accounts)
# Default: 55 - (Enabled, Requires at least another level 55 character)
# 0 - (Disabled)
# 1 - (Enabled, Requires at least another level 1 character)
CharacterCreating.MinLevelForHeroicCharacter = 55
#
# StartPlayerLevel
# Description: Starting level for characters after creation.
# Range: 1-MaxPlayerLevel
# Default: 1
StartPlayerLevel = 1
#
# StartHeroicPlayerLevel
# Description: Staring level for heroic class characters after creation.
# Range: 1-MaxPlayerLevel
# Default: 55
StartHeroicPlayerLevel = 55
#
# SkipCinematics
# Description: Disable cinematic intro at first login after character creation.
# Prevents buggy intros in case of custom start location coordinates.
# Default: 0 - (Show intro for each new character)
# 1 - (Show intro only for first character of selected race)
# 2 - (Disable intro for all classes)
SkipCinematics = 0
#
# StartPlayerMoney
# Description: Amount of money (in Copper) that a character has after creation.
# Default: 0
# 100 - (1 Silver)
StartPlayerMoney = 0
#
# StartHeroicPlayerMoney
# Description: Amount of money (in Copper) that heroic class characters have after creation.
# Default: 2000
# 2000 - (20 Silver)
StartHeroicPlayerMoney = 2000
#
# PlayerStart.String
# Description: String to be displayed at first login of newly created characters.
# Default: "" - (Disabled)
PlayerStart.String = ""
#
###################################################################################################
###################################################################################################
# CHARACTER
#
# EnablePlayerSettings
# Description: Enables the usage of character specific settings.
# Default: 0 - Disabled
# 1 - Enabled
EnablePlayerSettings = 0
#
# MaxPlayerLevel
# Description: Maximum level that can be reached by players.
# Important: Levels beyond 100 are not recommended at all.
# Range: 1-255
# Default: 80
MaxPlayerLevel = 80
#
# MinDualSpecLevel
# Description: Level requirement for Dual Talent Specialization
# Default: 40
MinDualSpecLevel = 40
#
# WaterBreath.Timer
# Description: The timer for player's breath underwater in milliseconds
# Default: 180000 (3 minutes)
#
WaterBreath.Timer = 180000
#
# EnableLowLevelRegenBoost
# Description: Greatly increase Health and Mana regen rates for players under level 15 (Added in patch 3.3)
# Default: 1 - Enabled
# 0 - Disabled
#
EnableLowLevelRegenBoost = 1
#
# Rate.MoveSpeed.Player
# Description: Movement speed rate for players.
# Default: 1
Rate.MoveSpeed.Player = 1
#
# Rate.MoveSpeed.NPC
# Description: Movement speed rate for NPCs.
# Default: 1
Rate.MoveSpeed.NPC = 1
#
# Rate.Damage.Fall
# Description: Damage after fall rate.
# Default: 1
Rate.Damage.Fall = 1
#
# Rate.Talent
# Description: Talent point rate.
# Default: 1
Rate.Talent = 1
#
# Rate.Talent.Pet
# Description: Pet Talent point rate.
# Default: 1
Rate.Talent.Pet = 1
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# Rate.Energy
# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
# energy and loyalty increase or decrease.
# Default: 1 - (Rate.Health)
# 1 - (Rate.Mana)
# 1 - (Rate.Rage.Income)
# 1 - (Rate.Rage.Loss)
# 1 - (Rate.RunicPower.Income)
# 1 - (Rate.RunicPower.Loss)
# 1 - (Rate.Focus)
# 1 - (Rate.Energy)
Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Energy = 1
Rate.Loyalty = 1
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Rate.Rest.MaxBonus
# Description: Resting points grow rates.
# Default: 1 - (Rate.Rest.InGame)
# 1 - (Rate.Rest.Offline.InTavernOrCity)
# 1 - (Rate.Rest.Offline.InWilderness)
# 1.5 - (Rate.Rest.MaxBonus)
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Rest.MaxBonus = 1.5
#
# Rate.MissChanceMultiplier.Creature
# Rate.MissChanceMultiplier.Player
# Rate.MissChanceMultiplier.OnlyAffectsPlayer
#
# Description: When the target is 3 or more level higher than the player,
# the chance to hit is determined by the formula: 94 - (levelDiff - 2) * Rate.MissChanceMultiplier
# The higher the Rate.MissChanceMultiplier constant, the higher is the chance to miss.
#
# Note: this does not affect when the player is less than 3 levels different than the target,
# where this (linear) formula is used instead to calculate the hit chance: 96 - levelDiff.
# You can set Rate.MissChanceMultiplier.OnlyAffectsPlayer to 1 if you only want to affect the MissChance
# for player casters only. This way you won't be affecting creature missing chance.
#
# Example: if you want the chance to keep growing linearly, use 1.
#
# Default: Rate.MissChanceMultiplier.TargetCreature = 11
# Rate.MissChanceMultiplier.TargetPlayer = 7
# Rate.MissChanceMultiplier.OnlyAffectsPlayer = 0
#
Rate.MissChanceMultiplier.TargetCreature = 11
Rate.MissChanceMultiplier.TargetPlayer = 7
Rate.MissChanceMultiplier.OnlyAffectsPlayer = 0
#
# LevelReq.Trade
# Description: Level requirement for characters to be able to trade.
# Default: 1
LevelReq.Trade = 1
#
# NoResetTalentsCost
# Description: Resetting talents doesn't cost anything.
# Default: 0 - (Disabled)
# 1 - (Enabled)
NoResetTalentsCost = 0
#
# ToggleXP.Cost
# Description: Cost of locking/unlocking XP
# Default: 100000 - (10 Gold)
#
ToggleXP.Cost = 100000
#
# SpellQueue.Enabled
# Description: Enable SpellQueue.
# Default: 0 - (Disabled)
# 1 - (Enabled)
SpellQueue.Enabled = 1
#
# SpellQueue.Window
# Description: Time (in milliseconds) for spells to be queued.
# Default: 400 - (400ms)
SpellQueue.Window = 400
#
###################################################################################################
###################################################################################################
# SKILL
#
# MaxPrimaryTradeSkill
# Description: Maximum number of primary professions a character can learn.
# Range: 0-11
# Default: 2
MaxPrimaryTradeSkill = 2
#
# SkillChance.Prospecting
# Description: Allow skill increase from prospecting.
# Default: 0 - (Disabled)
# 1 - (Enabled)
SkillChance.Prospecting = 0
#
# SkillChance.Milling
# Description: Allow skill increase from milling.
# Default: 0 - (Disabled)
# 1 - (Enabled)
SkillChance.Milling = 0
#
# Rate.Skill.Discovery
# Description: Multiplier for skill discovery.
# Default: 1
Rate.Skill.Discovery = 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# Description: Crafting/defense/gathering/weapon skills gain rate.
# Default: 1 - (SkillGain.Crafting)
# 1 - (SkillGain.Defense)
# 1 - (SkillGain.Gathering)
# 1 - (SkillGain.Weapon)
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Description: Chance to increase skill based on recipe color.
# Default: 100 - (SkillChance.Orange)
# 75 - (SkillChance.Yellow)
# 25 - (SkillChance.Green)
# 0 - (SkillChance.Grey)
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# Description: Skinning and Mining chance decreases with skill level.
# Default: 0 - (Disabled)
# 75 - (In 2 times each 75 skill points)
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
#
# OffhandCheckAtSpellUnlearn
# Description: Unlearning certain spells can change offhand weapon restrictions
# for equip slots.
# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)
# 0 - (Recheck offhand slot weapon only at zone update)
OffhandCheckAtSpellUnlearn = 1
#
###################################################################################################
###################################################################################################
# STATS
#
# Stats.Limits.Enable
# Description: Enable or disable stats system limitations
# Default: 0 - Disabled
# 1 - Enabled
Stats.Limits.Enable = 0
#
# Stats.Limit.[STAT]
# Description: Set percentage limit for dodge, parry, block and crit rating
# Default: 95.0 (95%)
Stats.Limits.Dodge = 95.0
Stats.Limits.Parry = 95.0
Stats.Limits.Block = 95.0
Stats.Limits.Crit = 95.0
#
###################################################################################################
###################################################################################################
# REPUTATION
#
# Rate.Reputation.Gain
# Description: Reputation gain rate.
# Default: 1
Rate.Reputation.Gain = 1
#
# Rate.Reputation.LowLevel.Kill
# Description: Reputation gain from killing low level (grey) creatures.
# Default: 1
Rate.Reputation.LowLevel.Kill = 1
#
# Rate.Reputation.LowLevel.Quest
# Description: Reputation gain rate.
# Default: 1
Rate.Reputation.LowLevel.Quest = 1
#
# Rate.Reputation.RecruitAFriendBonus
# Description: Reputation bonus rate for recruit-a-friend.
# Default: 0.1
Rate.Reputation.RecruitAFriendBonus = 0.1
#
# Rate.Reputation.Gain.WSG
# Rate.Reputation.Gain.AB
# Rate.Reputation.Gain.AV
# Description: Reputation bonus rate for WSG, AB and AV battlegrounds.
# This is applied IN ADDITION to the global Rate.Reputation.Gain.
# Default: 1
Rate.Reputation.Gain.WSG = 1
Rate.Reputation.Gain.AB = 1
Rate.Reputation.Gain.AV = 1
#
###################################################################################################
###################################################################################################
# EXPERIENCE
#
# MaxGroupXPDistance
# Description: Max distance to creature for group member to get experience at creature
# death.
# Default: 74
MaxGroupXPDistance = 74
#
# Rate.XP.Kill
# Rate.XP.Quest
# Rate.XP.Explore
# Rate.XP.Pet
# Description: Experience rates (outside battleground)
# Default: 1 - (Rate.XP.Kill)
# 1 - (Rate.XP.Quest)
# 1 - (Rate.XP.Quest.DF) - Dungeon Finder/LFG quests only.
# 1 - (Rate.XP.Explore)
# 1 - (Rate.XP.Pet)
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Quest.DF = 1
Rate.XP.Explore = 1
Rate.XP.Pet = 1
#
# Rate.XP.BattlegroundKill...
# Description: Experience rate for honorable kills in battlegrounds. Not affected by Rate.XP.Kill. Defined for each battleground.
# Only works if Battleground.GiveXPForKills = 1
# Default: 1
Rate.XP.BattlegroundKillAV = 1
Rate.XP.BattlegroundKillWSG = 1
Rate.XP.BattlegroundKillAB = 1
Rate.XP.BattlegroundKillEOTS = 1
Rate.XP.BattlegroundKillSOTA = 1
Rate.XP.BattlegroundKillIC = 1
#
# Rate.Pet.LevelXP
# Description: Modifies the amount of experience required to level up a pet.
# The lower the rate the less experience is required.
# Default: 0.05
#
Rate.Pet.LevelXP = 0.05
#
###################################################################################################
###################################################################################################
# CURRENCY
#
# MaxHonorPoints
# Description: Maximum honor points a character can have.
# Default: 75000
MaxHonorPoints = 75000
#
# MaxHonorPointsMoneyPerPoint
# Description: Convert excess honor points into money if players got more points than allowed after changing the honor cap.
# Honor points will be converted into copper according to the value set in this config.
# Default: 0 - Disabled
MaxHonorPointsMoneyPerPoint = 0
#
# StartHonorPoints
# Description: Amount of honor points that characters have after creation.
# Default: 0
StartHonorPoints = 0
#
# HonorPointsAfterDuel
# Description: Amount of honor points the duel winner will get after a duel.
# Default: 0 - (Disabled)
# 1+ - (Enabled)
HonorPointsAfterDuel = 0
#
# Rate.Honor
# Description: Honor gain rate.
# Default: 1
Rate.Honor = 1
#
# MaxArenaPoints
# Description: Maximum arena points a character can have.
# Default: 10000
MaxArenaPoints = 10000
#
# StartArenaPoints
# Description: Amount of arena points that characters has after creation.
# Default: 0
StartArenaPoints = 0
#
# Arena.LegacyArenaPoints
# Description: Use arena point calculation from TBC for season 1 - 5 when rating is less or equal to 1500
# Default: 1 - (Enabled)
# 0 - (Disabled)
Arena.LegacyArenaPoints = 0
#
# Rate.ArenaPoints
# Description: Arena points gain rate.
# Default: 1
Rate.ArenaPoints = 1
#
# PvPToken.Enable
# Description: Character will receive a token after defeating another character that yields
# honor.
# Default: 0 - (Disabled)
# 1 - (Enabled)
PvPToken.Enable = 0
#
# PvPToken.MapAllowType
# Description: Define where characters can receive tokens.
# Default: 4 - (All maps)
# 3 - (Battlegrounds)
# 2 - (FFA areas only like Gurubashi arena)
# 1 - (Battlegrounds and FFA areas)
PvPToken.MapAllowType = 4
#
# PvPToken.ItemID
# Description: Item characters will receive after defeating another character if PvP Token
# system is enabled.
# Default: 29434 - (Badge of justice)
PvPToken.ItemID = 29434
#
# PvPToken.ItemCount
# Description: Number of tokens a character will receive.
# Default: 1
PvPToken.ItemCount = 1
#
###################################################################################################
###################################################################################################
# DURABILITY
#
# DurabilityLoss.InPvP
# Description: Durability loss on death during PvP.
# Default: 0 - (Disabled)
# 1 - (Enabled)
DurabilityLoss.InPvP = 0
#
# DurabilityLoss.OnDeath
# Description: Durability loss percentage on death.
# Note: On 3.3.5 client always shows log message "Your items have lost 10% durability"
# Default: 10
DurabilityLoss.OnDeath = 10
#
# DurabilityLossChance.Damage
# Description: Chance to lose durability on one equipped item from damage.
# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
DurabilityLossChance.Damage = 0.5
#
# DurabilityLossChance.Absorb
# Description: Chance to lose durability on one equipped armor item when absorbing damage.
# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
# durability)
DurabilityLossChance.Absorb = 0.5
#
# DurabilityLossChance.Parry
# Description: Chance to lose durability on main weapon when parrying attacks.
# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
# durability)
DurabilityLossChance.Parry = 0.05
#
# DurabilityLossChance.Block
# Description: Chance to lose durability on shield when blocking attacks.
# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
# durability)
DurabilityLossChance.Block = 0.05
#
###################################################################################################
###################################################################################################
# DEATH
#
# Death.SicknessLevel
# Description: Starting level for resurrection sickness.
# Example: 11 - (Level 1-10 characters will not be affected,
# Level 11-19 characters will be affected for 1 minute,
# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
# Default: 11 - (Enabled, See Example)
# MaxPlayerLevel+1 - (Disabled)
# -10 - (Enabled, Level 1+ characters have 10 minute duration)
Death.SicknessLevel = 11
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Description: Increase corpse reclaim delay at PvP/PvE deaths.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 1
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Description: Create bones instead of corpses at resurrection in normal zones, instances,
# battleground or arenas.
# Default: 1 - (Enabled, Death.Bones.World)
# 1 - (Enabled, Death.Bones.BattlegroundOrArena)
# 0 - (Disabled)
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
#
###################################################################################################
###################################################################################################
# PET
#
# Pet.RankMod.Health
# Description: Allows pet health to be modified by rank health rates (set in config)
# Default: 1 - Enabled
# 0 - Disabled
Pet.RankMod.Health = 1
#
###################################################################################################
###################################################################################################
# ITEM DELETE
#
# ItemDelete.Method
# Description: Item deletion behavior.
# Default: 0 - (Completely remove item from the database)
# 1 - (Save Item to database)
ItemDelete.Method = 0
#
# ItemDelete.Vendor
# Description: Saving items into database when the player sells items to vendor
# Default: 0 (disabled)
# 1 (enabled)
#
ItemDelete.Vendor = 0
#
# ItemDelete.Quality
# Description: Saving items into database that have quality greater or equal to ItemDelete.Quality
#
# ID | Color | Quality
# 0 | Grey | Poor
# 1 | White | Common
# 2 | Green | Uncommon
# 3 | Blue | Rare
# 4 | Purple| Epic
# 5 | Orange| Legendary
# 6 | Red | Artifact
# 7 | Gold | Bind to Account
#
# Default: 3
#
ItemDelete.Quality = 3
#
# ItemDelete.ItemLevel
# Description: Saving items into database that are Item Levels greater or equal to ItemDelete.ItemLevel
# Default: 80
#
ItemDelete.ItemLevel = 80
#
# ItemDelete.KeepDays
# Description: Time (in days)
# Default: 0 - (Disabled, Don't delete any it)
# 30 - (Enabled)
ItemDelete.KeepDays = 0
#
###################################################################################################
###################################################################################################
# ITEM
#
# DBC.EnforceItemAttributes
# Disallow overriding item attributes stored in DBC files with values from the database
# Default: 0 - Off, Use DB values
# 1 - On, Enforce DBC Values (default)
DBC.EnforceItemAttributes = 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money
# Description: Drop rates for money and items based on quality.
# Default: 1 - (Rate.Drop.Item.Poor)
# 1 - (Rate.Drop.Item.Normal)
# 1 - (Rate.Drop.Item.Uncommon)
# 1 - (Rate.Drop.Item.Rare)
# 1 - (Rate.Drop.Item.Epic)
# 1 - (Rate.Drop.Item.Legendary)
# 1 - (Rate.Drop.Item.Artifact)
# 1 - (Rate.Drop.Item.Referenced)
# 1 - (Rate.Drop.Money)
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
# Rate.Drop.Item.ReferencedAmount
# Description: Multiplier for referenced loot amount. Makes many raid bosses (and others) drop additional loot.
# Default: 1
Rate.Drop.Item.ReferencedAmount = 1
#
# Rate.Drop.Item.GroupAmount
# Description: Multiplier for grouped items. Makes many dungeon bosses (and others) drop additional loot.
# Default: 1
Rate.Drop.Item.GroupAmount = 1
#
# LootNeedBeforeGreedILvlRestriction
# Description: Specify level restriction for items below player's subclass in Need Before Greed loot mode in DF groups
# Default: 70
# 0 - Disabled
LootNeedBeforeGreedILvlRestriction = 70
#
# Item.SetItemTradeable
# Description: Enabled/Disabled trading BoP items among raid members.
# Default: 1 - (Set BoP items tradeable timer to 2 hours)
# 0 - (Disable trading BoP items among raid members)
Item.SetItemTradeable = 1
#
###################################################################################################
###################################################################################################
# QUEST
#
# Quests.EnableQuestTracker
# Description: Store data in the database about quest completion and abandonment to help finding bugged quests.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Quests.EnableQuestTracker = 0
#
# QuestPOI.Enabled
# Description: Show points of interest on the map
# Default: 1 - Enabled
# 0 - Disabled
QuestPOI.Enabled = 1
#
# Quests.LowLevelHideDiff
# Description: Level difference between player and quest level at which quests are
# considered low-level and are not shown via exclamation mark (!) at quest
# givers.
# Default: 4 - (Enabled, Hide quests that are more than 4 levels lower than the character)
Quests.LowLevelHideDiff = 4
#
# Quests.HighLevelHideDiff
# Description: Level difference between player and quest level at which quests are
# considered high-level and are not shown via exclamation mark (!) at quest
# givers.
# Default: 7 - (Enabled, Hide quests that are more than 7 levels higher than the character)
Quests.HighLevelHideDiff = 7
#
# Quests.IgnoreRaid
# Description: Allow non-raid quests to be completed while in a raid group.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Quests.IgnoreRaid = 0
#
# Quests.IgnoreAutoAccept
# Description: Ignore auto accept flag. Clients will have to manually accept all quests.
# Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.)
# 1 - (Enabled, clients will not be told to automatically accept any quest.)
Quests.IgnoreAutoAccept = 0
#
# Quests.IgnoreAutoComplete
# Description: Ignore auto complete flag. Clients will have to manually complete all quests.
# Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.)
# 1 - (Enabled, clients will not be told to automatically complete any quest.)
Quests.IgnoreAutoComplete = 0
#
# Rate.RewardQuestMoney
# Description: Allows to tweak the amount of money rewarded by quests (does not affect RewardBonusMoney).
# Default: 1
Rate.RewardQuestMoney = 1
#
# Rate.RewardBonusMoney
# Description: Allows to further tweak the amount of extra money rewarded by quests when the player
# is at MaxPlayerLevel.
# Default: 1
Rate.RewardBonusMoney = 1
#
###################################################################################################
###################################################################################################
# CREATURE
#
# MonsterSight
# Description: The maximum distance in yards that a "monster" creature can see
# regardless of level difference (through CreatureAI::IsVisible).
# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
# Default: 50.000000
MonsterSight = 50.000000
#
# Rate.Creature.Aggro
# Description: Aggro radius percentage.
# Default: 1 - (Enabled, 100%)
# 1.5 - (Enabled, 150%)
# 0 - (Disabled, 0%)
Rate.Creature.Aggro = 1
#
# CreatureFamilyFleeAssistanceRadius
# Description: Distance for fleeing creatures seeking assistance from other creatures.
# Default: 30 - (Enabled)
# 0 - (Disabled)
CreatureFamilyFleeAssistanceRadius = 30
#
# CreatureLeashRadius
# Description: Distance (in yards) for default leash due to being too far from pulled position.
# Default: 30 - (Enabled)
# 0 - (Disabled)
CreatureLeashRadius = 30
#
# CreatureFamilyAssistanceRadius
# Description: Distance for creatures calling for assistance from other creatures without
# moving.
# Default: 10 - (Enabled)
# 0 - (Disabled)
CreatureFamilyAssistanceRadius = 10
#
# CreatureFamilyAssistanceDelay
# Description: Time (in milliseconds) before creature assistance call.
# Default: 2000 - (2 Seconds)
CreatureFamilyAssistanceDelay = 2000
#
# CreatureFamilyAssistancePeriod
# Description: Time (in milliseconds) before next creature assistance call.
# Default: 3000 - (3 Seconds)
# 0 - (Disabled)
CreatureFamilyAssistancePeriod = 3000
#
# CreatureFamilyFleeDelay
# Description: Time (in milliseconds) during which creature can flee if no assistance was
# found.
# Default: 7000 (7 Seconds)
CreatureFamilyFleeDelay = 7000
#
# WorldBossLevelDiff
# Description: World boss level difference.
# Default: 3
WorldBossLevelDiff = 3
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
# 300 - (5 Minutes, Corpse.Decay.RARE)
# 300 - (5 Minutes, Corpse.Decay.ELITE)
# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
#
# Rate.Corpse.Decay.Looted
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
# after they have been looted.
# Default: 0.5
Rate.Corpse.Decay.Looted = 0.5
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RARE.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Description: Multiplier for creature melee damage.
# Default: 1 - (Rate.Creature.Normal.Damage)
# 1 - (Rate.Creature.Elite.Elite.Damage)
# 1 - (Rate.Creature.Elite.RARE.Damage)
# 1 - (Rate.Creature.Elite.RAREELITE.Damage)
# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
#
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
#
# Rate.Creature.Normal.SpellDamage
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RARE.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamage
# Description: Multiplier for creature spell damage.
# Default: 1 - (Rate.Creature.Normal.SpellDamage)
# 1 - (Rate.Creature.Elite.Elite.SpellDamage)
# 1 - (Rate.Creature.Elite.RARE.SpellDamage)
# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
#
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RARE.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Description: Multiplier for creature health.
# Default: 1 - (Rate.Creature.Normal.HP)
# 1 - (Rate.Creature.Elite.Elite.HP)
# 1 - (Rate.Creature.Elite.RARE.HP)
# 1 - (Rate.Creature.Elite.RAREELITE.HP)
# 1 - (Rate.Creature.Elite.WORLDBOSS.HP)
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RARE.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
#
# ListenRange.Say
# Description: Distance in which players can read say messages from creatures or
# gameobjects.
# Default: 40
ListenRange.Say = 40
#
# ListenRange.TextEmote
# Description: Distance in which players can read emotes from creatures or gameobjects.
# Default: 40
ListenRange.TextEmote = 40
#
# ListenRange.Yell
# Description: Distance in which players can read yell messages from creatures or
# gameobjects.
# Default: 300
ListenRange.Yell = 300
#
# Creature.RepositionAgainstNpcs
# Description: Enables circling and backwards repositioning during NPC versus NPC combat.
# Set to 0 to keep the legacy optimization that disables these moves for NPCs.
# Default: 1 - (Enabled, uses more CPU, but looks better)
# 0 - (Disabled, uses less CPU)
Creature.RepositionAgainstNpcs = 1
#
# Creature.MovingStopTimeForPlayer
# Description: Time (in milliseconds) during which creature will not move after
# interaction with player.
# Default: 180000
Creature.MovingStopTimeForPlayer = 180000
# WaypointMovementStopTimeForPlayer
# Description: Specifies the time (in seconds) that a creature with waypoint
# movement will wait after a player interacts with it.
# default: 120
WaypointMovementStopTimeForPlayer = 120
# NpcEvadeIfTargetIsUnreachable
# Description: Specifies the time (in seconds) that a creature whom target
# is unreachable to end up in evade mode.
# Default: 5
NpcEvadeIfTargetIsUnreachable = 5
# NpcRegenHPIfTargetIsUnreachable
# Description: Regenerates HP for Creatures in Raids if they cannot reach the target.
# Keep disabled if you are experiencing mmaps/pathing issues.
#
# Default: 1 - (Enabled)
# 0 - (Disabled)
NpcRegenHPIfTargetIsUnreachable = 1
# NpcRegenHPTimeIfTargetIsUnreachable
# Description: Specifies the time (in seconds) that a creature whom target
# is unreachable in raid to end up regenerate health.
# Default: 10
NpcRegenHPTimeIfTargetIsUnreachable = 10
# Creatures.CustomIDs
# Description: The list of custom creatures with gossip dialogues hardcoded in core,
# divided by "," without spaces.
# It is implied that you do not use for these NPC dialogs data from "gossip_menu" table.
# Server will skip these IDs during the definitions validation process.
# Example: Creatures.CustomIDs = "190010,55005,999991,25462,98888,601014" - Npcs for Transmog, Guild-zone, 1v1-arena, Skip Dk,
# Racial Trait Swap, NPC - All Mounts Modules
# Default: ""
Creatures.CustomIDs = "190010,55005,999991,25462,98888,601014,34567,34568"
#
###################################################################################################
###################################################################################################
# VENDOR
#
# Rate.SellValue.Item.Poor
# Rate.SellValue.Item.Normal
# Rate.SellValue.Item.Uncommon
# Rate.SellValue.Item.Rare
# Rate.SellValue.Item.Epic
# Rate.SellValue.Item.Legendary
# Rate.SellValue.Item.Artifact
# Rate.SellValue.Item.Heirloom
# Description: Item Sale Value rates based on quality.
# Default: 1 - (Rate.SellValue.Item.Poor)
# 1 - (Rate.SellValue.Item.Normal)
# 1 - (Rate.SellValue.Item.Uncommon)
# 1 - (Rate.SellValue.Item.Rare)
# 1 - (Rate.SellValue.Item.Epic)
# 1 - (Rate.SellValue.Item.Legendary)
# 1 - (Rate.SellValue.Item.Artifact)
# 1 - (Rate.SellValue.Item.Heirloom)
Rate.SellValue.Item.Poor = 1
Rate.SellValue.Item.Normal = 1
Rate.SellValue.Item.Uncommon = 1
Rate.SellValue.Item.Rare = 1
Rate.SellValue.Item.Epic = 1
Rate.SellValue.Item.Legendary = 1
Rate.SellValue.Item.Artifact = 1
Rate.SellValue.Item.Heirloom = 1
#
# Rate.BuyValue.Item.Poor
# Rate.BuyValue.Item.Normal
# Rate.BuyValue.Item.Uncommon
# Rate.BuyValue.Item.Rare
# Rate.BuyValue.Item.Epic
# Rate.BuyValue.Item.Legendary
# Rate.BuyValue.Item.Artifact
# Rate.BuyValue.Item.Heirloom
# Description: Item Sale Value rates based on quality.
# Default: 1 - (Rate.BuyValue.Item.Poor)
# 1 - (Rate.BuyValue.Item.Normal)
# 1 - (Rate.BuyValue.Item.Uncommon)
# 1 - (Rate.BuyValue.Item.Rare)
# 1 - (Rate.BuyValue.Item.Epic)
# 1 - (Rate.BuyValue.Item.Legendary)
# 1 - (Rate.BuyValue.Item.Artifact)
# 1 - (Rate.BuyValue.Item.Heirloom)
Rate.BuyValue.Item.Poor = 1
Rate.BuyValue.Item.Normal = 1
Rate.BuyValue.Item.Uncommon = 1
Rate.BuyValue.Item.Rare = 1
Rate.BuyValue.Item.Epic = 1
Rate.BuyValue.Item.Legendary = 1
Rate.BuyValue.Item.Artifact = 1
Rate.BuyValue.Item.Heirloom = 1
#
# Rate.RepairCost
# Description: Repair cost rate.
# Default: 1
Rate.RepairCost = 1
#
###################################################################################################
###################################################################################################
# GROUP
#
# LeaveGroupOnLogout.Enabled
# Description: Should the player leave their group when they log out?
# (It does not affect raids or dungeon finder groups)
#
# Default: 0 - (Disabled)
LeaveGroupOnLogout.Enabled = 0
#
# Group.Raid.LevelRestriction
#
# The Group members need to the same, or higher level than the specified value.
# Minimum level is 10.
# Default: 10
#
Group.Raid.LevelRestriction = 10
#
# Group.RandomRollMaximum
#
# The maximum value for use with the client '/roll' command.
# Blizzlike and maximum value is 1000000. (Based on Classic and 3.3.5a client testing respectively)
# Default: 1000000
#
Group.RandomRollMaximum = 1000000
#
###################################################################################################
###################################################################################################
# INSTANCE
#
# Instance.GMSummonPlayer
# Description: Allow GM to summon players or only other GM accounts inside instances.
# Default: 0 - (Disabled, Only GM accounts can be summoned by GM)
# 1 - (Enabled, GM and Player accounts can be summoned by GM)
Instance.GMSummonPlayer = 0
#
# Instance.IgnoreLevel
# Description: Ignore level requirement when entering instances.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Instance.IgnoreLevel = 0
#
# Instance.IgnoreRaid
# Description: Ignore raid group requirement when entering instances.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Instance.IgnoreRaid = 0
#
# Instance.ResetTimeHour
# Description: Hour of the day when the global instance reset occurs.
# Range: 0-23
# Default: 4 - (04:00 AM)
Instance.ResetTimeHour = 4
#
# Instance.ResetTimeRelativeTimestamp
# Description: Needed for displaying valid instance reset times in ingame calendar.
# This timestamp should be set to a date in the past (midnight) on which
# both 3-day and 7-day raids were reset.
# Default: 1135814400 - (Thu, 29 Dec 2005 00:00:00 GMT - meaning that 7-day raid reset falls on Thursdays,
# while 3-day reset falls on "Thu 29 Dec 2005", "Sun 01 Jan 2006", "Wed 04 Jan 2006", and so on)
Instance.ResetTimeRelativeTimestamp = 1135814400
#
# Rate.InstanceResetTime
# Description: Multiplier for the rate between global raid/heroic instance resets
# (dbc value). Higher value increases the time between resets,
# lower value lowers the time, you need clean instance_reset in
# characters db in order to let new values work.
# Default: 1
Rate.InstanceResetTime = 1
#
# Instance.UnloadDelay
# Description: Time (in milliseconds) before instance maps are unloaded from memory if no
# characters are inside.
# Default: 1800000 - (Enabled, 30 minutes)
# 0 - (Disabled, Instance maps are kept in memory until the instance
# resets)
Instance.UnloadDelay = 1800000
#
# AccountInstancesPerHour
# Description: Controls the max amount of different instances player can enter within hour
# Default: 5
AccountInstancesPerHour = 5
#
# Instance.SharedNormalHeroicId
# Description: Forces ICC and RS Normal and Heroic to share lockouts. ToC is uneffected and Normal and Heroic will be separate.
# Default: 1 - Enable
# 0 - Disable
#
Instance.SharedNormalHeroicId = 1
#
# DungeonAccessRequirements.PrintMode
#
# Description: Select the preferred format to display information to the player who cannot enter a portal dungeon because when has not met the access requirements:
# Default: 1 - (Display only one requirement at a time (BlizzLike, like in the LFG interface))
# 0 - (Display no extra information, only "Requirements not met")
# 2 - (Display detailed requirements, all at once, with clickable links)
#
DungeonAccessRequirements.PrintMode = 1
#
# DungeonAccessRequirements.PortalAvgIlevelCheck
#
# Description: Enable average item level requirement when entering a dungeon/raid's portal (= deny the entry if player has too low average ilevel, like in LFG).
# Default: 0 - (Disabled -> Blizzlike)
# 1 - (Enabled)
DungeonAccessRequirements.PortalAvgIlevelCheck = 0
#
# DungeonAccessRequirements.OptionalStringID
#
# Description: Display an extra message from acore_strings in the chat after printing the dungeon access requirements.
# To enable it set the ID of your desired string from the table acore_strings
# Default: 0 - (Disabled)
# 1+ - (Enabled)
DungeonAccessRequirements.OptionalStringID = 0
#
###################################################################################################
###################################################################################################
# DUNGEON AND BATTLEGROUND FINDER
#
# JoinBGAndLFG.Enable
# Description: Allow queueing for BG and LFG at the same time.
# Default: 0 - Disabled
# 1 - Enabled
JoinBGAndLFG.Enable = 0
#
# DungeonFinder.OptionsMask
# Description: Dungeon and raid finder system.
# Value is a bitmask consisting of:
# LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, Enable the dungeon finder browser
# LFG_OPTION_ENABLE_RAID_BROWSER = 2, Enable the raid browser
# LFG_OPTION_ENABLE_SEASONAL_BOSSES = 4, Enable seasonal bosses
# Default: 5
DungeonFinder.OptionsMask = 5
#
# LFG.Location.All
#
# Includes satellite to search for work elsewhere LFG
# Default: 0 - Disable
# 1 - Enable
#
LFG.Location.All = 0
#
# LFG.MaxKickCount
# Description: Specify the maximum number of kicks allowed in LFG groups (max 3 kicks)
# Default: 2
# 0 - Disabled (kicks are never allowed)
LFG.MaxKickCount = 2
#
# LFG.KickPreventionTimer
# Description: Specify for how long players are prevented from being kicked after just joining LFG groups
# Default: 900 secs (15 minutes)
# 0 - Disabled
LFG.KickPreventionTimer = 900
#
# DungeonAccessRequirements.LFGLevelDBCOverride
#
# Description: If enabled, use `min_level` and `max_level` values from table `dungeon_access_requirements` to list or to hide a dungeon from the LFG window.
# Default: 0 - (Disabled)
# 1 - (Enabled)
DungeonAccessRequirements.LFGLevelDBCOverride = 0
#
# DungeonFinder.CastDeserter
#
# Description: Cast Deserter to player who leave a dungeon prematurely
# Default: 1 - (Enabled, Blizzlike)
# 0 - (Disabled)
DungeonFinder.CastDeserter = 1
#
# DungeonFinder.AllowCompleted
#
# Description: Controls whether completed heroic dungeons are excluded from LFG queue.
# 0 - (Classic WLK mode: Dungeons completed by any group member today are excluded (daily lockout enforced))
# Default: 1 - (Blizzlike: All dungeons are available for queue, even if already completed)
DungeonFinder.AllowCompleted = 1
#
###################################################################################################
###################################################################################################
# CHARTER
#
# MinCharterName
# Description: Minimal charter name length.
# Range: 1-24
# Default: 2
MinCharterName = 2
#
# StrictCharterNames
# Description: Limit guild/arena team charter names to language specific symbol set.
# Prevents charter creation if not allowed symbols are used.
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictCharterNames = 0
#
###################################################################################################
###################################################################################################
# GUILD
#
# Guild.EventLogRecordsCount
# Description: Number of log entries for guild events that are stored per guild. Old entries
# will be overwritten if the number of log entries exceed the configured value.
# High numbers prevent this behavior but may have performance impacts.
# Default: 100
Guild.EventLogRecordsCount = 100
#
# Guild.ResetHour
# Description: Hour of the day when the daily cap resets occur.
# Range: 0-23
# Default: 6 - (06:00 AM)
Guild.ResetHour = 6
#
# Guild.BankEventLogRecordsCount
# Description: Number of log entries for guild bank events that are stored per guild. Old
# entries will be overwritten if the number of log entries exceed the
# configured value. High numbers prevent this behavior but may have performance
# impacts.
# Default: 25 - (Minimum)
Guild.BankEventLogRecordsCount = 25
#
# MinPetitionSigns
# Description: Number of required signatures on charters to create a guild.
# Range: 0-9
# Default: 9
MinPetitionSigns = 9
#
# Guild.CharterCost
# Description: Amount of money (in Copper) the petitions costs.
# Default: 1000 - (10 Silver)
Guild.CharterCost = 1000
#
# Guild.AllowMultipleGuildMaster
# Description: Allow more than one guild master. Additional Guild Masters must be set using
# the ".guild rank" command.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Guild.AllowMultipleGuildMaster = 0
#
# Guild.BankInitialTabs
# Description: Changes the amounts of available tabs of the guild bank on guild creation
# Default: 0 (no tabs given for free)
# 1-6 (amount of tabs of the guild bank at guild creation)
Guild.BankInitialTabs = 0
#
# Guild.BankTabCost0-5
# Description: Changes the price of the guild tabs. Note that the client will still show the default values.
# Default: 1000000 - (100 Gold)
# 2500000 - (250 Gold)
# 5000000 - (500 Gold)
# 10000000 - (1000 Gold)
# 25000000 - (2500 Gold)
# 50000000 - (5000 Gold)
Guild.BankTabCost0 = 1000000
Guild.BankTabCost1 = 2500000
Guild.BankTabCost2 = 5000000
Guild.BankTabCost3 = 10000000
Guild.BankTabCost4 = 25000000
Guild.BankTabCost5 = 50000000
#
# Guild.MemberLimit
# Description: Do not allow inviting new players to the guild if the member limit is met or exceeded.
# Default: 0 - Disabled
Guild.MemberLimit = 0
#
###################################################################################################
###################################################################################################
# FFAPVP
#
# FFAPvPTimer
# Description: Specify time offset when player unset FFAPvP flag when leaving FFAPvP area. (e.g. Gurubashi Arena)
# Default: 30 sec
FFAPvPTimer = 30
#
###################################################################################################
###################################################################################################
# OUTDOORPVP
#
# OutdoorPvPCaptureRate
# Description: Specify rate multiplier for outdoor PvP capture points. (e.g. Eastern Plaguelands, Hellfire Peninsula)
# Default: 1.0
OutdoorPvPCaptureRate = 1.0
#
###################################################################################################
###################################################################################################
# WINTERGRASP
#
# Wintergrasp.Enable
# Description: Enable the Wintergrasp battlefield.
# Default: 1 - (Enabled, Experimental as of still being in development)
# 0 - (Battleground disabled, Wintergrasp world processing still occurs)
# 2 - (Disable all Wintergrasp processing)
Wintergrasp.Enable = 1
#
# Wintergrasp.PlayerMax
# Description: Maximum number of players allowed in Wintergrasp per team.
# Default: 120
Wintergrasp.PlayerMax = 120
#
# Wintergrasp.PlayerMin
# Description: Minimum number of players required for Wintergrasp per team.
# Default: 0
Wintergrasp.PlayerMin = 0
#
# Wintergrasp.PlayerMinLvl
# Description: Required character level for the Wintergrasp battle.
# Default: 75
Wintergrasp.PlayerMinLvl = 75
#
# Wintergrasp.BattleTimer
# Description: Time (in minutes) for the Wintergrasp battle to last.
# Default: 30
Wintergrasp.BattleTimer = 30
#
# Wintergrasp.NoBattleTimer
# Description: Time (in minutes) between Wintergrasp battles.
# Default: 150
Wintergrasp.NoBattleTimer = 150
#
# Wintergrasp.CrashRestartTimer
# Description: Time (in minutes) to delay the restart of Wintergrasp if the world server
# crashed during a running battle.
# Default: 10
Wintergrasp.CrashRestartTimer = 10
#
###################################################################################################
###################################################################################################
# BATTLEGROUND
#
# Battleground.PrepTime
# Description: Time (in seconds) for battleground preparation phase. Strand of the Ancients will be
# the exception and will always use the default 120 seconds timer, due to its boat timing mechanic.
# Default: 120
Battleground.PrepTime = 120
#
# Battleground.CastDeserter
# Description: Cast Deserter spell at players who leave battlegrounds in progress.
# Default: 1 - (Enabled)
# 0 - (Disabled)
Battleground.CastDeserter = 1
#
# Battleground.QueueAnnouncer.Enable
# Description: Announce battleground queue status to chat.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.QueueAnnouncer.Enable = 0
#
# Battleground.QueueAnnouncer.Limit.MinLevel
# Description: Limit the QueueAnnouncer starting from a certain level.
# When limited, it announces only if there are at least MinPlayers queued (see below)
# At 80 it only limits RBG, at lower level only limits Warsong Gulch.
# Default: 0 - (Disabled, no limits)
# 10 - (Enabled for all, because BGs start at 10)
# 20 - (Enabled for 20 and higher)
# 80 - (Enabled only for 80)
Battleground.QueueAnnouncer.Limit.MinLevel = 0
#
# Battleground.QueueAnnouncer.Limit.MinPlayers
# Description: When the Battleground.QueueAnnouncer.Limit.MinLevel limit is enabled (not 0)
# only show when at least MinPlayers are queued.
# Default: 3 - (Show only when 3 or more players are queued)
Battleground.QueueAnnouncer.Limit.MinPlayers = 3
#
# Battleground.QueueAnnouncer.SpamProtection.Delay
# Description: Show announce if player rejoined in queue after sec
# Default: 30
#
Battleground.QueueAnnouncer.SpamProtection.Delay = 30
#
# Battleground.QueueAnnouncer.PlayerOnly
# Description: Battleground queue announcement type.
# Default: 0 - (System message, Anyone can see it)
# 1 - (Private, Only queued players can see it)
Battleground.QueueAnnouncer.PlayerOnly = 0
#
# Battleground.QueueAnnouncer.Timed
# Description: Enabled battleground queue announcements based on timer
# Default: 0 - (Disabled)
# 1 - (Enabled - Set Arena.QueueAnnouncer.Timer)
#
Battleground.QueueAnnouncer.Timed = 0
#
# Battleground.QueueAnnouncer.Timer
# Description: Set timer for queue announcements
# Default: 30000 (30 sec)
#
Battleground.QueueAnnouncer.Timer = 30000
#
# Battleground.PrematureFinishTimer
# Description: Time (in milliseconds) before battleground will end prematurely if there are
# not enough players on one team. (Values defined in battleground template)
# Default: 300000 - (Enabled, 5 minutes)
# 0 - (Disabled, Not recommended)
Battleground.PrematureFinishTimer = 300000
#
# Battleground.PremadeGroupWaitForMatch
# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
# other faction.
# Default: 1800000 - (Enabled, 30 minutes)
# 0 - (Disabled, Not recommended)
Battleground.PremadeGroupWaitForMatch = 1800000
#
# Battleground.GiveXPForKills
# Description: Give experience for honorable kills in battlegrounds.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.GiveXPForKills = 0
#
# Battleground.Random.ResetHour
# Description: Hour of the day when the global instance resets occur.
# Range: 0-23
# Default: 6 - (06:00 AM)
Battleground.Random.ResetHour = 6
# Battleground.StoreStatistics.Enable
# Description: Store Battleground scores in the database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.StoreStatistics.Enable = 0
# Battleground.TrackDeserters.Enable
# Description: Track deserters of Battlegrounds.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.TrackDeserters.Enable = 0
#
# Battleground.InvitationType
# Description: Set Battleground invitation type.
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
# Don't bother with balance)
# 1 - (Experimental, Don't allow to invite much more players
# of one faction)
# 2 - (Experimental, Try to have even teams)
Battleground.InvitationType = 0
#
# Battleground.ReportAFK.Timer
# Description: After a few minutes that battle started you can report the player.
# Default: 4
Battleground.ReportAFK.Timer = 4
#
# Battleground.ReportAFK
# Description: Number of reports needed to kick someone AFK from Battleground.
# Range: 1-9
# Default: 3
Battleground.ReportAFK = 3
# Battleground.DisableQuestShareInBG
# Description: Disables the ability to share quests while in a Battleground.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.DisableQuestShareInBG = 0
#
# Battleground.DisableReadyCheckInBG
# Description: Disables the ability to send a Ready Check survey while in a Battleground.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Battleground.DisableReadyCheckInBG = 0
#
# Battleground.RewardWinnerHonorFirst
# Battleground.RewardWinnerArenaFirst
# Battleground.RewardWinnerHonorLast
# Battleground.RewardWinnerArenaLast
# Battleground.RewardLoserHonorFirst
# Battleground.RewardLoserHonorLast
# Description: Random Battlegrounds / call to the arms rewards
# Default: 30 - Battleground.RewardWinnerHonorFirst
# 25 - Battleground.RewardWinnerArenaFirst
# 15 - Battleground.RewardWinnerHonorLast
# 0 - Battleground.RewardWinnerArenaLast
# 5 - Battleground.RewardLoserHonorFirst
# 5 - Battleground.RewardLoserHonorLast
#
Battleground.RewardWinnerHonorFirst = 30
Battleground.RewardWinnerArenaFirst = 25
Battleground.RewardWinnerHonorLast = 15
Battleground.RewardWinnerArenaLast = 0
Battleground.RewardLoserHonorFirst = 5
Battleground.RewardLoserHonorLast = 5
#
# Battleground.PlayerRespawn
# Description: Battleground player resurrection interval (in seconds).
# Default: 30
Battleground.PlayerRespawn = 30
#
# Battleground.RestorationBuffRespawn
# Description: Battleground restoration buff respawn time (in seconds).
# Default: 20 (Recommended 10+)
Battleground.RestorationBuffRespawn = 20
#
# Battleground.BerserkingBuffRespawn
# Description: Battleground berserking buff respawn time (in seconds).
# Default: 120 (Recommended 10+)
Battleground.BerserkingBuffRespawn = 120
#
# Battleground.SpeedBuffRespawn
# Description: Battleground speed buff respawn time (in seconds).
# Default: 150 (Recommended 10+)
Battleground.SpeedBuffRespawn = 150
#
# Battleground.Override.LowLevels.MinPlayers
# Description: Overrides the minimum number of required players per team for all levels < MaxPlayerLevel
# Default: 0 (Disabled)
Battleground.Override.LowLevels.MinPlayers = 0
#
# Battleground.Warsong.Flags
# Description: Set the number of flags required for a team to win in Warsong battleground
# Default: 3 (Blizzlike)
# 1 (Minimum)
Battleground.Warsong.Flags = 3
#
# Battleground.Arathi.CapturePoints
# Description: Set the number of capture points required for a team to win in Arathi battleground
# Default: 1600 (WotLK)
# 2000 (Vanilla)
Battleground.Arathi.CapturePoints = 1600
#
# Battleground.Alterac.Reinforcements
# Description: Set the number of total reinforcements for each teams in Alterac battleground
# (It is necessary to restart the server after changing the Reinforcements value)
# Default: 600 (Enabled, WotLK)
# 500 (Enabled, MoP)
# 0 (Disabled, early Vanilla, victory only on boss death)
Battleground.Alterac.Reinforcements = 600
#
# Battleground.Alterac.ReputationOnBossDeath
# Description: Set the number of rep point given for a boss killed in Alterac battleground
# (It is necessary to restart the server after changing the ReputationOnBossDeath value)
# Default: 350 (WotLK)
# 389 (Vanilla)
Battleground.Alterac.ReputationOnBossDeath = 350
#
# Battleground.EyeOfTheStorm.CapturePoints
# Description: Set the number of capture points required for a team to win in Eye of the Storm battleground
# (The UI part of the max team score will not be compliant with this parameter without client modification)
# Default: 1600 (WotLK, UI compliant)
# 2000 (TBC, not UI compliant)
Battleground.EyeOfTheStorm.CapturePoints = 1600
#
###################################################################################################
###################################################################################################
# ARENA
#
# Arena.PrepTime
# Description: Time (in seconds) for arena preparation phase.
# Default: 60
Arena.PrepTime = 60
#
# Arena.MaxRatingDifference
# Description: Maximum rating difference between two teams in rated matches.
# Default: 150 - (Enabled)
# 0 - (Disabled)
Arena.MaxRatingDifference = 150
#
# Arena.RatingDiscardTimer
# Description: Time (in milliseconds) after which rating differences are ignored when
# setting up matches.
# Default: 600000 - (Enabled, 10 minutes)
# 0 - (Disabled)
Arena.RatingDiscardTimer = 600000
#
# Arena.PreviousOpponentsDiscardTimer
# Description: Time (in milliseconds) after which the previous opponents will be ignored.
# Default: 120000 - (Enabled, 2 minutes - Blizzlike)
# 0 - (Disabled)
Arena.PreviousOpponentsDiscardTimer = 120000
#
# Arena.AutoDistributePoints
# Description: Automatically distribute arena points.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Arena.AutoDistributePoints = 0
#
# Arena.AutoDistributeInterval
# Description: Time (in days) how often arena points should be distributed if automatic
# distribution is enabled.
# Default: 7 - (Weekly)
Arena.AutoDistributeInterval = 7
#
# Arena.GamesRequired
# Description: Number of arena matches teams must participate in to be eligible for arena point distribution.
# Default: 10
Arena.GamesRequired = 10
#
# Arena.QueueAnnouncer.Enable
# Description: Announce arena queue status to chat.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Arena.QueueAnnouncer.Enable = 0
#
# Arena.QueueAnnouncer.PlayerOnly
# Description: Arena queue announcement type.
# Default: 0 - (System message, Anyone can see it)
# 1 - (Private, Only queued players can see it)
#
Arena.QueueAnnouncer.PlayerOnly = 0
#
# Arena.QueueAnnouncer.Detail
# Description: The amount of detail to announce on teams queued for arenas.
# Default: 3 - (Announce the team's name and rating)
# 2 - (Announce only the team's name)
# 1 - (Announce only the team's rating)
# 0 - (Do not announce any information about the teams)
#
Arena.QueueAnnouncer.Detail = 3
#
# Arena.ArenaStartRating
# Description: Start rating for new arena teams. (Applies to season 6 and higher)
# Default: 0
Arena.ArenaStartRating = 0
#
# Arena.LegacyArenaStartRating
# Description: Start rating for new arena teams. (Only applies to season 1 - 5)
# Default: 1500
Arena.LegacyArenaStartRating = 1500
#
# Arena.ArenaStartPersonalRating
# Description: Start personal rating when joining a team.
# Default: 0
Arena.ArenaStartPersonalRating = 0
#
# Arena.ArenaStartMatchmakerRating
# Description: Start matchmaker rating for players.
# Default: 1500
Arena.ArenaStartMatchmakerRating = 1500
#
# Arena.ArenaWinRatingModifier1
# Description: Modifier of rating addition when winner team rating is less than 1300
# be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it
# (increasing this value will give more rating)
# Default: 48
Arena.ArenaWinRatingModifier1 = 48
#
# Arena.ArenaWinRatingModifier2
# Description: Modifier of rating addition when winner team rating is equal or more than 1300
# (increasing this value will give more rating)
# Default: 24
Arena.ArenaWinRatingModifier2 = 24
#
# Arena.ArenaLoseRatingModifier
# Description: Modifier of rating subtraction for loser team
# (increasing this value will subtract more rating)
# Default: 24
Arena.ArenaLoseRatingModifier = 24
#
# Arena.ArenaMatchmakerRatingModifier
# Description: Modifier of matchmaker rating
# Default: 24
Arena.ArenaMatchmakerRatingModifier = 24
#
# ArenaTeam.CharterCost.2v2
# ArenaTeam.CharterCost.3v3
# ArenaTeam.CharterCost.5v5
# Description: Amount of money (in Copper) the petitions costs.
# Default: 800000 - (80 Gold)
# 1200000 - (120 Gold)
# 2000000 - (200 Gold)
ArenaTeam.CharterCost.2v2 = 800000
ArenaTeam.CharterCost.3v3 = 1200000
ArenaTeam.CharterCost.5v5 = 2000000
#
# MaxAllowedMMRDrop
# Description: Some players continuously lose arena matches to lower their MMR and then fight with weaker opponents.
# This setting prevents lowering MMR too much from max achieved MMR.
# Eg. if max achieved MMR for a character was 2400, with default setting (MaxAllowedMMRDrop = 500) the character can't get below 1900 MMR no matter what.
# Default: 500
MaxAllowedMMRDrop = 500
#
###################################################################################################
###################################################################################################
# MAIL
#
# MailDeliveryDelay
# Description: Time (in seconds) mail delivery is delayed when sending items.
# Default: 3600 - (1 hour)
MailDeliveryDelay = 3600
#
# LevelReq.Mail
# Description: Level requirement for characters to be able to send and receive mails.
# Default: 1
LevelReq.Mail = 1
#
###################################################################################################
###################################################################################################
# TRANSPORT
#
# IsContinentTransport.Enabled
# Description: Controls the continent transport (ships, zeppelins etc..)
# Default: 1 - (Enabled)
#
#
IsContinentTransport.Enabled = 1
#
# IsPreloadedContinentTransport.Enabled
# Description: Should we preload the transport?
# (Not recommended on low-end servers as it consumes 100% more ram)
# and it's not really necessary to be enabled.
#
# Default: 0 - (Disabled)
#
#
IsPreloadedContinentTransport.Enabled = 0
#
###################################################################################################
###################################################################################################
# CHAT CHANNEL
#
# StrictChannelNames
# Description: Limit channel names to language specific symbol set.
# Prevents charter creation if not allowed symbols are used.
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictChannelNames = 0
#
# AddonChannel
# Description: Configure the use of the addon channel through the server (some client side
# addons will not work correctly with disabled addon channel)
# Default: 1 - (Enabled)
# 0 - (Disabled)
AddonChannel = 1
#
# ChatFakeMessagePreventing
# Description: Additional protection from creating fake chat messages using spaces.
# Collapses multiple subsequent whitespaces into a single whitespace.
# Not applied to the addon language, but may break old addons that use
# "normal" chat messages for sending data to other clients.
# Default: 1 - (Enabled, Blizzlike)
# 0 - (Disabled)
#
ChatFakeMessagePreventing = 1
#
# ChatStrictLinkChecking.Severity
# Description: Check chat messages for in-game links to spells, items, quests, etc.
# -1 - (Only verify validity of link data, but permit use of custom colors)
# Default: 0 - (Only verify that link data and color are valid without checking text)
# 1 - (Additionally verifies that the link text matches the provided data)
#
# Note: If this is set to '1', you must additionally provide .dbc files for all
# client locales that are in use on your server.
# If any files are missing, messages with links from clients using those
# locales will likely be blocked by the server.
#
ChatStrictLinkChecking.Severity = 0
#
# ChatStrictLinkChecking.Kick
# Description: Defines what should be done if a message containing invalid control characters
# is received.
# Default: 0 - (Silently ignore message)
# 1 - (Ignore message and kick player)
#
ChatStrictLinkChecking.Kick = 0
#
# ChatFlood.MessageCount
# Description: Chat flood protection, number of messages before player gets muted.
# Default: 10 - (Enabled)
# 0 - (Disabled)
ChatFlood.MessageCount = 10
#
# ChatFlood.MessageDelay
# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
# Default: 1
ChatFlood.MessageDelay = 1
#
# ChatFlood.AddonMessageCount
# Description: Chat flood protection, number of addon messages before player gets muted.
# Default: 100 - (Enabled)
# 0 - (Disabled)
ChatFlood.AddonMessageCount = 100
#
# ChatFlood.AddonMessageDelay
# Description: Time (in seconds) between addon messages to be counted into ChatFlood.AddonMessageCount.
# Default: 1
ChatFlood.AddonMessageDelay = 1
#
# ChatFlood.MuteTime
# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount / ChatFlood.AddonMessageCount.
# Default: 10
ChatFlood.MuteTime = 10
#
# Chat.MuteFirstLogin
# Description: Speaking is allowed after playing for Chat.MuteTimeFirstLogin minutes. You may use party and guild chat.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Chat.MuteFirstLogin = 0
#
# Chat.MuteTimeFirstLogin
# Description: The time after which the player will be able to speak.
# Default: 120 - (Minutes)
Chat.MuteTimeFirstLogin = 120
#
# Channel.RestrictedLfg
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
# 0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 1
#
# Channel.SilentlyGMJoin
# Description: Silently join GM characters to channels. If set to 1, channel kick and ban
# commands issued by a GM will not be broadcasted.
# Default: 0 - (Disabled, Join with announcement)
# 1 - (Enabled, Join without announcement)
Channel.SilentlyGMJoin = 0
# Channel.ModerationGMLevel
# Min GM account security level required for executing moderator in-game commands in the channels
# This also bypasses password prompts on joining channels which require password
# 0 (in-game channel moderator privileges only)
# Default: 1 (enabled for moderators and above)
Channel.ModerationGMLevel = 1
#
# ChatLevelReq.Channel
# Description: Level requirement for characters to be able to write in chat channels.
# Default: 1
ChatLevelReq.Channel = 1
#
# ChatLevelReq.Whisper
# Description: Level requirement for characters to be able to whisper other characters.
# Default: 1
ChatLevelReq.Whisper = 1
#
# ChatLevelReq.Say
# Description: Level requirement for characters to be able to use say/yell/emote.
# Default: 1
ChatLevelReq.Say = 1
#
# PartyLevelReq
# Description: Minimum level at which players can invite to group, even if they aren't on
# the invite friends list. (Players who are on that friend list can always
# invite despite having lower level)
# Default: 1
PartyLevelReq = 1
#
# PreserveCustomChannels
# Description: Store custom chat channel settings like password, automatic ownership handout
# or ban list in the database. Needs to be enabled to save custom
# world/trade/etc. channels that have automatic ownership handout disabled.
# (.channel set ownership $channel off)
# Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
# 1 - (Enabled)
PreserveCustomChannels = 0
#
# PreserveCustomChannelDuration
# Description: Time (in days) that needs to pass before the customs chat channels get
# cleaned up from the database. Only channels with ownership handout enabled
# (default behavior) will be cleaned.
# Default: 14 - (Enabled, Clean channels that haven't been used for 14 days)
# 0 - (Disabled, Infinite channel storage)
PreserveCustomChannelDuration = 14
#
###################################################################################################
###################################################################################################
# FACTION INTERACTION
#
# AllowTwoSide.Accounts
# Description: Allow creating characters of both factions on the same account.
# Default: 1 - (Enabled)
# 0 - (Disabled)
AllowTwoSide.Accounts = 1
#
# AllowTwoSide.Interaction.Calendar
# Description: Allow calendar invites between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Calendar = 0
#
# AllowTwoSide.Interaction.Chat
# Description: Allow say chat between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Chat = 0
#
# AllowTwoSide.Interaction.Emote
# Description: Allow emote messages between factions (e.g. "/e looks into the sky")
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Emote = 0
#
# AllowTwoSide.Interaction.Channel
# Description: Allow channel chat between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Channel = 0
#
# AllowTwoSide.Interaction.Group
# Description: Allow group joining between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Group = 0
#
# AllowTwoSide.Interaction.Guild
# Description: Allow guild joining between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Guild = 0
#
# AllowTwoSide.Interaction.Arena
# Description: Allow joining arena teams between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Arena = 0
#
# AllowTwoSide.Interaction.Auction
# Description: Allow auctions between factions. This flags all auction houses as Neutral,
# and would also take a Neutral auction house cut from auctions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Auction = 0
#
# AllowTwoSide.Interaction.Mail
# Description: Allow sending mails between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Mail = 0
#
# AllowTwoSide.WhoList
# Description: Show characters from both factions in the /who list.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.WhoList = 0
#
# AllowTwoSide.AddFriend
# Description: Allow adding friends from other faction the friends list.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.AddFriend = 0
#
# AllowTwoSide.Trade
# Description: Allow trading between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Trade = 0
#
# TalentsInspecting
# Description: Allow inspecting characters from the opposing faction.
# Doesn't affect characters in gamemaster mode.
# Default: 1 - (Enabled)
# 0 - (Disabled)
TalentsInspecting = 1
#
# ChangeFaction.MaxMoney
# Description: Maximum amount of gold allowed on the character to perform a faction change.
# Default: 0 - Disabled
# > 0 - Enabled (money in copper)
# Example: If set to 10000, the maximum amount of money allowed on the character would be 1 gold.
ChangeFaction.MaxMoney = 0
#
###################################################################################################
###################################################################################################
# RECRUIT A FRIEND
#
# RecruitAFriend.MaxLevel
# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
# experience multiplier.
# Default: 60
RecruitAFriend.MaxLevel = 60
#
# RecruitAFriend.MaxDifference
# Description: Highest level difference between linked Recruiter and Friend benefit from
# the Recruit-A-Friend experience multiplier.
# Default: 4
RecruitAFriend.MaxDifference = 4
#
# MaxRecruitAFriendBonusDistance
# Description: Max distance between character and and group to gain the Recruit-A-Friend
# XP multiplier.
# Default: 100
MaxRecruitAFriendBonusDistance = 100
#
###################################################################################################
###################################################################################################
# CALENDAR
#
# Calendar.DeleteOldEventsHour
# Description: Hour of the day when the daily deletion of old calendar events occurs.
# Range: 0-23
# Default: 6 - (06:00 AM)
Calendar.DeleteOldEventsHour = 6
#
###################################################################################################
###################################################################################################
# GAME EVENT
#
# Event.Announce
# Description: Announce events.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Event.Announce = 0
#
###################################################################################################
###################################################################################################
# WORLD STATE
#
# Sunsreach.CounterMax
# Description: Counter value to be reached to transition phases
# during the Sun's Reach Reclamation event.
# Default: 10000
Sunsreach.CounterMax = 10000
#
# ScourgeInvasion.CounterFirst
# ScourgeInvasion.CounterSecond
# ScourgeInvasion.CounterThird
# Description: Counter thresholds to be reached to transition phases
# Default: 50 - (ScourgeInvasion.CounterFirst)
# 100 - (ScourgeInvasion.CounterSecond)
# 150 - (ScourgeInvasion.CounterThird)
ScourgeInvasion.CounterFirst = 50
ScourgeInvasion.CounterSecond = 100
ScourgeInvasion.CounterThird = 150
#
###################################################################################################
###################################################################################################
# AUCTION HOUSE
#
# AuctionHouse.WorkerThreads
# Description: Count of auctionhouse searcher worker threads to spawn
# Default: 1
AuctionHouse.WorkerThreads = 1
#
# LevelReq.Auction
# Description: Level requirement for characters to be able to use the auction house.
# Default: 1
LevelReq.Auction = 1
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Description: Auction rates (auction time, deposit get at auction start,
# auction cut from price at auction end)
# Default: 1 - (Rate.Auction.Time)
# 1 - (Rate.Auction.Deposit)
# 1 - (Rate.Auction.Cut)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
#
###################################################################################################
###################################################################################################
# PLAYER DUMP
#
# PlayerDump.DisallowPaths
# Description: Disallow using paths in PlayerDump output files
# Default: 1
PlayerDump.DisallowPaths = 1
#
# PlayerDump.DisallowOverwrite
# Description: Disallow overwriting existing files with PlayerDump
# Default: 1
PlayerDump.DisallowOverwrite = 1
#
###################################################################################################
###################################################################################################
# CUSTOM
#
# ICC Buff
# Description: Specify ICC buff
# (It is necessary to restart the server after changing the values!)
# Default: ICC.Buff.Horde = 73822
# ICC.Buff.Alliance = 73828
#
# Spell IDs for the auras:
# 73816 - 5% buff Horde
# 73818 - 10% buff Horde
# 73819 - 15% buff Horde
# 73820 - 20% buff Horde
# 73821 - 25% buff Horde
# 73822 - 30% buff Horde
# 73762 - 5% buff Alliance
# 73824 - 10% buff Alliance
# 73825 - 15% buff Alliance
# 73826 - 20% buff Alliance
# 73827 - 25% buff Alliance
# 73828 - 30% buff Alliance
ICC.Buff.Horde = 73822
ICC.Buff.Alliance = 73828
#
# WipeGunshipBlizzlike.Enable
# Description: Wipe the gunship fight if no player is on the deck.
# Default: 1 - (Blizzlike)
WipeGunshipBlizzlike.Enable = 1
#
# Minigob.Manabonk.Enable
# Description: Enable/ Disable Minigob Manabonk
# Default: 1
Minigob.Manabonk.Enable = 1
#
# Calculate.Creature.Zone.Area.Data
# Description: Calculate at loading creature zoneId / areaId and save in creature table
# WARNING: SLOW WORLD SERVER STARTUP. Should only be used for debugging.
# Default: 0 - (Do not show)
#
Calculate.Creature.Zone.Area.Data = 0
#
# Calculate.Gameoject.Zone.Area.Data
# Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table
# WARNING: SLOW WORLD SERVER STARTUP. Should only be used for debugging.
# Default: 0 - (Do not show)
#
Calculate.Gameoject.Zone.Area.Data = 0
#
# TeleportTimeoutNear
# Description: No description
# Default: 25
TeleportTimeoutNear = 25
#
# TeleportTimeoutFar
# Description: No description
# Default: 45
TeleportTimeoutFar = 45
#
# DailyRBGArenaPoints.MinLevel
# Description: Allows gaining arena points on the first RBG win at level 70.
# Default: 71 - (Blizzlike)
DailyRBGArenaPoints.MinLevel = 71
#
# MunchingBlizzlike.Enabled
# Description: Enable the Blizzlike implementation of munching with e.g. Warrior's Rend or Mage's Ignite
# Default: 1 - (Blizzlike)
MunchingBlizzlike.Enabled = 1
#
# Daze.Enabled
# Description: Enable or disable the chance for mob melee attacks to daze the victim.
# Default: 1 - (Blizzlike)
Daze.Enabled = 1
#
# InfiniteAmmo.Enabled
# Description: Enable or disable ammo consumption for ranged attacks and thrown weapons.
# Default: 0 - (Blizzlike)
InfiniteAmmo.Enabled = 0
#
###################################################################################################
###################################################################################################
# DEBUG
#
# Debug.Battleground
# Description: Enable or disable Battleground 1v0 mode. (If enabled, the in-game command is disabled.)
# Default: 0 - (Disabled)
# 1 - (Enabled)
Debug.Battleground = 0
#
# Debug.Arena
# Description: Enable or disable Arena 1v1 mode. (If enabled, the in-game command is disabled.)
# Default: 0 - (Disabled)
# 1 - (Enabled)
Debug.Arena = 0
#
###################################################################################################
###################################################################################################
# DYNAMIC RESPAWN SETTINGS
#
#
# Respawn.DynamicRateCreature
# Description: Controls how creature respawn times adjust based on player count in a zone.
# The respawn time is unchanged up to the configured number of players.
# As player count exceeds this value, respawn times decrease proportionally
# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
# Does not affect instanced creatures, bosses, or quest givers.
# Formula: adjustFactor = rate / playerCount
# RespawnTime = RespawnTime * adjustFactor
# Default: 1 (Disabled)
Respawn.DynamicRateCreature = 1
#
# Respawn.DynamicMinimumCreature
# Description: The minimum respawn time for a creature under dynamic scaling.
# Default: 10 - (10 seconds)
Respawn.DynamicMinimumCreature = 10
#
# Respawn.DynamicRateGameObject
# Description: Controls how gameobject respawn times adjust based on player count in a zone.
# The respawn time is unchanged up to the configured number of players.
# As player count exceeds this value, respawn times decrease proportionally
# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
# Does not affect instanced objects or quest givers.
# Formula: adjustFactor = rate / playerCount
# RespawnTime = RespawnTime * adjustFactor
# Default: 1 (Disabled)
Respawn.DynamicRateGameObject = 1
#
# Respawn.DynamicMinimumGameObject
# Description: The minimum respawn time for a gameobject under dynamic scaling.
# Default: 10 - (10 seconds)
Respawn.DynamicMinimumGameObject = 10
#
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# #
# GAME SETTINGS END #
# #
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