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path: root/src/server/game/AI/CreatureAIRegistry.cpp
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/*
 * Copyright (C) 2016+     AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 */

#include "CombatAI.h"
#include "CreatureAIFactory.h"
#include "CreatureAIRegistry.h"
#include "GuardAI.h"
#include "MovementGeneratorImpl.h"
#include "PassiveAI.h"
#include "PetAI.h"
#include "RandomMovementGenerator.h"
#include "ReactorAI.h"
#include "SmartAI.h"
#include "TotemAI.h"
#include "WaypointMovementGenerator.h"

namespace AIRegistry
{
    void Initialize()
    {
        (new CreatureAIFactory<NullCreatureAI>("NullCreatureAI"))->RegisterSelf();
        (new CreatureAIFactory<TriggerAI>("TriggerAI"))->RegisterSelf();
        (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
        (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
        (new CreatureAIFactory<PassiveAI>("PassiveAI"))->RegisterSelf();
        (new CreatureAIFactory<CritterAI>("CritterAI"))->RegisterSelf();
        (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
        (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
        (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
        (new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();
        (new CreatureAIFactory<ArcherAI>("ArcherAI"))->RegisterSelf();
        (new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf();
        (new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf();
        (new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf();

        (new GameObjectAIFactory<GameObjectAI>("GameObjectAI"))->RegisterSelf();
        (new GameObjectAIFactory<SmartGameObjectAI>("SmartGameObjectAI"))->RegisterSelf();

        (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
        (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
    }
}