summaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
blob: cae80a09a00fbef8a3bbf3cb1e11173848167eec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ScriptedGossip.h"
#include "Creature.h"
#include "Player.h"

void ClearGossipMenuFor(Player* player)
{
    player->PlayerTalkClass->ClearMenus();
}

// Using provided text, not from DB
void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action)
{
    player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0);
}

// Using provided texts, not from DB
void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded)
{
    player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded);
}

// Uses gossip item info from DB
void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action, uint32 boxMoney /*= 0*/)
{
    player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action, boxMoney);
}

void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid)
{
    player->PlayerTalkClass->SendGossipMenu(npcTextID, guid);
}

void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature)
{
    if (creature)
        SendGossipMenuFor(player, npcTextID, creature->GetGUID());
}

void CloseGossipMenuFor(Player* player)
{
    player->PlayerTalkClass->SendCloseGossip();
}