summaryrefslogtreecommitdiff
path: root/src/server/game/Battlegrounds/Arena.cpp
blob: d3e70fc31c43727c4a7cce78ac26e088fd29b174 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Affero General Public License as published by the
 * Free Software Foundation; either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "Arena.h"
#include "ArenaTeamMgr.h"
#include "GroupMgr.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "World.h"
#include "WorldSession.h"
#include "WorldSessionMgr.h"
#include "WorldStateDefines.h"
#include "WorldStatePackets.h"

void ArenaScore::AppendToPacket(WorldPacket& data)
{
    data << PlayerGuid;

    data << uint32(KillingBlows);
    data << uint8(PvPTeamId);
    data << uint32(DamageDone);
    data << uint32(HealingDone);

    BuildObjectivesBlock(data);
}

void ArenaScore::BuildObjectivesBlock(WorldPacket& data)
{
    data << uint32(0); // Objectives Count
}

void ArenaTeamScore::BuildRatingInfoBlock(WorldPacket& data)
{
    uint32 ratingLost = std::abs(std::min(RatingChange, 0));
    uint32 ratingWon = std::max(RatingChange, 0);

    // should be old rating, new rating, and client will calculate rating change itself
    data << uint32(ratingLost);
    data << uint32(ratingWon);
    data << uint32(MatchmakerRating);
}

void ArenaTeamScore::BuildTeamInfoBlock(WorldPacket& data)
{
    data << TeamName;
}

Arena::Arena()
{
    StartDelayTimes[BG_STARTING_EVENT_FIRST]  = BG_START_DELAY_1M;
    StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
    StartDelayTimes[BG_STARTING_EVENT_THIRD]  = BG_START_DELAY_15S;
    StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;

    StartMessageIds[BG_STARTING_EVENT_FIRST]  = ARENA_TEXT_START_ONE_MINUTE;
    StartMessageIds[BG_STARTING_EVENT_SECOND] = ARENA_TEXT_START_THIRTY_SECONDS;
    StartMessageIds[BG_STARTING_EVENT_THIRD]  = ARENA_TEXT_START_FIFTEEN_SECONDS;
    StartMessageIds[BG_STARTING_EVENT_FOURTH] = ARENA_TEXT_START_BATTLE_HAS_BEGUN;
}

void Arena::AddPlayer(Player* player)
{
    Battleground::AddPlayer(player);
    PlayerScores.emplace(player->GetGUID().GetCounter(), new ArenaScore(player->GetGUID(), player->GetBgTeamId()));

    if (player->GetBgTeamId() == TEAM_ALLIANCE) // gold
    {
        if (player->GetTeamId() == TEAM_HORDE)
            player->CastSpell(player, SPELL_HORDE_GOLD_FLAG, true);
        else
            player->CastSpell(player, SPELL_ALLIANCE_GOLD_FLAG, true);
    }
    else // green
    {
        if (player->GetTeamId() == TEAM_HORDE)
            player->CastSpell(player, SPELL_HORDE_GREEN_FLAG, true);
        else
            player->CastSpell(player, SPELL_ALLIANCE_GREEN_FLAG, true);
    }

    UpdateArenaWorldState();

    Group* group = player->GetGroup();
    if (group)
    {
        // Hackfix for crossfaction arenas, recreate group when joining
        // Without this, players in a crossfaction arena group would not be able to cast beneficial spells on their teammates

        std::vector<Player*> members;
        bool isCrossfaction = false;
        for (Group::member_citerator mitr = group->GetMemberSlots().begin(); mitr != group->GetMemberSlots().end(); ++mitr)
        {
            Player* member = ObjectAccessor::FindPlayer(mitr->guid);
            if (!member || member->GetGUID() == player->GetGUID())
            {
                continue;
            }
            members.push_back(member);
            if (member->GetTeamId(true) != player->GetTeamId(true))
            {
                isCrossfaction = true;
            }
        }

        if (isCrossfaction)
        {
            for (Player* member : members)
            {
                member->RemoveFromGroup();
            }
            group->Disband();

            group = new Group();
            SetBgRaid(player->GetBgTeamId(), group);
            group->Create(player);
            sGroupMgr->AddGroup(group);
            for (Player* member : members)
            {
                group->AddMember(member);
            }
        }
    }
}

void Arena::RemovePlayer(Player* /*player*/)
{
    if (GetStatus() == STATUS_WAIT_LEAVE)
        return;

    UpdateArenaWorldState();
    CheckWinConditions();
}

void Arena::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
{
    packet.Worldstates.reserve(2);
    packet.Worldstates.emplace_back(WORLD_STATE_ARENA_ALIVE_PLAYERS_GREEN, GetAlivePlayersCountByTeam(TEAM_HORDE));
    packet.Worldstates.emplace_back(WORLD_STATE_ARENA_ALIVE_PLAYERS_GOLD, GetAlivePlayersCountByTeam(TEAM_ALLIANCE));
}

void Arena::UpdateArenaWorldState()
{
    UpdateWorldState(WORLD_STATE_ARENA_ALIVE_PLAYERS_GREEN, GetAlivePlayersCountByTeam(TEAM_HORDE));
    UpdateWorldState(WORLD_STATE_ARENA_ALIVE_PLAYERS_GOLD, GetAlivePlayersCountByTeam(TEAM_ALLIANCE));
}

void Arena::HandleKillPlayer(Player* player, Player* killer)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    Battleground::HandleKillPlayer(player, killer);

    UpdateArenaWorldState();
    CheckWinConditions();
}

void Arena::RemovePlayerAtLeave(Player* player)
{
    if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
    {
        if (auto const& member = Acore::Containers::MapGetValuePtr(m_Players, player->GetGUID()))
        {
            // if the player was a match participant, calculate rating
            auto teamId = member->GetBgTeamId();

            ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeamId(teamId)));
            ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(teamId));

            if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
                loserArenaTeam->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeamId(teamId)));
        }
    }

    // remove player
    Battleground::RemovePlayerAtLeave(player);
}

void Arena::CheckWinConditions()
{
    if (!sScriptMgr->OnBeforeArenaCheckWinConditions(this))
        return;

    if (!GetAlivePlayersCountByTeam(TEAM_ALLIANCE) && GetPlayersCountByTeam(TEAM_HORDE))
        EndBattleground(TEAM_HORDE);
    else if (GetPlayersCountByTeam(TEAM_ALLIANCE) && !GetAlivePlayersCountByTeam(TEAM_HORDE))
        EndBattleground(TEAM_ALLIANCE);
}

void Arena::EndBattleground(TeamId winnerTeamId)
{
    if (isRated())
    {
        uint32 startDelay = GetStartDelayTime();
        bool bValidArena = GetStatus() == STATUS_IN_PROGRESS && GetStartTime() >= startDelay + 15000; // pussywizard: only if arena lasted at least 15 secs

        uint32 loserTeamRating = 0;
        uint32 loserMatchmakerRating = 0;
        int32  loserChange = 0;
        int32  loserMatchmakerChange = 0;
        uint32 winnerTeamRating = 0;
        uint32 winnerMatchmakerRating = 0;
        int32  winnerChange = 0;
        int32  winnerMatchmakerChange = 0;

        ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winnerTeamId == TEAM_NEUTRAL ? TEAM_HORDE : winnerTeamId));
        ArenaTeam* loserArenaTeam  = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winnerTeamId == TEAM_NEUTRAL ? TEAM_ALLIANCE : GetOtherTeamId(winnerTeamId)));

        auto SaveArenaLogs = [&]()
        {
            // pussywizard: arena logs in database
            uint32 fightId = sArenaTeamMgr->GetNextArenaLogId();
            uint32 currOnline = sWorldSessionMgr->GetActiveSessionCount();

            CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
            CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
            stmt2->SetData(0, fightId);
            stmt2->SetData(1, GetArenaType());
            stmt2->SetData(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
            stmt2->SetData(3, winnerArenaTeam->GetId());
            stmt2->SetData(4, loserArenaTeam->GetId());
            stmt2->SetData(5, (uint16)winnerTeamRating);
            stmt2->SetData(6, (uint16)winnerMatchmakerRating);
            stmt2->SetData(7, (int16)winnerChange);
            stmt2->SetData(8, (uint16)loserTeamRating);
            stmt2->SetData(9, (uint16)loserMatchmakerRating);
            stmt2->SetData(10, (int16)loserChange);
            stmt2->SetData(11, currOnline);
            trans->Append(stmt2);

            uint8 memberId = 0;
            for (auto const& [playerGuid, arenaLogEntryData] : ArenaLogEntries)
            {
                auto const& score = PlayerScores.find(playerGuid.GetCounter());
                stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
                stmt2->SetData(0, fightId);
                stmt2->SetData(1, ++memberId);
                stmt2->SetData(2, arenaLogEntryData.Name);
                stmt2->SetData(3, arenaLogEntryData.Guid);
                stmt2->SetData(4, arenaLogEntryData.ArenaTeamId);
                stmt2->SetData(5, arenaLogEntryData.Acc);
                stmt2->SetData(6, arenaLogEntryData.IP);
                if (score != PlayerScores.end())
                {
                    stmt2->SetData(7, score->second->GetDamageDone());
                    stmt2->SetData(8, score->second->GetHealingDone());
                    stmt2->SetData(9, score->second->GetKillingBlows());
                }
                else
                {
                    stmt2->SetData(7, 0);
                    stmt2->SetData(8, 0);
                    stmt2->SetData(9, 0);
                }
                trans->Append(stmt2);
            }

            CharacterDatabase.CommitTransaction(trans);
        };

        if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
        {
            loserTeamRating = loserArenaTeam->GetRating();
            loserMatchmakerRating = GetArenaMatchmakerRating(GetOtherTeamId(winnerTeamId));
            winnerTeamRating = winnerArenaTeam->GetRating();
            winnerMatchmakerRating = GetArenaMatchmakerRating(winnerTeamId);

            if (winnerTeamId != TEAM_NEUTRAL)
            {
                winnerMatchmakerChange = bValidArena ? winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange, GetBgMap()) : 0;
                loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange, GetBgMap());

                sScriptMgr->OnAfterArenaRatingCalculation(this, winnerMatchmakerChange, loserMatchmakerChange, winnerChange, loserChange);

                LOG_DEBUG("bg.arena", "match Type: {} --- Winner: old rating: {}, rating gain: {}, old MMR: {}, MMR gain: {} --- Loser: old rating: {}, rating loss: {}, old MMR: {}, MMR loss: {} ---",
                    GetArenaType(), winnerTeamRating, winnerChange, winnerMatchmakerRating, winnerMatchmakerChange,
                    loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange);

                SetArenaMatchmakerRating(winnerTeamId, winnerMatchmakerRating + winnerMatchmakerChange);
                SetArenaMatchmakerRating(GetOtherTeamId(winnerTeamId), loserMatchmakerRating + loserMatchmakerChange);

                // bg team that the client expects is different to TeamId
                // alliance 1, horde 0
                uint8 winnerTeam = winnerTeamId == TEAM_ALLIANCE ? PVP_TEAM_ALLIANCE : PVP_TEAM_HORDE;
                uint8 loserTeam = winnerTeamId == TEAM_ALLIANCE ? PVP_TEAM_HORDE : PVP_TEAM_ALLIANCE;

                _arenaTeamScores[winnerTeam].Assign(winnerChange, winnerMatchmakerRating, winnerArenaTeam->GetName());
                _arenaTeamScores[loserTeam].Assign(loserChange, loserMatchmakerRating, loserArenaTeam->GetName());

                LOG_DEBUG("bg.arena", "Arena match Type: {} for Team1Id: {} - Team2Id: {} ended. WinnerTeamId: {}. Winner rating: +{}, Loser rating: {}",
                    GetArenaType(), GetArenaTeamIdForTeam(TEAM_ALLIANCE), GetArenaTeamIdForTeam(TEAM_HORDE), winnerArenaTeam->GetId(), winnerChange, loserChange);
            }
            else // Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes
            {
                // pussywizard: in case of a draw, the following is always true:
                // winnerArenaTeam => TEAM_HORDE, loserArenaTeam => TEAM_ALLIANCE

                winnerTeamRating = winnerArenaTeam->GetRating();
                winnerMatchmakerRating = GetArenaMatchmakerRating(TEAM_HORDE);
                loserTeamRating = loserArenaTeam->GetRating();
                loserMatchmakerRating = GetArenaMatchmakerRating(TEAM_ALLIANCE);
                winnerMatchmakerChange = 0;
                loserMatchmakerChange = 0;
                winnerChange = ARENA_TIMELIMIT_POINTS_LOSS;
                loserChange = ARENA_TIMELIMIT_POINTS_LOSS;

                _arenaTeamScores[PVP_TEAM_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName());
                _arenaTeamScores[PVP_TEAM_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName());

                winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS, GetBgMap());
                loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS, GetBgMap());
            }
        }

        SaveArenaLogs();

        uint8 aliveWinners = GetAlivePlayersCountByTeam(winnerTeamId);

        for (auto const& [playerGuid, player] : GetPlayers())
        {
            auto const& bgTeamId = player->GetBgTeamId();

            // per player calculation
            if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
            {
                if (bgTeamId == winnerTeamId)
                {
                    if (bValidArena)
                    {
                        // update achievement BEFORE personal rating update
                        uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot());
                        player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
                        player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, GetMapId());

                        // Last standing - Rated 5v5 arena & be solely alive player
                        if (GetArenaType() == ARENA_TYPE_5v5 && aliveWinners == 1 && player->IsAlive())
                        {
                            player->CastSpell(player, SPELL_LAST_MAN_STANDING, true);
                        }

                        winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange);
                    }
                }
                else
                {
                    loserArenaTeam->MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);

                    // Arena lost => reset the win_rated_arena having the "no_lose" condition
                    player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, 0);
                }

                player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, GetMapId());
            }
        }

        // update previous opponents for arena queue
        winnerArenaTeam->SetPreviousOpponents(loserArenaTeam->GetId());
        loserArenaTeam->SetPreviousOpponents(winnerArenaTeam->GetId());

        // save the stat changes
        if (bValidArena)
        {
            winnerArenaTeam->SaveToDB();
            winnerArenaTeam->NotifyStatsChanged();
        }

        loserArenaTeam->SaveToDB();
        loserArenaTeam->NotifyStatsChanged();
    }

    // end battleground
    Battleground::EndBattleground(winnerTeamId);
}