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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __BATTLEGROUNDQUEUE_H
#define __BATTLEGROUNDQUEUE_H
#include "Battleground.h"
#include "Common.h"
#include "DBCEnums.h"
#include "EventProcessor.h"
#include <deque>
#include <array>
#define COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME 10
struct GroupQueueInfo // stores information about the group in queue (also used when joined as solo!)
{
GuidSet Players; // player guid set
TeamId teamId; // Player team (TEAM_ALLIANCE/TEAM_HORDE)
TeamId RealTeamID; // Realm player team (TEAM_ALLIANCE/TEAM_HORDE)
BattlegroundTypeId BgTypeId; // battleground type id
bool IsRated; // rated
uint8 ArenaType; // 2v2, 3v3, 5v5 or 0 when BG
uint32 ArenaTeamId; // team id if rated match
uint32 JoinTime; // time when group was added
uint32 RemoveInviteTime; // time when we will remove invite for players in group
uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG
uint32 ArenaTeamRating; // if rated match, inited to the rating of the team
uint32 ArenaMatchmakerRating; // if rated match, inited to the rating of the team
uint32 OpponentsTeamRating; // for rated arena matches
uint32 OpponentsMatchmakerRating; // for rated arena matches
// pussywizard: for internal use
uint8 _bracketId;
uint8 _groupType;
};
enum BattlegroundQueueGroupTypes
{
BG_QUEUE_PREMADE_ALLIANCE,
BG_QUEUE_PREMADE_HORDE,
BG_QUEUE_NORMAL_ALLIANCE,
BG_QUEUE_NORMAL_HORDE,
BG_QUEUE_MAX = 10
};
class Battleground;
class BattlegroundQueue
{
public:
BattlegroundQueue();
~BattlegroundQueue();
void BattlegroundQueueUpdate(uint32 diff, BattlegroundBracketId bracket_id, bool isRated, uint32 arenaRatedTeamId);
void UpdateEvents(uint32 diff);
void FillPlayersToBG(Battleground* bg, int32 aliFree, int32 hordeFree, BattlegroundBracketId bracket_id);
void FillPlayersToBGWithSpecific(Battleground* bg, int32 aliFree, int32 hordeFree, BattlegroundBracketId thisBracketId, BattlegroundQueue* specificQueue, BattlegroundBracketId specificBracketId);
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
bool CheckNormalMatch(Battleground* bgTemplate, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
GroupQueueInfo* AddGroup(Player* leader, Group* group, PvPDifficultyEntry const* bracketEntry, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId);
void RemovePlayer(ObjectGuid guid, bool sentToBg, uint32 playerQueueSlot);
bool IsPlayerInvitedToRatedArena(ObjectGuid pl_guid);
bool IsPlayerInvited(ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime);
bool GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo* ginfo);
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo);
uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo) const;
[[nodiscard]] uint32 GetPlayersCountInGroupsQueue(BattlegroundBracketId bracketId, BattlegroundQueueGroupTypes bgqueue);
[[nodiscard]] bool IsAllQueuesEmpty(BattlegroundBracketId bracket_id);
void SendMessageBGQueue(Player* leader, Battleground* bg, PvPDifficultyEntry const* bracketEntry);
void SendJoinMessageArenaQueue(Player* leader, GroupQueueInfo* ginfo, PvPDifficultyEntry const* bracketEntry, bool isRated);
void SendExitMessageArenaQueue(GroupQueueInfo* ginfo);
void SetBgTypeIdAndArenaType(BattlegroundTypeId b, uint8 a) { m_bgTypeId = b; m_arenaType = ArenaType(a); } // pussywizard
void AddEvent(BasicEvent* Event, uint64 e_time);
typedef std::map<ObjectGuid, GroupQueueInfo*> QueuedPlayersMap;
QueuedPlayersMap m_QueuedPlayers;
//do NOT use deque because deque.erase() invalidates ALL iterators
typedef std::list<GroupQueueInfo*> GroupsQueueType;
/*
This two dimensional array is used to store All queued groups
First dimension specifies the bgTypeId
Second dimension specifies the player's group types -
BG_QUEUE_PREMADE_ALLIANCE is used for premade alliance groups and alliance rated arena teams
BG_QUEUE_PREMADE_HORDE is used for premade horde groups and horde rated arena teams
BG_QUEUE_NORMAL_ALLIANCE is used for normal (or small) alliance groups or non-rated arena matches
BG_QUEUE_NORMAL_HORDE is used for normal (or small) horde groups or non-rated arena matches
*/
GroupsQueueType m_QueuedGroups[MAX_BATTLEGROUND_BRACKETS][BG_QUEUE_MAX];
// class to select and invite groups to bg
class SelectionPool
{
public:
SelectionPool(): PlayerCount(0) {};
void Init();
bool AddGroup(GroupQueueInfo* ginfo, uint32 desiredCount);
bool KickGroup(uint32 size);
[[nodiscard]] uint32 GetPlayerCount() const { return PlayerCount; }
public:
GroupsQueueType SelectedGroups;
private:
uint32 PlayerCount;
};
//one selection pool for horde, other one for alliance
SelectionPool m_SelectionPools[BG_TEAMS_COUNT];
ArenaType GetArenaType() { return m_arenaType; }
BattlegroundTypeId GetBGTypeID() { return m_bgTypeId; }
void SetQueueAnnouncementTimer(uint32 bracketId, int32 timer) { _queueAnnouncementTimer[bracketId] = timer; }
[[nodiscard]] int32 GetQueueAnnouncementTimer(uint32 bracketId) { return _queueAnnouncementTimer[bracketId]; }
private:
BattlegroundTypeId m_bgTypeId;
ArenaType m_arenaType;
uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
uint32 m_WaitTimeLastIndex[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
// Event handler
EventProcessor m_events;
std::array<int32, BG_BRACKET_ID_LAST> _queueAnnouncementTimer;
};
/*
This class is used to invite player to BG again, when minute lasts from his first invitation
it is capable to solve all possibilities
*/
class BGQueueInviteEvent : public BasicEvent
{
public:
BGQueueInviteEvent(ObjectGuid pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime)
{ }
~BGQueueInviteEvent() override = default;
bool Execute(uint64 e_time, uint32 p_time) override;
void Abort(uint64 e_time) override;
private:
ObjectGuid m_PlayerGuid;
uint32 m_BgInstanceGUID;
BattlegroundTypeId m_BgTypeId;
uint8 m_ArenaType;
uint32 m_RemoveTime;
};
/*
This class is used to remove player from BG queue after 1 minute 20 seconds from first invitation
We must store removeInvite time in case player left queue and joined and is invited again
We must store bgQueueTypeId, because battleground can be deleted already, when player entered it
*/
class BGQueueRemoveEvent : public BasicEvent
{
public:
BGQueueRemoveEvent(ObjectGuid pl_guid, uint32 bgInstanceGUID, BattlegroundQueueTypeId bgQueueTypeId, uint32 removeTime)
: m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_RemoveTime(removeTime), m_BgQueueTypeId(bgQueueTypeId)
{}
~BGQueueRemoveEvent() override = default;
bool Execute(uint64 e_time, uint32 p_time) override;
void Abort(uint64 e_time) override;
private:
ObjectGuid m_PlayerGuid;
uint32 m_BgInstanceGUID;
uint32 m_RemoveTime;
BattlegroundQueueTypeId m_BgQueueTypeId;
};
#endif
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