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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundSpamProtect.h"
#include "Battleground.h"
#include "GameTime.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "World.h"
namespace
{
std::unordered_map<ObjectGuid /*player guid*/, uint32 /*time*/> _players;
void AddTime(ObjectGuid guid)
{
_players.insert_or_assign(guid, GameTime::GetGameTime().count());
}
uint32 GetTime(ObjectGuid guid)
{
auto const& itr = _players.find(guid);
if (itr != _players.end())
{
return itr->second;
}
return 0;
}
bool IsCorrectDelay(ObjectGuid guid)
{
// Skip if spam time < 30 secs (default)
return GameTime::GetGameTime().count() - GetTime(guid) >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY);
}
}
BGSpamProtect* BGSpamProtect::instance()
{
static BGSpamProtect instance;
return &instance;
}
bool BGSpamProtect::CanAnnounce(Player* player, Battleground* bg, uint32 minLevel, uint32 queueTotal)
{
ObjectGuid guid = player->GetGUID();
// Check prev time
if (!IsCorrectDelay(guid))
{
return false;
}
if (bg)
{
// When limited, it announces only if there are at least CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS in queue
auto limitQueueMinLevel = sWorld->getIntConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_LEVEL);
if (limitQueueMinLevel && minLevel >= limitQueueMinLevel)
{
// limit only RBG for 80, WSG for lower levels
auto bgTypeToLimit = minLevel == 80 ? BATTLEGROUND_RB : BATTLEGROUND_WS;
if (bg->GetBgTypeID() == bgTypeToLimit && queueTotal < sWorld->getIntConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS))
{
return false;
}
}
}
AddTime(guid);
return true;
}
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