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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CharacterCache_h__
#define CharacterCache_h__
#include "ArenaTeam.h"
#include "Define.h"
#include "ObjectGuid.h"
#include "Optional.h"
#include <string>
struct CharacterCacheEntry
{
ObjectGuid Guid;
std::string Name;
uint32 AccountId;
uint8 Class;
uint8 Race;
uint8 Sex;
uint8 Level;
uint8 MailCount;
ObjectGuid::LowType GuildId;
std::array<uint32, MAX_ARENA_SLOT> ArenaTeamId;
ObjectGuid GroupGuid;
};
class AC_GAME_API CharacterCache
{
public:
CharacterCache() noexcept = default;
~CharacterCache() noexcept = default;
static CharacterCache* instance();
void LoadCharacterCacheStorage();
void RefreshCacheEntry(uint32 lowGuid);
void AddCharacterCacheEntry(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
void DeleteCharacterCacheEntry(ObjectGuid const& guid, std::string const& name);
void UpdateCharacterData(ObjectGuid const& guid, std::string const& name, Optional<uint8> gender = {}, Optional<uint8> race = {});
void UpdateCharacterLevel(ObjectGuid const& guid, uint8 level);
void UpdateCharacterAccountId(ObjectGuid const& guid, uint32 accountId);
void UpdateCharacterGuildId(ObjectGuid const& guid, ObjectGuid::LowType guildId);
void UpdateCharacterArenaTeamId(ObjectGuid const& guid, uint8 slot, uint32 arenaTeamId);
void UpdateCharacterMailCount(ObjectGuid const& guid, int8 count, bool update = false);
void DecreaseCharacterMailCount(ObjectGuid const& guid) { UpdateCharacterMailCount(guid, -1); };
void IncreaseCharacterMailCount(ObjectGuid const& guid) { UpdateCharacterMailCount(guid, 1); };
[[nodiscard]] bool HasCharacterCacheEntry(ObjectGuid const& guid) const;
[[nodiscard]] CharacterCacheEntry const* GetCharacterCacheByGuid(ObjectGuid const& guid) const;
[[nodiscard]] CharacterCacheEntry const* GetCharacterCacheByName(std::string const& name) const;
void UpdateCharacterGroup(ObjectGuid const& guid, ObjectGuid groupGUID);
void ClearCharacterGroup(ObjectGuid const& guid) { UpdateCharacterGroup(guid, ObjectGuid::Empty); };
[[nodiscard]] ObjectGuid GetCharacterGuidByName(std::string const& name) const;
bool GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const;
[[nodiscard]] uint32 GetCharacterTeamByGuid(ObjectGuid guid) const;
[[nodiscard]] uint32 GetCharacterAccountIdByGuid(ObjectGuid guid) const;
[[nodiscard]] uint32 GetCharacterAccountIdByName(std::string const& name) const;
[[nodiscard]] uint8 GetCharacterLevelByGuid(ObjectGuid guid) const;
[[nodiscard]] ObjectGuid::LowType GetCharacterGuildIdByGuid(ObjectGuid guid) const;
[[nodiscard]] uint32 GetCharacterArenaTeamIdByGuid(ObjectGuid guid, uint8 type) const;
[[nodiscard]] ObjectGuid GetCharacterGroupGuidByGuid(ObjectGuid guid) const;
};
#define sCharacterCache CharacterCache::instance()
#endif // CharacterCache_h__
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