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path: root/src/server/game/DungeonFinding/LFGGroupData.cpp
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/*
 * Copyright (C) 2016+     AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 */

#include "LFG.h"
#include "LFGGroupData.h"

namespace lfg
{

    LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
        m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS)
    { }

    LfgGroupData::~LfgGroupData()
    { }

    bool LfgGroupData::IsLfgGroup()
    {
        return m_OldState != LFG_STATE_NONE;
    }

    void LfgGroupData::SetState(LfgState state)
    {
        switch (state)
        {
            case LFG_STATE_NONE:
                m_Dungeon = 0;
                m_KicksLeft = LFG_GROUP_MAX_KICKS;
                [[fallthrough]];
            case LFG_STATE_FINISHED_DUNGEON:
            case LFG_STATE_DUNGEON:
                m_OldState = state;
                [[fallthrough]];
            default:
                m_State = state;
        }
    }

    void LfgGroupData::RestoreState()
    {
        m_State = m_OldState;
    }

    void LfgGroupData::AddPlayer(ObjectGuid guid)
    {
        m_Players.insert(guid);
    }

    uint8 LfgGroupData::RemovePlayer(ObjectGuid guid)
    {
        LfgGuidSet::iterator it = m_Players.find(guid);
        if (it != m_Players.end())
            m_Players.erase(it);
        return uint8(m_Players.size());
    }

    void LfgGroupData::RemoveAllPlayers()
    {
        m_Players.clear();
    }

    void LfgGroupData::SetLeader(ObjectGuid guid)
    {
        m_Leader = guid;
    }

    void LfgGroupData::SetDungeon(uint32 dungeon)
    {
        m_Dungeon = dungeon;
    }

    void LfgGroupData::DecreaseKicksLeft()
    {
        if (m_KicksLeft)
            --m_KicksLeft;
    }

    LfgState LfgGroupData::GetState() const
    {
        return m_State;
    }

    LfgState LfgGroupData::GetOldState() const
    {
        return m_OldState;
    }

    LfgGuidSet const& LfgGroupData::GetPlayers() const
    {
        return m_Players;
    }

    uint8 LfgGroupData::GetPlayerCount() const
    {
        return m_Players.size();
    }

    ObjectGuid LfgGroupData::GetLeader() const
    {
        return m_Leader;
    }

    uint32 LfgGroupData::GetDungeon(bool asId /* = true */) const
    {
        if (asId)
            return (m_Dungeon & 0x00FFFFFF);
        else
            return m_Dungeon;
    }

    uint8 LfgGroupData::GetKicksLeft() const
    {
        return m_KicksLeft;
    }

} // namespace lfg