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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _LFGMGR_H
#define _LFGMGR_H
#include <ace/Singleton.h>
#include "DBCStructure.h"
#include "Field.h"
#include "LFG.h"
#include "LFGQueue.h"
#include "LFGGroupData.h"
#include "LFGPlayerData.h"
class Group;
class Player;
class Quest;
namespace lfg
{
enum LfgOptions
{
LFG_OPTION_ENABLE_DUNGEON_FINDER = 0x01,
LFG_OPTION_ENABLE_RAID_BROWSER = 0x02,
};
enum LFGMgrEnum
{
LFG_TIME_ROLECHECK = 45 * IN_MILLISECONDS,
LFG_TIME_BOOT = 120,
LFG_TIME_PROPOSAL = 40,
LFG_QUEUEUPDATE_INTERVAL = 8 * IN_MILLISECONDS,
LFG_SPELL_DUNGEON_COOLDOWN = 71328,
LFG_SPELL_DUNGEON_DESERTER = 71041,
LFG_SPELL_LUCK_OF_THE_DRAW = 72221,
LFG_GROUP_KICK_VOTES_NEEDED = 3
};
enum LfgFlags
{
LFG_FLAG_UNK1 = 0x1,
LFG_FLAG_UNK2 = 0x2,
LFG_FLAG_SEASONAL = 0x4,
LFG_FLAG_UNK3 = 0x8
};
/// Determines the type of instance
enum LfgType
{
LFG_TYPE_NONE = 0,
LFG_TYPE_DUNGEON = 1,
LFG_TYPE_RAID = 2,
LFG_TYPE_HEROIC = 5,
LFG_TYPE_RANDOM = 6
};
/// Proposal states
enum LfgProposalState
{
LFG_PROPOSAL_INITIATING = 0,
LFG_PROPOSAL_FAILED = 1,
LFG_PROPOSAL_SUCCESS = 2
};
/// Teleport errors
enum LfgTeleportError
{
// 7 = "You can't do that right now" | 5 = No client reaction
LFG_TELEPORTERROR_OK = 0, // Internal use
LFG_TELEPORTERROR_PLAYER_DEAD = 1,
LFG_TELEPORTERROR_FALLING = 2,
LFG_TELEPORTERROR_IN_VEHICLE = 3,
LFG_TELEPORTERROR_FATIGUE = 4,
LFG_TELEPORTERROR_INVALID_LOCATION = 6,
LFG_TELEPORTERROR_CHARMING = 8 // FIXME - It can be 7 or 8 (Need proper data)
};
/// Queue join results
enum LfgJoinResult
{
// 3 = No client reaction | 18 = "Rolecheck failed"
LFG_JOIN_OK = 0, // Joined (no client msg)
LFG_JOIN_FAILED = 1, // RoleCheck Failed
LFG_JOIN_GROUPFULL = 2, // Your group is full
LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
LFG_JOIN_USING_BG_SYSTEM = 17 // You can not use the dungeon system while in BG or arenas
};
/// Role check states
enum LfgRoleCheckState
{
LFG_ROLECHECK_DEFAULT = 0, // Internal use = Not initialized.
LFG_ROLECHECK_FINISHED = 1, // Role check finished
LFG_ROLECHECK_INITIALITING = 2, // Role check begins
LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
LFG_ROLECHECK_NO_ROLE = 6 // Someone selected no role
};
enum LfgUpdateFlag // pussywizard: for raid browser
{
LFG_UPDATE_FLAG_NONE = 0x00,
LFG_UPDATE_FLAG_CHARACTERINFO = 0x01,
LFG_UPDATE_FLAG_COMMENT = 0x02,
LFG_UPDATE_FLAG_GROUPLEADER = 0x04,
LFG_UPDATE_FLAG_GROUPGUID = 0x08,
LFG_UPDATE_FLAG_ROLES = 0x10,
LFG_UPDATE_FLAG_AREA = 0x20,
LFG_UPDATE_FLAG_STATUS = 0x40,
LFG_UPDATE_FLAG_BINDED = 0x80
};
struct RBEntryInfo
{
RBEntryInfo() {}
RBEntryInfo(uint8 _roles, std::string const& _comment) : roles(_roles), comment(_comment) {}
uint8 roles;
std::string comment;
};
struct RBInternalInfo
{
uint64 guid;
std::string comment;
bool isGroupLeader;
uint64 groupGuid;
uint8 roles;
uint32 encounterMask;
uint64 instanceGuid;
// additional character info parameters:
uint8 _online;
uint8 _level;
uint8 _class;
uint8 _race;
float _avgItemLevel;
// --
uint8 _talents0;
uint8 _talents1;
uint8 _talents2;
uint32 _area;
uint32 _armor;
uint32 _spellDamage;
uint32 _spellHeal;
// --
uint32 _critRatingMelee;
uint32 _critRatingRanged;
uint32 _critRatingSpell;
float _mp5;
float _mp5combat;
// --
uint32 _attackPower;
uint32 _agility;
uint32 _health;
uint32 _mana;
uint32 _defenseSkill;
// --
uint32 _dodgeRating;
uint32 _blockRating;
uint32 _parryRating;
uint32 _hasteRating;
uint32 _expertiseRating;
RBInternalInfo() {}
RBInternalInfo(uint64 guid, std::string const& comment, bool isGroupLeader, uint64 groupGuid, uint8 roles, uint32 encounterMask, uint64 instanceGuid,
uint8 _online, uint8 _level, uint8 _class, uint8 _race, float _avgItemLevel,
uint8 (&_talents)[3], uint32 _area, uint32 _armor, uint32 _spellDamage, uint32 _spellHeal,
uint32 _critRatingMelee, uint32 _critRatingRanged, uint32 _critRatingSpell, float _mp5, float _mp5combat,
uint32 _attackPower, uint32 _agility, uint32 _health, uint32 _mana, uint32 _defenseSkill,
uint32 _dodgeRating, uint32 _blockRating, uint32 _parryRating, uint32 _hasteRating, uint32 _expertiseRating)
: guid(guid), comment(comment), isGroupLeader(isGroupLeader), groupGuid(groupGuid), roles(roles), encounterMask(encounterMask), instanceGuid(instanceGuid),
_online(_online), _level(_level), _class(_class), _race(_race), _avgItemLevel(_avgItemLevel),
_talents0(_talents[0]), _talents1(_talents[1]), _talents2(_talents[2]), _area(_area), _armor(_armor), _spellDamage(_spellDamage), _spellHeal(_spellHeal),
_critRatingMelee(_critRatingMelee), _critRatingRanged(_critRatingRanged), _critRatingSpell(_critRatingSpell), _mp5(_mp5), _mp5combat(_mp5combat),
_attackPower(_attackPower), _agility(_agility), _health(_health), _mana(_mana), _defenseSkill(_defenseSkill),
_dodgeRating(_dodgeRating), _blockRating(_blockRating), _parryRating(_parryRating), _hasteRating(_hasteRating), _expertiseRating(_expertiseRating)
{}
bool PlayerSameAs(RBInternalInfo const& i) const
{
return isGroupLeader == i.isGroupLeader && groupGuid == i.groupGuid && roles == i.roles && (isGroupLeader || (comment == i.comment && encounterMask == i.encounterMask && instanceGuid == i.instanceGuid))
&& _online == i._online && _level == i._level && _class == i._class && _race == i._race && fabs(_avgItemLevel-i._avgItemLevel) < 0.01f
&& _talents0 == i._talents0 && _talents1 == i._talents1 && _talents2 == i._talents2 && _area == i._area && _armor == i._armor && _spellDamage == i._spellDamage && _spellHeal == i._spellHeal
&& _critRatingMelee == i._critRatingMelee && _critRatingRanged == i._critRatingRanged && _critRatingSpell == i._critRatingSpell && fabs(_mp5-i._mp5) < 0.01f && fabs(_mp5combat-i._mp5combat) < 0.01f
&& _attackPower == i._attackPower && _agility == i._agility && _health == i._health && _mana == i._mana && _defenseSkill == i._defenseSkill
&& _dodgeRating == i._dodgeRating && _blockRating == i._blockRating && _parryRating == i._parryRating && _hasteRating == i._hasteRating && _expertiseRating == i._expertiseRating;
}
void CopyStats(RBInternalInfo const& i)
{
_avgItemLevel = i._avgItemLevel;
_talents0 = i._talents0; _talents1 = i._talents1; _talents2 = i._talents2; _area = i._area; _armor = i._armor; _spellDamage = i._spellDamage; _spellHeal = i._spellHeal;
_critRatingMelee = i._critRatingMelee; _critRatingRanged = i._critRatingRanged; _critRatingSpell = i._critRatingSpell; _mp5 = i._mp5; _mp5combat = i._mp5combat;
_attackPower = i._attackPower; _agility = i._agility; _health = i._health; _mana = i._mana; _defenseSkill = i._defenseSkill;
_dodgeRating = i._dodgeRating; _blockRating = i._blockRating; _parryRating = i._parryRating; _hasteRating = i._hasteRating; _expertiseRating = i._expertiseRating;
}
};
// Forward declaration (just to have all typedef together)
struct LFGDungeonData;
struct LfgReward;
struct LfgQueueInfo;
struct LfgRoleCheck;
struct LfgProposal;
struct LfgProposalPlayer;
struct LfgPlayerBoot;
typedef std::map<uint8, LFGQueue> LfgQueueContainer;
typedef std::multimap<uint32, LfgReward const*> LfgRewardContainer;
typedef std::pair<LfgRewardContainer::const_iterator, LfgRewardContainer::const_iterator> LfgRewardContainerBounds;
typedef std::map<uint8, LfgDungeonSet> LfgCachedDungeonContainer;
typedef std::map<uint64, LfgAnswer> LfgAnswerContainer;
typedef std::map<uint64, LfgRoleCheck> LfgRoleCheckContainer;
typedef std::map<uint32, LfgProposal> LfgProposalContainer;
typedef std::map<uint64, LfgProposalPlayer> LfgProposalPlayerContainer;
typedef std::map<uint64, LfgPlayerBoot> LfgPlayerBootContainer;
typedef std::map<uint64, LfgGroupData> LfgGroupDataContainer;
typedef std::map<uint64, LfgPlayerData> LfgPlayerDataContainer;
typedef UNORDERED_MAP<uint32, LFGDungeonData> LFGDungeonContainer;
// Data needed by SMSG_LFG_JOIN_RESULT
struct LfgJoinResultData
{
LfgJoinResultData(LfgJoinResult _result = LFG_JOIN_OK, LfgRoleCheckState _state = LFG_ROLECHECK_DEFAULT):
result(_result), state(_state) {}
LfgJoinResult result;
LfgRoleCheckState state;
LfgLockPartyMap lockmap;
};
// Data needed by SMSG_LFG_UPDATE_PARTY and SMSG_LFG_UPDATE_PLAYER
struct LfgUpdateData
{
LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT): updateType(_type), state(LFG_STATE_NONE), comment("") { }
LfgUpdateData(LfgUpdateType _type, LfgDungeonSet const& _dungeons, std::string const& _comment):
updateType(_type), state(LFG_STATE_NONE), dungeons(_dungeons), comment(_comment) { }
LfgUpdateData(LfgUpdateType _type, LfgState _state, LfgDungeonSet const& _dungeons, std::string const& _comment = ""):
updateType(_type), state(_state), dungeons(_dungeons), comment(_comment) { }
LfgUpdateType updateType;
LfgState state;
LfgDungeonSet dungeons;
std::string comment;
};
// Data needed by SMSG_LFG_QUEUE_STATUS
struct LfgQueueStatusData
{
LfgQueueStatusData(uint32 _dungeonId = 0, int32 _waitTime = -1, int32 _waitTimeAvg = -1, int32 _waitTimeTank = -1, int32 _waitTimeHealer = -1,
int32 _waitTimeDps = -1, uint32 _queuedTime = 0, uint8 _tanks = 0, uint8 _healers = 0, uint8 _dps = 0) :
dungeonId(_dungeonId), waitTime(_waitTime), waitTimeAvg(_waitTimeAvg), waitTimeTank(_waitTimeTank), waitTimeHealer(_waitTimeHealer),
waitTimeDps(_waitTimeDps), queuedTime(_queuedTime), tanks(_tanks), healers(_healers), dps(_dps) {}
uint32 dungeonId;
int32 waitTime;
int32 waitTimeAvg;
int32 waitTimeTank;
int32 waitTimeHealer;
int32 waitTimeDps;
uint32 queuedTime;
uint8 tanks;
uint8 healers;
uint8 dps;
};
struct LfgPlayerRewardData
{
LfgPlayerRewardData(uint32 random, uint32 current, bool _done, Quest const* _quest):
rdungeonEntry(random), sdungeonEntry(current), done(_done), quest(_quest) { }
uint32 rdungeonEntry;
uint32 sdungeonEntry;
bool done;
Quest const* quest;
};
/// Reward info
struct LfgReward
{
LfgReward(uint32 _maxLevel = 0, uint32 _firstQuest = 0, uint32 _otherQuest = 0):
maxLevel(_maxLevel), firstQuest(_firstQuest), otherQuest(_otherQuest) { }
uint32 maxLevel;
uint32 firstQuest;
uint32 otherQuest;
};
/// Stores player data related to proposal to join
struct LfgProposalPlayer
{
LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group(0) { }
uint8 role; ///< Proposed role
LfgAnswer accept; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
uint64 group; ///< Original group guid. 0 if no original group
};
/// Stores group data related to proposal to join
struct LfgProposal
{
LfgProposal(uint32 dungeon = 0): id(0), dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING),
group(0), leader(0), cancelTime(0), encounters(0), isNew(true)
{ }
uint32 id; ///< Proposal Id
uint32 dungeonId; ///< Dungeon to join
LfgProposalState state; ///< State of the proposal
uint64 group; ///< Proposal group (0 if new)
uint64 leader; ///< Leader guid.
time_t cancelTime; ///< Time when we will cancel this proposal
uint32 encounters; ///< Dungeon Encounters
bool isNew; ///< Determines if it's new group or not
Lfg5Guids queues; ///< Queue Ids to remove/readd
LfgGuidList showorder; ///< Show order in update window
LfgProposalPlayerContainer players; ///< Players data
};
/// Stores all rolecheck info of a group that wants to join
struct LfgRoleCheck
{
time_t cancelTime; ///< Time when the rolecheck will fail
LfgRolesMap roles; ///< Player selected roles
LfgRoleCheckState state; ///< State of the rolecheck
LfgDungeonSet dungeons; ///< Dungeons group is applying for (expanded random dungeons)
uint32 rDungeonId; ///< Random Dungeon Id.
uint64 leader; ///< Leader of the group
};
/// Stores information of a current vote to kick someone from a group
struct LfgPlayerBoot
{
time_t cancelTime; ///< Time left to vote
bool inProgress; ///< Vote in progress
LfgAnswerContainer votes; ///< Player votes (-1 not answer | 0 Not agree | 1 agree)
uint64 victim; ///< Player guid to be kicked (can't vote)
std::string reason; ///< kick reason
};
struct LFGDungeonData
{
LFGDungeonData(): id(0), name(""), map(0), type(0), expansion(0), group(0), minlevel(0),
maxlevel(0), difficulty(REGULAR_DIFFICULTY), seasonal(false), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
{ }
LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map),
type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype),
minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)),
seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
{ }
uint32 id;
std::string name;
uint16 map;
uint8 type;
uint8 expansion;
uint8 group;
uint8 minlevel;
uint8 maxlevel;
Difficulty difficulty;
bool seasonal;
float x, y, z, o;
// Helpers
uint32 Entry() const { return id + (type << 24); }
};
class LFGMgr
{
friend class ACE_Singleton<LFGMgr, ACE_Null_Mutex>;
private:
LFGMgr();
~LFGMgr();
// pussywizard: RAIDBROWSER
typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, RBEntryInfo> RBEntryInfoMap;
typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBEntryInfoMap> RBStoreMap;
RBStoreMap RaidBrowserStore[2]; // for 2 factions
typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, uint32 /*dungeonId*/> RBSearchersMap;
RBSearchersMap RBSearchersStore[2]; // for 2 factions
typedef UNORDERED_MAP<uint32 /*dungeonId*/, WorldPacket> RBCacheMap;
RBCacheMap RBCacheStore[2]; // for 2 factions
typedef UNORDERED_MAP<uint32 /*guidLow*/, RBInternalInfo> RBInternalInfoMap;
typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBInternalInfoMap> RBInternalInfoMapMap;
RBInternalInfoMapMap RBInternalInfoStorePrev[2]; // for 2 factions
RBInternalInfoMapMap RBInternalInfoStoreCurr[2]; // for 2 factions
typedef std::set<uint32 /*dungeonId*/> RBUsedDungeonsSet; // needs to be ordered
RBUsedDungeonsSet RBUsedDungeonsStore[2]; // for 2 factions
public:
// Functions used outside lfg namespace
void Update(uint32 diff, uint8 task);
// World.cpp
/// Finish the dungeon for the given group. All check are performed using internal lfg data
void FinishDungeon(uint64 gguid, uint32 dungeonId, const Map* currMap);
/// Loads rewards for random dungeons
void LoadRewards();
/// Loads dungeons from dbc and adds teleport coords
void LoadLFGDungeons(bool reload = false);
// Multiple files
/// Check if given guid applied for random dungeon
bool selectedRandomLfgDungeon(uint64 guid);
/// Check if given guid applied for given map and difficulty. Used to know
bool inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty);
/// Get selected dungeons
LfgDungeonSet const& GetSelectedDungeons(uint64 guid);
/// Get current lfg state
LfgState GetState(uint64 guid);
/// Get current dungeon
uint32 GetDungeon(uint64 guid, bool asId = true);
/// Get the map id of the current dungeon
uint32 GetDungeonMapId(uint64 guid);
/// Get kicks left in current group
uint8 GetKicksLeft(uint64 gguid);
/// Load Lfg group info from DB
void _LoadFromDB(Field* fields, uint64 guid);
/// Initializes player data after loading group data from DB
void SetupGroupMember(uint64 guid, uint64 gguid);
/// Return Lfg dungeon entry for given dungeon id
uint32 GetLFGDungeonEntry(uint32 id);
// cs_lfg
/// Get current player roles
uint8 GetRoles(uint64 guid);
/// Get current player comment (used for LFR)
std::string const& GetComment(uint64 gguid);
/// Gets current lfg options
uint32 GetOptions();
/// Sets new lfg options
void SetOptions(uint32 options);
/// Checks if given lfg option is enabled
bool isOptionEnabled(uint32 option);
/// Clears queue - Only for internal testing
void Clean();
// LFGScripts
/// Get leader of the group (using internal data)
uint64 GetLeader(uint64 guid);
/// Initializes locked dungeons for given player (called at login or level change)
void InitializeLockedDungeons(Player* player, uint8 level = 0);
/// Sets player team
void SetTeam(uint64 guid, TeamId teamId);
/// Sets player group
void SetGroup(uint64 guid, uint64 group);
/// Gets player group
uint64 GetGroup(uint64 guid);
/// Sets the leader of the group
void SetLeader(uint64 gguid, uint64 leader);
/// Removes saved group data
void RemoveGroupData(uint64 guid);
/// Removes a player from a group
uint8 RemovePlayerFromGroup(uint64 gguid, uint64 guid);
/// Adds player to group
void AddPlayerToGroup(uint64 gguid, uint64 guid);
/// Xinef: Set Random Players Count
void SetRandomPlayersCount(uint64 guid, uint8 count);
/// Xinef: Get Random Players Count
uint8 GetRandomPlayersCount(uint64 guid);
// LFGHandler
/// Get locked dungeons
LfgLockMap const& GetLockedDungeons(uint64 guid);
/// Returns current lfg status
LfgUpdateData GetLfgStatus(uint64 guid);
/// Checks if Seasonal dungeon is active
bool IsSeasonActive(uint32 dungeonId);
/// Gets the random dungeon reward corresponding to given dungeon and player level
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
/// Returns all random and seasonal dungeons for given level and expansion
LfgDungeonSet GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion);
/// Teleport a player to/from selected dungeon
void TeleportPlayer(Player* player, bool out, bool fromOpcode = false);
/// Inits new proposal to boot a player
void InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string const& reason);
/// Updates player boot proposal with new player answer
void UpdateBoot(uint64 guid, bool accept);
/// Updates proposal to join dungeon with player answer
void UpdateProposal(uint32 proposalId, uint64 guid, bool accept);
/// Updates the role check with player answer
void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = PLAYER_ROLE_NONE);
/// Sets player lfg roles
void SetRoles(uint64 guid, uint8 roles);
/// Sets player lfr comment
void SetComment(uint64 guid, std::string const& comment);
/// Join Lfg with selected roles, dungeons and comment
void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment);
/// Leaves lfg
void LeaveLfg(uint64 guid);
/// pussywizard: cleans all queues' data
void LeaveAllLfgQueues(uint64 guid, bool allowgroup, uint64 groupguid = 0);
/// pussywizard: Raid Browser
void JoinRaidBrowser(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string comment);
void LeaveRaidBrowser(uint64 guid);
void LfrSearchAdd(Player* p, uint32 dungeonId);
void LfrSearchRemove(Player* p);
void SendRaidBrowserCachedList(Player* player, uint32 dungeonId);
void UpdateRaidBrowser(uint32 diff);
void LfrSetComment(Player* p, std::string comment);
void SendRaidBrowserJoinedPacket(Player* p, LfgDungeonSet& dungeons, std::string comment);
void RBPacketAppendGroup(const RBInternalInfo& info, ByteBuffer& buffer);
void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
// LfgQueue
/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
LfgState GetOldState(uint64 guid);
/// Check if given group guid is lfg
bool IsLfgGroup(uint64 guid);
/// Gets the player count of given group
uint8 GetPlayerCount(uint64 guid);
/// Add a new Proposal
uint32 AddProposal(LfgProposal& proposal);
/// Checks if all players are queued
bool AllQueued(Lfg5Guids const& check);
/// Checks if given roles match, modifies given roles map with new roles
static uint8 CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
/// Checks if given players are ignoring each other
static bool HasIgnore(uint64 guid1, uint64 guid2);
/// Sends queue status to player
static void SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data);
private:
TeamId GetTeam(uint64 guid);
void RestoreState(uint64 guid, char const* debugMsg);
void ClearState(uint64 guid, char const* debugMsg);
void SetDungeon(uint64 guid, uint32 dungeon);
void SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons);
void SetLockedDungeons(uint64 guid, LfgLockMap const& lock);
void DecreaseKicksLeft(uint64 guid);
void SetState(uint64 guid, LfgState state);
void SetCanOverrideRBState(uint64 guid, bool val);
void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap);
void _SaveToDB(uint64 guid);
LFGDungeonData const* GetLFGDungeon(uint32 id);
// Proposals
void RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type);
void MakeNewGroup(LfgProposal const& proposal);
// Generic
LFGQueue &GetQueue(uint64 guid);
LfgDungeonSet const& GetDungeonsByRandom(uint32 randomdungeon);
LfgType GetDungeonType(uint32 dungeon);
void SendLfgBootProposalUpdate(uint64 guid, LfgPlayerBoot const& boot);
void SendLfgJoinResult(uint64 guid, LfgJoinResultData const& data);
void SendLfgRoleChosen(uint64 guid, uint64 pguid, uint8 roles);
void SendLfgRoleCheckUpdate(uint64 guid, LfgRoleCheck const& roleCheck);
void SendLfgUpdateParty(uint64 guid, LfgUpdateData const& data);
void SendLfgUpdatePlayer(uint64 guid, LfgUpdateData const& data);
void SendLfgUpdateProposal(uint64 guid, LfgProposal const& proposal);
LfgGuidSet const& GetPlayers(uint64 guid);
// General variables
uint32 m_lfgProposalId; ///< used as internal counter for proposals
uint32 m_options; ///< Stores config options
uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks
uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
LfgQueueContainer QueuesStore; ///< Queues
LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType
// Reward System
LfgRewardContainer RewardMapStore; ///< Stores rewards for random dungeons
LFGDungeonContainer LfgDungeonStore;
// Rolecheck - Proposal - Vote Kicks
LfgRoleCheckContainer RoleChecksStore; ///< Current Role checks
LfgProposalContainer ProposalsStore; ///< Current Proposals
LfgPlayerBootContainer BootsStore; ///< Current player kicks
LfgPlayerDataContainer PlayersStore; ///< Player data
LfgGroupDataContainer GroupsStore; ///< Group data
};
} // namespace lfg
#define sLFGMgr ACE_Singleton<lfg::LFGMgr, ACE_Null_Mutex>::instance()
#endif
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