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path: root/src/server/game/DungeonFinding/LFGPlayerData.cpp
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/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "LFGPlayerData.h"

namespace lfg
{

    LfgPlayerData::LfgPlayerData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE), m_canOverrideRBState(false),
        m_TeamId(TEAM_ALLIANCE), m_Roles(0), m_Comment("")
    {}

    LfgPlayerData::~LfgPlayerData()
    {
    }

    void LfgPlayerData::SetState(LfgState state)
    {
        if (m_State == LFG_STATE_RAIDBROWSER && state != LFG_STATE_RAIDBROWSER && !CanOverrideRBState())
            return;

        switch (state)
        {
            case LFG_STATE_NONE:
            case LFG_STATE_FINISHED_DUNGEON:
                m_Roles = 0;
                m_SelectedDungeons.clear();
                m_Comment = "";
                [[fallthrough]];
            case LFG_STATE_DUNGEON:
                m_OldState = state;
                [[fallthrough]];
            default:
                m_State = state;
        }
    }

    void LfgPlayerData::RestoreState()
    {
        if (m_State == LFG_STATE_RAIDBROWSER && m_OldState != LFG_STATE_RAIDBROWSER && !CanOverrideRBState())
            return;

        if (m_OldState == LFG_STATE_NONE)
        {
            m_SelectedDungeons.clear();
            m_Roles = 0;
        }
        m_State = m_OldState;
    }

    void LfgPlayerData::SetLockedDungeons(LfgLockMap const& lockStatus)
    {
        m_LockedDungeons = lockStatus;
    }

    void LfgPlayerData::SetTeam(TeamId teamId)
    {
        m_TeamId = teamId;
    }

    void LfgPlayerData::SetGroup(ObjectGuid group)
    {
        m_Group = group;
    }

    void LfgPlayerData::SetRoles(uint8 roles)
    {
        m_Roles = roles;
    }

    void LfgPlayerData::SetComment(std::string const& comment)
    {
        m_Comment = comment;
    }

    void LfgPlayerData::SetSelectedDungeons(LfgDungeonSet const& dungeons)
    {
        m_SelectedDungeons = dungeons;
    }

    void LfgPlayerData::SetRandomPlayersCount(uint8 count)
    {
        m_randomPlayers = count;
    }

    uint8 LfgPlayerData::GetRandomPlayersCount() const
    {
        return m_randomPlayers;
    }

    LfgState LfgPlayerData::GetState() const
    {
        return m_State;
    }

    LfgState LfgPlayerData::GetOldState() const
    {
        return m_OldState;
    }

    const LfgLockMap& LfgPlayerData::GetLockedDungeons() const
    {
        return m_LockedDungeons;
    }

    TeamId LfgPlayerData::GetTeam() const
    {
        return m_TeamId;
    }

    ObjectGuid LfgPlayerData::GetGroup() const
    {
        return m_Group;
    }

    uint8 LfgPlayerData::GetRoles() const
    {
        return m_Roles;
    }

    std::string const& LfgPlayerData::GetComment() const
    {
        return m_Comment;
    }

    LfgDungeonSet const& LfgPlayerData::GetSelectedDungeons() const
    {
        return m_SelectedDungeons;
    }

} // namespace lfg