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/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _LFGPLAYERDATA_H
#define _LFGPLAYERDATA_H
#include "LFG.h"
namespace lfg
{
/**
Stores all lfg data needed about the player.
*/
class LfgPlayerData
{
public:
LfgPlayerData();
~LfgPlayerData();
// General
void SetState(LfgState state);
void RestoreState();
void SetLockedDungeons(LfgLockMap const& lock);
void SetTeam(TeamId teamId);
void SetGroup(uint64 group);
void SetRandomPlayersCount(uint8 count);
// Queue
void SetRoles(uint8 roles);
void SetComment(std::string const& comment);
void SetSelectedDungeons(const LfgDungeonSet& dungeons);
// General
LfgState GetState() const;
LfgState GetOldState() const;
LfgLockMap const& GetLockedDungeons() const;
TeamId GetTeam() const;
uint64 GetGroup() const;
uint8 GetRandomPlayersCount() const;
void SetCanOverrideRBState(bool val) { m_canOverrideRBState = val; }
bool CanOverrideRBState() const { return m_canOverrideRBState; }
// Queue
uint8 GetRoles() const;
std::string const& GetComment() const;
LfgDungeonSet const& GetSelectedDungeons() const;
private:
// General
LfgState m_State; ///< State if group in LFG
LfgState m_OldState; ///< Old State - Used to restore state after failed Rolecheck/Proposal
bool m_canOverrideRBState; ///< pussywizard
// Player
LfgLockMap m_LockedDungeons; ///< Dungeons player can't do and reason
TeamId m_TeamId; ///< Player team - determines the queue to join
uint64 m_Group; ///< Original group of player when joined LFG
uint8 m_randomPlayers; ///< Xinef: Amount of random players you raid with
// Queue
uint8 m_Roles; ///< Roles the player selected when joined LFG
std::string m_Comment; ///< Player comment used when joined LFG
LfgDungeonSet m_SelectedDungeons; ///< Selected Dungeons when joined LFG
};
} // namespace lfg
#endif
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