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path: root/src/server/game/Grids/NGrid.h
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/*
 * Copyright (C) 2016+     AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 */

#ifndef ACORE_NGRID_H
#define ACORE_NGRID_H

/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
 */

#include "Grid.h"
#include "GridReference.h"
#include "Timer.h"
#include "Util.h"

template
<
    uint32 N,
    class ACTIVE_OBJECT,
    class WORLD_OBJECT_TYPES,
    class GRID_OBJECT_TYPES
    >
class NGrid
{
public:
    typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> GridType;
    NGrid(uint32 id, int32 x, int32 y)
        : i_gridId(id), i_x(x), i_y(y), i_GridObjectDataLoaded(false)
    {
    }

    GridType& GetGridType(const uint32 x, const uint32 y)
    {
        ASSERT(x < N && y < N);
        return i_cells[x][y];
    }

    [[nodiscard]] GridType const& GetGridType(const uint32 x, const uint32 y) const
    {
        ASSERT(x < N && y < N);
        return i_cells[x][y];
    }

    [[nodiscard]] uint32 GetGridId() const { return i_gridId; }
    [[nodiscard]] int32 getX() const { return i_x; }
    [[nodiscard]] int32 getY() const { return i_y; }

    void link(GridRefMgr<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> >* pTo)
    {
        i_Reference.link(pTo, this);
    }
    [[nodiscard]] bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
    void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }

    /*
    template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
    {
        GetGridType(x, y).AddWorldObject(obj);
    }

    template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
    {
        GetGridType(x, y).RemoveWorldObject(obj);
    }

    template<class SPECIFIC_OBJECT> void AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
    {
        GetGridType(x, y).AddGridObject(obj);
    }

    template<class SPECIFIC_OBJECT> void RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
    {
        GetGridType(x, y).RemoveGridObject(obj);
    }
    */

    // Visit all Grids (cells) in NGrid (grid)
    template<class T, class TT>
    void VisitAllGrids(TypeContainerVisitor<T, TypeMapContainer<TT> >& visitor)
    {
        for (uint32 x = 0; x < N; ++x)
            for (uint32 y = 0; y < N; ++y)
                GetGridType(x, y).Visit(visitor);
    }

    // Visit a single Grid (cell) in NGrid (grid)
    template<class T, class TT>
    void VisitGrid(const uint32 x, const uint32 y, TypeContainerVisitor<T, TypeMapContainer<TT> >& visitor)
    {
        GetGridType(x, y).Visit(visitor);
    }

private:
    uint32 i_gridId;
    GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> > i_Reference;
    int32 i_x;
    int32 i_y;
    GridType i_cells[N][N];
    bool i_GridObjectDataLoaded;
};
#endif