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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ObjectAccessor.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandleLearnTalentOpcode(WorldPacket& recvData)
{
uint32 talent_id, requested_rank;
recvData >> talent_id >> requested_rank;
_player->LearnTalent(talent_id, requested_rank);
_player->SendTalentsInfoData(false);
}
void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS");
uint32 talentsCount;
recvPacket >> talentsCount;
uint32 talentId, talentRank;
// Client has max 44 talents for tree for 3 trees, rounded up : 150
uint32 const MaxTalentsCount = 150;
for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
{
recvPacket >> talentId >> talentRank;
_player->LearnTalent(talentId, talentRank);
}
_player->SendTalentsInfoData(false);
recvPacket.rfinish();
}
void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
return;
}
if (!unit->isCanTrainingAndResetTalentsOf(_player))
return;
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!(_player->resetTalents()))
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); //you have not any talent
data << uint64(0);
data << uint32(0);
SendPacket(&data);
return;
}
_player->SendTalentsInfoData(false);
unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
}
void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData)
{
uint32 skillId;
recvData >> skillId;
if (!IsPrimaryProfessionSkill(skillId))
return;
GetPlayer()->SetSkill(skillId, 0, 0, 0);
}
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