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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef ACORE_MAP_INSTANCED_H
#define ACORE_MAP_INSTANCED_H
#include "DBCEnums.h"
#include "InstanceSaveMgr.h"
#include "Map.h"
class MapInstanced : public Map
{
friend class MapManager;
public:
typedef std::unordered_map< uint32, Map*> InstancedMaps;
MapInstanced(uint32 id);
~MapInstanced() override {}
// functions overwrite Map versions
void Update(const uint32, const uint32, bool thread = true) override;
void DelayedUpdate(const uint32 diff) override;
//void RelocationNotify();
void UnloadAll() override;
bool CanEnter(Player* player, bool loginCheck = false) override;
Map* CreateInstanceForPlayer(const uint32 mapId, Player* player);
Map* FindInstanceMap(uint32 instanceId) const
{
InstancedMaps::const_iterator i = m_InstancedMaps.find(instanceId);
return(i == m_InstancedMaps.end() ? nullptr : i->second);
}
bool DestroyInstance(InstancedMaps::iterator& itr);
InstancedMaps& GetInstancedMaps() { return m_InstancedMaps; }
void InitVisibilityDistance() override;
private:
InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty);
BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
InstancedMaps m_InstancedMaps;
};
#endif
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