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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#ifndef __SAVINGSYSTEM_H
#define __SAVINGSYSTEM_H
#include "Common.h"
#include <list>
#include <mutex>
// to evenly distribute saving players to db
class SavingSystemMgr
{
public:
static void Update(uint32 diff);
static uint32 GetSavingCurrentValue() { return m_savingCurrentValue; } // modified only during single thread
static uint32 GetSavingMaxValue() { return m_savingMaxValueAssigned; } // modified only during single thread
static void IncreaseSavingCurrentValue(uint32 inc) { m_savingCurrentValue += inc; } // used and modified only during single thread
static uint32 IncreaseSavingMaxValue(uint32 inc) { std::lock_guard<std::mutex> guard(_savingLock); return (m_savingMaxValueAssigned += inc); }
static void InsertToSavingSkipListIfNeeded(uint32 id) { if (id > m_savingCurrentValue) { std::lock_guard<std::mutex> guard(_savingLock); m_savingSkipList.push_back(id); } }
protected:
static uint32 m_savingCurrentValue;
static uint32 m_savingMaxValueAssigned;
static uint32 m_savingDiffSum;
static std::list<uint32> m_savingSkipList;
static std::mutex _savingLock;
};
#endif
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