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#ifndef __SAVINGSYSTEM_H
#define __SAVINGSYSTEM_H
#include "Common.h"
// to evenly distribute saving players to db
class SavingSystemMgr
{
public:
static void Update(uint32 diff);
static uint32 GetSavingCurrentValue() { return m_savingCurrentValue; } // modified only during single thread
static uint32 GetSavingMaxValue() { return m_savingMaxValueAssigned; } // modified only during single thread
static void IncreaseSavingCurrentValue(uint32 inc) { m_savingCurrentValue += inc; } // used and modified only during single thread
static uint32 IncreaseSavingMaxValue(uint32 inc) { TRINITY_GUARD(ACE_Thread_Mutex, _savingLock); return (m_savingMaxValueAssigned += inc); }
static void InsertToSavingSkipListIfNeeded(uint32 id) { if (id > m_savingCurrentValue) { TRINITY_GUARD(ACE_Thread_Mutex, _savingLock); m_savingSkipList.push_back(id); } }
protected:
static uint32 m_savingCurrentValue;
static uint32 m_savingMaxValueAssigned;
static uint32 m_savingDiffSum;
static std::list<uint32> m_savingSkipList;
static ACE_Thread_Mutex _savingLock;
};
#endif
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