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path: root/src/server/game/Scripting/ScriptDefines/AllGameObjectScript.cpp
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/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Affero General Public License as published by the
 * Free Software Foundation; either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "AllGameObjectScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"

void ScriptMgr::OnGameObjectAddWorld(GameObject* go)
{
    ASSERT(go);

    ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
    {
        script->OnGameObjectAddWorld(go);
    });
}

void ScriptMgr::OnGameObjectRemoveWorld(GameObject* go)
{
    ASSERT(go);

    ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
    {
        script->OnGameObjectRemoveWorld(go);
    });
}

void ScriptMgr::OnGameObjectSaveToDB(GameObject* go)
{
    ASSERT(go);

    ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
    {
        script->OnGameObjectSaveToDB(go);
    });
}

AllGameObjectScript::AllGameObjectScript(const char* name) :
    ScriptObject(name)
{
    ScriptRegistry<AllGameObjectScript>::AddScript(this);
}

template class AC_GAME_API ScriptRegistry<AllGameObjectScript>;