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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundMapScript.h"
#include "Log.h"
#include "ScriptMgr.h"
BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId) :
ScriptObject(name), MapScript<BattlegroundMap>(mapId)
{
ScriptRegistry<BattlegroundMapScript>::AddScript(this);
}
void BattlegroundMapScript::checkValidity()
{
checkMap();
if (GetEntry() && !GetEntry()->IsBattleground())
{
LOG_ERROR("maps.script", "BattlegroundMapScript for map {} is invalid.", GetEntry()->MapID);
}
}
template class AC_GAME_API ScriptRegistry<BattlegroundMapScript>;
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