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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_GAME_EVENT_SCRIPT_H_
#define SCRIPT_OBJECT_GAME_EVENT_SCRIPT_H_
#include "ScriptObject.h"
#include <vector>
enum GameEventHook
{
GAMEEVENTHOOK_ON_START,
GAMEEVENTHOOK_ON_STOP,
GAMEEVENTHOOK_ON_EVENT_CHECK,
GAMEEVENTHOOK_END
};
class GameEventScript : public ScriptObject
{
protected:
GameEventScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
// Runs on start event
virtual void OnStart(uint16 /*EventID*/) { }
// Runs on stop event
virtual void OnStop(uint16 /*EventID*/) { }
// Runs on event check
virtual void OnEventCheck(uint16 /*EventID*/) { }
};
#endif
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